Do we really need classes?
#1
Posté 10 avril 2012 - 12:27
For those unfamiliar with KOA it works something like this. There are three paths, Warrior,Rogue and Mage. Getting X skills in a path or combination of paths gives you a class in the form of a card. That card has certain ability modifiers or changes in how the character operates. For example Mages teleport rather than dodge (like D&D blink).
You still have you basic 3 paths for people who are married to the idea of a class system. But you also have a lot of room to play around with different skills to form customised classes.
Specialisations under this system would effectively be one of those cards with relevent abilities.
For example Ranger would be X number of Warrior points and X number of Rogue points - which would open up the ranger card and add the ability to charm an animal companion and track.
Bard would be X number of Mage and X number of Rogue - which would allow for over time effects via singing or spreading self buffs to the party.
Allowing the option to respec would probably not be a bad idea either.
#2
Posté 10 avril 2012 - 12:42
#3
Posté 10 avril 2012 - 12:43
klebaart wrote...
I don't know about that, it would completely change the gameplay but also assume that the PC is a mage, as not everyone is able to use magic in Thedas.
This.
You can simply unlock being a mage. It isn't something to be learned.
Modifié par Mmw04014, 10 avril 2012 - 12:43 .
#4
Posté 10 avril 2012 - 01:19
It would'nt work then. I also heard someone mentioning that when you're a bloodmage people will know it instead of just saying nothing, as was the case in DA2...I think thats a big improvement.
#5
Posté 10 avril 2012 - 01:24
Really? that happens? i never noticed, have to play the game againohmaaan wrote...
I also heard someone mentioning that when you're a bloodmage people will know it instead of just saying nothing, as was the case in DA2...I think thats a big improvement.
#6
Posté 10 avril 2012 - 01:29
mutermath wrote...
Really? that happens? i never noticed, have to play the game againohmaaan wrote...
I also heard someone mentioning that when you're a bloodmage people will know it instead of just saying nothing, as was the case in DA2...I think thats a big improvement.
No, he meant it doesn't happen in DA2, but Bioware said they wanted it to have an impact if you chose it in the next game.
#7
Posté 10 avril 2012 - 01:32
#8
Posté 10 avril 2012 - 01:42
#9
Posté 10 avril 2012 - 01:49
If the limitations and handicaps are for the sake of better story, character interaction and world interaction overall then yes. I would very much enjoy seeing my companions reactions when I tell them im a blood mage for example. If im rogue, perhaps go sneak in a castle with my other rogue party member for a quest.GodWood wrote...
Yes. Limitations and handicaps are fun.
or use my bow and arrow to kill an enemy from long distance in an epic cutscene (class specific).
I dont think any of that would happen if I just slap all classes together like an oversized hamburger.
EDIT: I am also probably missing the entire point of OP due to sleepyness.
I will just go to sleep now.
Modifié par ohmaaan, 10 avril 2012 - 01:57 .
#10
Posté 10 avril 2012 - 02:40
Choices should have consequences.
If you choose to be a Black Guard on D&D for example people will see your as the epitome of repression.
Pain and suffering will arrive to those who break the laws that he is bond to.
Fear is the consequence.
A blood mage when they reveal theirselves, should had the same limitations due to the great power with no bounds that he receive.
#11
Posté 10 avril 2012 - 03:24
I would like a more open class system than DA2 one but it's hard to implement it like KoA with all the iconic look and weapon restrictions of the actual design direction. Maybe they could expand on the personalized ability tree used in DA2 to have something like D&D 3 Prestige classes for each NPC.
#12
Posté 10 avril 2012 - 03:35
ohmaaan wrote...
What about the class specific quests (if Bioware chose to do them) or class specific dialogue?
It would'nt work then. I also heard someone mentioning that when you're a bloodmage people will know it instead of just saying nothing, as was the case in DA2...I think thats a big improvement.
Not really a problem, you could still do class specific stuff like quests as long as you had the right card.
For example if blood magic required certain pre-requiste skills and a total number of points spent in the magic tree. Once you get that you are approached by the quest giver. There is no real fundamental difference in doing away with classes beyond not locking you into certain talent trees.
#13
Posté 10 avril 2012 - 03:38
klebaart wrote...
I don't know about that, it would completely change the gameplay but also assume that the PC is a mage, as not everyone is able to use magic in Thedas.
Should be no real changes in gameplay at all. It will just mix and match skills more rather than directing you down a narrower path as it does now.
The events in DA2 were pretty cataclysmic I'm sure someone could come up with some sort of plausilble lore resulting from it.
Modifié par BobSmith101, 10 avril 2012 - 03:39 .
