why use smg? pistols are better and they don't suck vs armor... but thank you bioware for suggesting that we should use rapid fire weapons, its a great idea but doesn't help in practice... because smgs do sooooo much damage vs shields
Armor makes sense, it works, the flat reduction makes sniper rifles and pistols the obvious choice.
but shields, it doesn't matter, you can use a pistol and it doesn't make a difference.
I think an effective soludtion for shields would be % reduction on damage
that decreases over time, its like how they talk about the barriers on
the normandy. They're strong for the first couple minutes but lose
effectiveness over time. So maybe start at like 30/60/90% damage
reduction (bronze/silver/gold) and the damage reduction drop by 3% after
every projectile hit (resets back to 60% after 10 seconds). This will be problematic for a single player running around with just a heavy pistol/sniper rifle but easy to deal with if you have coordinated fire from you team. Someone with an assault rifle/smg can drop a couple bullets into the shields so that the sniper doesn't take the big damage reduction hit.
shields and smgs = pointless
Débuté par
hungryhippos
, avril 10 2012 01:05





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