the_one_54321 wrote...
Sylvius the Mad wrote...
I don't see this as much of a problem at all.
Maybe not for you or I, but in keeping the game playable for a wider audience, it could potentially be a huge problem.
Not if the game doesn't require dramatic increases in character effectiveness throughout the game.
Look at Obllvion. Obvliion had a classless system, and it also had extreme level scaling. But it also had an easily breakable levelling mechanic.
As designed, an Obvlivion character would grow more powerful and gain levels at the same rate, so that the scaled content (which was scaled to the character's level) would remain appropriate.
As you correctly describe, a badly built character (but one that didn't break the levelling mechanic) would grow more powerful much more slowly than it gained levels, thus causing the scaled content to become far too powerful far too quickly, rendering the game unplayable. This is a classic gimped character. And this is what people think of when they deride classless systems. They imagine players buidling characters badly and being punished by the game for it.
But it need not be so. A character in Obvlivion could (even accidentally) break the levelling mechanic. This allowed the creation of some badly built character who gained levels rarely if ever. Those characters would grow powerful very slowly, but the content would scale with them very slowly. This produced a balanced game with a shallower power curve.
Also, an Oblivion character would be well built while still breaking the levelling mechanic (I did this by accident with my very first Oblivion character). This character grows more powerful at something close to the rate intended by the designers, but rarely if ever gains character levels. Since the character doesn't level-up, the content does not scale with him, and he quickly becomes vastly more powerful than most things he might encounter.
This teaches us that a classless system need not punish bad builds. Either tie the scaling system to something that actually represents character ability, or employ a shallower power curve such that no creature is ever vastly more powerful than another, no matter how well or badly designed they are.