#14
Posté 10 avril 2012 - 03:44
I can't say that they are strictly requierd to have a good role playing experience, but I prefer to have them. They outline a template of uses and limitations that make character creation and application quicker and easier while still being effective.BobSmith101 wrote...
Do we really need classes?
#15
Posté 10 avril 2012 - 04:07
Also - a lot of the gameplay is built around the "party system", so to speak. The implementation of cross-class combos created some additional interdependencies among the different classes.
#16
Posté 10 avril 2012 - 04:11
On of the freedoms of a "classless" system is that you can tailor any character to fit any role you wish. Which means you can take whomever you like with you in the party, and still have all the roles filled.Pasquale1234 wrote...
Also - a lot of the gameplay is built around the "party system", so to speak. The implementation of cross-class combos created some additional interdependencies among the different classes.
The problem is being able to properly construct a role within the system, and round out a fully functioning team, without any class template to go by.
#17
Guest_PurebredCorn_*
Posté 10 avril 2012 - 04:12
Guest_PurebredCorn_*
I'm no expert, but I think what you are proposing OP would require a complete overhaul of what is already being used in DA and I think it would be unlikely to happen, but what do I know.
Modifié par PurebredCorn, 10 avril 2012 - 04:44 .
#18
Posté 10 avril 2012 - 04:27
the_one_54321 wrote...
On of the freedoms of a "classless" system is that you can tailor any character to fit any role you wish. Which means you can take whomever you like with you in the party, and still have all the roles filled.
The problem is being able to properly construct a role within the system, and round out a fully functioning team, without any class template to go by.
Which sounds great, but isn't going to solve the mage-identity thing, and it is a pretty significant factor in the setting.
Given the restrictions put in place from DAO --> DA2, it seems that BioWare has gone in the opposite direction. More restrictions on which weapons each class is allowed to use, and more restrictions on which skill trees each companion is allowed to access.
I'd love to have greater latitude in character definition and role-playing, but at this point am not terribly hopeful about getting it.
#19
Posté 10 avril 2012 - 04:40
BioWare finds classes useful for the sort of game they want to make, and non-class systems are much harder to balance.
#20
Posté 10 avril 2012 - 04:43
That's actually very easy to solve. You just assign a point system for buying abilities, and you have to spend a number of points to open the mage tree up. That makes you a mage.Pasquale1234 wrote...
Which sounds great, but isn't going to solve the mage-identity thing, and it is a pretty significant factor in the setting.
#21
Posté 10 avril 2012 - 04:51
Not sure if serious or trolling...the_one_54321 wrote...
That's actually very easy to solve. You just assign a point system for buying abilities, and you have to spend a number of points to open the mage tree up. That makes you a mage.Pasquale1234 wrote...
Which sounds great, but isn't going to solve the mage-identity thing, and it is a pretty significant factor in the setting.
#22
Posté 10 avril 2012 - 04:55
the_one_54321 wrote...
That's actually very easy to solve. You just assign a point system for buying abilities, and you have to spend a number of points to open the mage tree up. That makes you a mage.Pasquale1234 wrote...
Which sounds great, but isn't going to solve the mage-identity thing, and it is a pretty significant factor in the setting.
To quote Wynne, "People don't become mages, they are born mages." You either have magic or you don't (unless, of course, Bioware introduces some weird sort of Lyrium syndrome or something where a non-mage can suddenly develop magical power. Granted, magic can emerge at any age (I think), but it's vastly more common during adolescence.
classless systems for DA could work, but you'd have to have some sort of 'check if you have magic' option during character creation. My concern would be balancing, as Maria Caliban mentioned.
#23
Posté 10 avril 2012 - 04:55
If you want a system that has no classes, but still allows for mages as they exist in Thedas, this is an easy way to do it. Instead of getting direct ability sellections from leveling up, each new level gives you a number of points to spend, and each new ability costs a certain number of points. If you want to be a mage, then then you buy mage at level one, or whenever you level up.ohmaaan wrote...
Not sure if serious or trolling...the_one_54321 wrote...
That's actually very easy to solve. You just assign a point system for buying abilities, and you have to spend a number of points to open the mage tree up. That makes you a mage.Pasquale1234 wrote...
Which sounds great, but isn't going to solve the mage-identity thing, and it is a pretty significant factor in the setting.
#24
Posté 10 avril 2012 - 04:57
Again, very easy to address. Limit mage to a level one ability selection.andar91 wrote...
To quote Wynne, "People don't become mages, they are born mages." You either have magic or you don't
Modifié par the_one_54321, 10 avril 2012 - 04:57 .
#25
Posté 10 avril 2012 - 04:58
Have a selection of talents that you can only buy at level one. Have one be 'Magical Talent.' The spells all require this talent to use.
You can also have level one race talents and have race specific abilities this way.





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