the_one_54321 wrote...
I can't say that they are strictly requierd to have a good role playing experience, but I prefer to have them. They outline a template of uses and limitations that make character creation and application quicker and easier while still being effective.BobSmith101 wrote...
Do we really need classes?
Maybe, or it can work the other way as you have to figure out three times "what's effective for warrior?" and "what's effective for rogue?" and "what's effective for mage?"
Or, if you play DDO, you have to figure this out TWELVE times (soon to be THIRTEEN when druid comes out this summer). AND you can multiclass. Granted, it's an MMO, they want you to play forever and ever and ever and ever. Having a billion and one potential character builds is one way to keep it interesting.
I think that classless systems work well in non-party-based games, where you as the PC kind of do need to (at least potentially) have access to everything. In a game that's designed with the idea of you having a party in mind, the class system works quite well. It isn't ALL about what your PC can do.
Now, I wouldn't mind if they allowed a little more overlap in roles between classes. I love me some mage tank and rogue/warrior CC. But I don't think the class system itself is going to get thrown out.





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