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It seemed Mac Walters was convinced the ending turned the galaxy into a wasteland


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#26
Capeo

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Myskal1981 wrote...

Well, please keep in mind that even after destroying the Reapers
- Palaven lays in ruins
- Earth lays in ruins
- Thessia lays in ruins
- Volus, Elcor home planets were attacked
- Quarians lost a big bunch of their fleet
Nearly all colonies have been destroyed or devastated, the Batarians are practically extinct, all other fleets suffered heavy losses.
So even if the Relays did not destroy everything, the galaxy is still pretty much a wasteland. Would not put too much emphasize on his words, it depends on how you define wasteland.


That's far from a "wasteland" though.  The populations of those planets are still mostly intact and, depending of how much technology was effected, could begin rebuilding quickly.  The Reapers attack major population centers first.  "Wasteland" generally conjurs a post-apocolyptic world like Mad Max or the Fallout series. 

Again, though, who knows?  The effects of your choices are not explored in the least which is one of the largest failings of the endings.

#27
Nerevar-as

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MattFini wrote...

 I remember this, too.

It's possible that BioWare has gently begun to backpedal on what was the original intent of the ending by suggesting these "No, the Geth can live if you chose destroy" / "Don't worry the galaxy is fine!" types of sentiments recently.
This tells me that it's possible they did originally plan to leave the galaxy in a pit of despair originally (for some reason), but the fan reaction has convinced them otherwise.
But who knows.  They've been way too vague to know for sure.  This is just more speculation. ;)


First time I see the geth one. Where is it from? (Although it would be interesting if they survived but downgraded)

#28
Sesshaku

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Eain wrote...

Actually whatever hope remained for the indoctrination theory is killed by that one statement of Walters. The galaxy is a wasteland, period. There can't be post ending DLC, because the galaxy is messed up. It's not in Shepard's head, it happened.


That would be true, if it wasn't that Bioware changed their minds and said "mass relays will be rebuild, and they didn't explode because....emmm....i don't know but they didn't, crashing with an asteroid is totally different than overcharging the mass relays"

Also they didn't wanted to denied the IT.

Im not supporting it, just pointing out that at this point Bioware can do whatever they want.

#29
Eain

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Sesshaku that's exactly my point. Why are they so adamant on not cutting out the Spacekid when they already changed their mind on the galaxy being a wasteland? Why not fix everything?

Modifié par Eain, 10 avril 2012 - 01:10 .


#30
Deflagratio

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This doesn't actually disprove IT.. Regardless of what happens, the Galaxy is a wasteland after the Reaper invastion. Every major system has been ravaged, with many council and non-council homeworlds under heavy siege as-of the Victory Fleet's attack on earth.


Personally, Fallout and Wasteland taught me one thing, Post-apocalypse scenarios are actually fruitful for content. So many possibilities when the stagnation of peace is shattered.

#31
Myskal1981

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Capeo wrote...

Myskal1981 wrote...

Well, please keep in mind that even after destroying the Reapers
- Palaven lays in ruins
- Earth lays in ruins
- Thessia lays in ruins
- Volus, Elcor home planets were attacked
- Quarians lost a big bunch of their fleet
Nearly all colonies have been destroyed or devastated, the Batarians are practically extinct, all other fleets suffered heavy losses.
So even if the Relays did not destroy everything, the galaxy is still pretty much a wasteland. Would not put too much emphasize on his words, it depends on how you define wasteland.


That's far from a "wasteland" though.  The populations of those planets are still mostly intact and, depending of how much technology was effected, could begin rebuilding quickly.  The Reapers attack major population centers first.  "Wasteland" generally conjurs a post-apocolyptic world like Mad Max or the Fallout series. 

Again, though, who knows?  The effects of your choices are not explored in the least which is one of the largest failings of the endings.


For me it is a post-apocalyctic world. All industrial centers and the infrastructure were either destroyed or severely damaged. Rebuilding is possible, but you know, seeing images from Europe after WW2, all cities looked like a wasteland for me, no need to be a nuclear holocaust.
Additionally farmland must have been impacted by the sheer amount of destruction and consequently dust and ash in the atmosphere.

Of course any DLC closely after the ending makes no sense, because it would be pretty boring (nothing to shoot, only rebuilding).

Although, maybe SimCity ties in the ME Universe after the ending and you can simulate the reconstruction.

#32
Total Biscuit

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Pyromatic Tabby wrote...

Eain wrote...

Total Biscuit wrote...

