Shouldn't our characters be rich?
#26
Posté 05 décembre 2009 - 02:19
#27
Posté 05 décembre 2009 - 02:27
drill10 wrote...
So does anyone truely believe that Alistair was the true heir to the throne? Or was he in fact playing the role down only to be bolstered up? From my understanding the rightful heir was locked away in a cell. I never saw Alistair take part in the joining.. and from the stories he tells of the other Wardens they all sound like frat kids... After speaking to one of the older wardens I guess it is ok to assume that Alistair may in fact not be a warden at all but the main character that is the pawn in a much larger scheme where the Wardens are the blight. Before facing the final demon every warden has the opportunity to sleep with the witch.. an important decision... it leaves the game entirely open for a part 2. The wardens child becomes the archdemon imo and this is why it is a warden that must slay him. A bit like beowulf if you will.
Was it your intention to create a statement filled with so much wrong that it bends the fabric of spacetime and loops around itself to become right?
#28
Posté 05 décembre 2009 - 02:40
Koyasha wrote...
If they had simply called it the Armory it would have made sense, but calling it the Treasury without there being any money there is silly.
An empty treasury is still a treasury. I'm sure they used to have money in there before the call to arms came and troops had to be trained and paid....
#29
Posté 05 décembre 2009 - 02:52
#30
Posté 05 décembre 2009 - 03:01
Which is why it really doesn't make sense for there to be no money in the treasury. Gameplay wise sure, they can't give you a couple hundred gold at the start of the game, but just calling it the armory would have worked. Have the treasury have been in one of the parts of the castle we can't reach due to rubble.
#31
Posté 05 décembre 2009 - 03:04
#32
Posté 05 décembre 2009 - 03:07
outlaworacle wrote...
Fergus took it with him, so he could stock up on wine and wenches in the Wilds (for the men, of course).
wots a wench!?
(God that kid was annoying)
#33
Posté 05 décembre 2009 - 08:01
ReggarBlane wrote...
Human Noble: I'm sure that pocketing all the sovereigns you could find was the first thing on your mind as you race to save your father. I would consider it lucky just to have clothes to wear.
Dwarf Commoner: The Carta vault is locked. If the boss didn't have the key (which he doesn't), betcha that Jarvia had it (and she does). If the Carta keeps you in the poor-house, why would they change for the other flunkies you kill?
HOWEVER!
It is odd how people (and things) around the realm seem to get significantly richer over time. I know that some economies flourish in a time of war, but it seems a bit ridiculous how much in Ferelden.
Human Noble: Now that's a good point, but that really depends on the type of character you're playing doesn't it? If you're playing a son who doesn't care much about his father, then pocketing some sovereigns might be more at the forefront of the character's brain. But does it really need to be the first thing on your mind? It wasn't when I went into the Family Vault. I went in there to get my family sword and shield. However, as I was looking around for other things that might help me rescue my father, I noticed that there wasn't any gold I could pick up. While it wasn't the first thing I thought of, the lack of gold in the Vault was still obvious.
Dwarf Commoner: Also good points, but I still find the lack of liquid cash in the bosse's secret base to be rather conspicuous. It didn't even have to be a particualrly large amount. But he should have had a stach of a hundred gold or so. As another posted pointed out, he probably keeps his gold in more than one place. In the secret base would have been an obvious place to put some of it.
Side Note: I did not bring this topic up with the intention of implying that I felt poor running through the game. There are plenty of ways to get money in the game. From finishing quests, stealing, and selling all the loot you pick up, you can have plenty of cash. I am not argueing that point. My point is that some of the characters should start off with more money than they do given what they have access to during their origin story. That's all.
But I do appreciate everyone's input on the subject.
--Sir Grail
#34
Posté 05 décembre 2009 - 08:14
#35
Posté 05 décembre 2009 - 08:26
#36
Posté 05 décembre 2009 - 08:29
GoldenusG wrote...
For the Dwarven Commoner, if you were a crime lord, would you keep your cash in a den of thieves?
If they're YOUR thieves, why not?
#37
Posté 05 décembre 2009 - 09:39
#38
Posté 05 décembre 2009 - 10:23
Dwarf noble should have started with a couple hundred gold in pocket, and there should have been a ton of awesome stuff to buy at the shops. ...cause you're gonna lose it all anyway. Mwhaha.th3warr1or wrote...
I think that's a good idea. At least Dwarven Noble gets 3sovereigns early into the Origin.
#39
Posté 05 décembre 2009 - 10:56
#40
Posté 05 décembre 2009 - 11:03
-The couseland wealth was more about the land they controlled rather than actual gold.
Mage:
-Why would the circle keep gold in with precious artifacts? Sure the artifacts themselves are worth some gold but it's not a bank vault
Dwarf Commoner:
-Why would a crime lord leave gold lying around for all of his criminal henchmen who start with the Stealing skill to steal? Considering the connection to the merchant I'd say that the carta's gold is stored in the merchants vault as a front.
#41
Posté 05 décembre 2009 - 11:06
#42
Posté 05 décembre 2009 - 11:15
Besides, Beraht isn't casteless (note his lack of tattoos), that means he can use banks.
#43
Posté 05 décembre 2009 - 11:35
BUT, as a son of one of hte mighties nobles in the lan, I hopes you would have something better than the piece of crap equipment you start with. C'mon! Make hte first few levels harder for a human noble. Make hte enemies stroinger. Balance it however you wish, but make it more..sensible.
#44
Posté 05 décembre 2009 - 11:48
I think the biggest failure is you being outfitted in leather armor as a warrior, instead of splintmail at the least, or more likely, heavy or massive armor. A suit of fancy but not-particularly-functional platemail like the dwarf nobles get during their origin would have made much more sense to me.
As for the family sword not being a powerful magical item, that also makes sense. It's very often the case that such things are more symbolic than functional.
#45
Posté 05 décembre 2009 - 11:53
#46
Posté 06 décembre 2009 - 12:53
Yeah. And even if then, you're right there when your father is kneeling on his death bed. You'd think he'd say something to the effect of: "Hey. I'm about to die, and the Family is about to lose everything. Here's 1) some gold I was saving for an emergency; or, 2) Take my heavy armor, you'll probably need it more than me".cglasgow wrote...
You should have had chainmail, at the least. Maker knows that both the best sets of armor would be leaving with your father and older brother, but being less well-armored than your guards?
#47
Posté 06 décembre 2009 - 07:42
#48
Posté 06 décembre 2009 - 07:50
Sir Ulrich Von Lichenstien wrote...
From a RP PoV - Considering at the point when you go to the Armory you are more thinking about defending your castle than turning coat and running, I don't think grabbing money instead of weapons would come into the characters thoughts...
Yet my character was stripping everyone they met of every valuable she could get at, including coin. Why am I stealing 15 copper from a soldier's corpse, but not taking 15 gold from my family tresurey?
#49
Posté 06 décembre 2009 - 08:41
By the end of the game, you could have accumulated and used a value of over 200 gold, which is more than any commoner will see in his lifetime, and certainly a fair sum for any noble. And you have your very own fortress, too.
Having a collection of some of the most powerful weapons in the entire kingdom plus similar quality armors - that's pretty rich.
#50
Posté 06 décembre 2009 - 09:05
Koyasha wrote...
As for the family sword not being a powerful magical item, that also makes sense. It's very often the case that such things are more symbolic than functional.
I used my family sword throughout the whole game, even slayed the archdemon with it and another longsword I added once I had dual-weapon mastery.





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