*Snip*


This is interesting I think. Maybe if Walters isn't involved in producing the extended cut it'll actually be good. Let's hope.


Considering they're adding onto the ending (that I believe was the work of Walters and Casey) we'll still have an ending with that bleak overtone, It just might have a happy puppy somewhere in it this time.


Hopefully not. 

Weekes and the twitter feed have both hinted that things are going to be given a more optimistic and satisfying spin in the EC. They've specifically talked about the fleets getting home, Tali and Garrus getting back to their home worlds, and a reunion between Shepard and the Normandy crew if they all survive, which would mean not only would the Normandy crew get rescued but that obviously galactic civilisation would be intact, even if it was in a horrible state, and the loss of the Relays would make everything harder from now on.

It'd still be an ending with hope, and an actual bittersweet ending, even if it was keeping all the incredibly badly written stuff intact.

It'd still make the ending acceptable, so hopefully they're not just lying again.

#33
Pfor

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Don't you guys realize that regardless of what happens, pretty much every planet visited in the previous two games IS a wasteland anyway, right?

#34
Sparse

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Ultimately when they were dealing with a massive war with tens of billions dead I can understand why the writers wanted the costs to be absolutely enormous - on the 'nothing will ever be the same again' scale. That fits with a whole 'war is bad' theme which you would expect ot be reflected.

I think it does make sense that they wanted to leave the whole 'Galactic Dark Age' theme. I don't think the undercurrent of the game was a 'mankind always endures' one.

#35
Myskal1981

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Pfor wrote...

Don't you guys realize that regardless of what happens, pretty much every planet visited in the previous two games IS a wasteland anyway, right?


Yes, exactly. They are a wasteland regardless of the Mass Relays. Maybe Sur'kesh is fine, and the Yagh homeworld, but that's about it.

#36
nitefyre410

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Eain wrote...

Sesshaku that's exactly my point. Why are they so adamant on not cutting out the Spacekid when they already changed their mind on the galaxy being a wasteland? Why not fix everything?

  

Its simple - they don't want to -   Bioware  vain pride has blinded them  to the fact that endings are as  bad as they are.. 
hence why   no change or retcon but clarification  but we know you can't clarifaction this amount of nonsense  because it would add more nonsence of top it. 
The reason is all there in there in the  release offical release . 

If they there is one thing that I have learned from this is  that Bioware   has for a long time been insulted from criticism. They have been media darlings for too long - so anything suggest they maybe wrong or something is not as good a they think it is.  Bioware  gets into this defensive mood-  it happen with DA 2 and it  has happened now. 

#37
N7Adept

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Lets consider that not every one died in the relay blasts, as has been stated by multiple bioware people now, and lets assume the galaxy can either rebuild the relays or overcome their loss and still maintain a galactic community, which also has been alluded to by multiple people.

Even if all that is possible then yes we are still dealing with a wasteland scenario. Earth is devastated even in the best of situations, Citadel is in pieces, Palaven's toast, Thessia fell, and Rannoch is just now back in the hands of the Quarians. The galaxy is a wasteland in the best of circumstances. Doesn't mean its over, just that rebuilding will have to take place, and that it probably wouldnt make for good DLC.

#38
Leonia

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Because I've never played a game with a Post-Apocaplytic setting before, that would be crazy.

The galaxy isn't "over" it's just dramatically altered from where it was before.

#39
Xandurpein

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Besides, who would want to play a game in a wasteland. That would be like writing an RPG and call it something like "Fallout". Obvious fail...

#40
Zered

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So much specuation...

#41
PhotonMaze

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Eain wrote...

Actually whatever hope remained for the indoctrination theory is killed by that one statement of Walters. The galaxy is a wasteland, period. There can't be post ending DLC, because the galaxy is messed up. It's not in Shepard's head, it happened.


He's not gonna say - "but that's all in Shepards head"  is he?

#42
Costin_Razvan

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I think the point Walters was making is that after the ending there would be no point for DLC. The DLC that is pointed to in the box after the Stargazer scene will occur before hitting the Cerberus game, as in during the course of the events in the main game.

Who would you be fighting anyway? Cerberus? They're mostly destroyed.

The Reapers? They are either dead, controlled or at peace with Organics, so who is left after the game ends?

Modifié par Costin_Razvan, 10 avril 2012 - 01:30 .


#43
Sparse

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N7Adept wrote...
Even if all that is possible then yes we are still dealing with a wasteland scenario. Earth is devastated even in the best of situations, Citadel is in pieces, Palaven's toast, Thessia fell, and Rannoch is just now back in the hands of the Quarians. The galaxy is a wasteland in the best of circumstances. Doesn't mean its over, just that rebuilding will have to take place, and that it probably wouldnt make for good DLC.


For the Destroy ending starchild says that most of the technology that civilisation relies on will be destroyed. Couple that with the space magic destroying the Normandy and the grandfather bit at the end clearly implying there is no space travel, and I think it fairly clearly says that technology by the end of the game has been knocked back beyond present day.

So that would leave space itself as an uninhabited wasteland.

Although Steampunk Effect would be rather good fun. ;)

Modifié par Sparse, 10 avril 2012 - 01:31 .


#44
chmarr

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Myskal1981 wrote...

Well, please keep in mind that even after destroying the Reapers
- Palaven lays in ruins
- Earth lays in ruins
- Thessia lays in ruins
- Volus, Elcor home planets were attacked
- Quarians lost a big bunch of their fleet
Nearly all colonies have been destroyed or devastated, the Batarians are practically extinct, all other fleets suffered heavy losses.
So even if the Relays did not destroy everything, the galaxy is still pretty much a wasteland. Would not put too much emphasize on his words, it depends on how you define wasteland.



uummm this is core lore of the ME universe

exploding mass relays destroys entire solar systems, sssoooo yeah everyone is dead, no life anywhere everyone and everything is dead

#45
Nerevar-as

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Sparse wrote...

Ultimately when they were dealing with a massive war with tens of billions dead I can understand why the writers wanted the costs to be absolutely enormous - on the 'nothing will ever be the same again' scale. That fits with a whole 'war is bad' theme which you would expect ot be reflected.

I think it does make sense that they wanted to leave the whole 'Galactic Dark Age' theme. I don't think the undercurrent of the game was a 'mankind always endures' one.


As a matter of fact, I´d say it is. At least if you played ME1 & 2.

There´s a difference between everywhere the Reapers been to devastated and all galactic society collapsing, and giving as a "victory" that leaves the galaxy in a worst state than Reapers winning, through a plot element introduced in the last 5 minutes. Diabolus Ex Machinas are as bad as Deus ones. I don´t get why Walters got allowed to go ahead with this.

Modifié par Nerevar-as, 10 avril 2012 - 01:39 .


#46
Darth_Trethon

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Let's just say there is a very good reason why we haven't heard a single word from the illustrious Mr. Walters since the ending debacle has broken out.

I certainly wish he'd be around the fans more often so that we could kindly express our feelings for the work he has done.

Modifié par Darth_Trethon, 10 avril 2012 - 01:38 .


#47
MoZedK

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GBGriffin wrote...

Relax. It all takes place in Shepard's head. Everything from the beam to the credits never happened. The galaxy is fine.


( ;) )


OK, it all happned in Shepards head, lets take that in the the Suppose _____ exercise.

If that is the case, then he is laying on the ground doing nothing... How can he then choose what happens?
It the galaxy then all right or is it just the reaper delaying Shepard and killing all others.
But then why do you see the Normany escape?

It dosent make sence and if full of holes, that is slippery to drop down in.

So BW have to be carefull what they do with that.

Yes I do think now after alot of thinking that it is they way to go if you do not change the ending. By be carefull of the mine field of holes you can drop in to.

Dident want to make it to long just wanted to show you some holes in that.

#48
Acidrain92

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I dont really know if he meant an ACTUAL wasteland or not, unless it says that somewhere that I didnt read.

He probably just meant it in a way that meant that the galaxy is really beat up because of the Reapers, but it would be boring fighting after ME3 because A: destroyed galaxy due to Reapers, B: Everyone is pretty much on the same side now, so who would there be to fight?
and C: No more Reaper threat.

I can see why DLC would only come out prior to the ending.

#49
Keldaurz

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Pfor wrote...

Don't you guys realize that regardless of what happens, pretty much every planet visited in the previous two games IS a wasteland anyway, right?


That was suppossed to happen. You weren't facing lolipops of death. I disliked the ending, but not for the bad the implications, but how it was presented (colors, colors everywhere!), the little options we had and how Shepard suddenly went full sheep mode with the catalyst.

You couldn't save them all.

#50
evisneffo

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MoZedK wrote...

Dident want to make it to long just wanted to show you some holes in that.


Check the wink in his post. He doesn't believe in IT. ;)