Anisotropic filtering does wonders for DA
#1
Posté 04 décembre 2009 - 11:05
I am curious though, for the "recorded" movies like the one at the beginning of the game, why didn't Bioware apply anisotropic and AA? Since it's a recorded movie it would look nicer on everyone's system regardless of what graphics card they have. On starting a game for the 2nd time I noticed the textures are so blurry in those recorded movies, the actual in-game engine cutscenes look far better on my rig.
#2
Posté 04 décembre 2009 - 11:08
#3
Posté 04 décembre 2009 - 11:13
#4
Posté 04 décembre 2009 - 11:15
#5
Posté 04 décembre 2009 - 11:17
#6
Posté 04 décembre 2009 - 11:24
#7
Posté 04 décembre 2009 - 11:48
I just turned supersampling on and... whoa another big difference... grass actually looks like grass. But my card isn't fast enough to run AA with supersampling
The above poster who's running at 24x and 1920x1080... I envy you! Though I don't notice much of a difference above 8x anti-aliasing, but at I'm only running at 1366x768 res.
Modifié par johngaltjr, 04 décembre 2009 - 11:50 .
#8
Posté 04 décembre 2009 - 11:52
#9
Posté 04 décembre 2009 - 11:53
Modifié par wonko33, 04 décembre 2009 - 11:54 .
#10
Posté 04 décembre 2009 - 11:53
wonko33 wrote...
Yeah I was surprised that if didn't impact gameplay much, i kept going back in the menu and slowing increasing the AA and it didn't slow down, usually in FPS when I do that it's a real killer on framerate. ( i have an OCed geforce 260 btw)
Maybe framerate is just not a big issue in this type a game and the difference between 30 and 60 fps is not really noticeable,
#11
Posté 04 décembre 2009 - 11:56
Too lazy to post screenshot
The cool thing is, if your PC graphics card can run DA, it an almost certainly run 16x aniso with little to no performance hit. This makes you wonder why Bioware didn't just enable it by default. It's not like anyone is playing this game with a geforce2 or something.
#12
Posté 04 décembre 2009 - 11:58
#13
Posté 05 décembre 2009 - 12:04
#14
Posté 05 décembre 2009 - 12:09
Standard in-game settings at max:

Forced Antialiasing to 16XQ and supersampling:

Forced Antaiasing to 16xQ, supersampling and Anisotropic at 16x:

I see a mild performance hit with the third option but can;t confirm without further testing. Does anyone notice any significant differences here?
EDIT: Here is a direct link with all 3 pictures available in full-size
Modifié par Sloth Of Doom, 05 décembre 2009 - 12:23 .
#15
Posté 05 décembre 2009 - 12:40
#16
Posté 05 décembre 2009 - 12:45
difference between multi and supersampling is on transparent edges like grass or trees... most people can enable multisampling without much performance hit, but supersampling is for those with the real nice cards, of which i'm quite jealous
Modifié par johngaltjr, 05 décembre 2009 - 12:53 .
#17
Posté 05 décembre 2009 - 12:47
#20
Posté 05 décembre 2009 - 01:18
Strangely enough the greatest performance boost I got was from turning off an exe for my itune-mp3 that was running in the background.
#21
Posté 05 décembre 2009 - 01:35
#22
Guest_Elithranduil_*
Posté 05 décembre 2009 - 02:06
Guest_Elithranduil_*
Sloth Of Doom wrote...
I've been playin for a about 10 mins with forced settings and in certain cases there is a huge difference once you are wandering around. The 'omgwolvez' random encounter looked 1000 times better, even the traps look totally different.
Agreed!
#23
Posté 05 décembre 2009 - 07:13
#24
Posté 05 décembre 2009 - 08:20
Landozelig wrote...
This thread really should be stickied. I played for 1/2 hour at my normal settings then tried what the OP suggested and WOW. It looks 100x better, not that it looked bad to begin with, but wow.
Indeed... It's like chalk and cheese! And I agree with ya, mate! Mods, sticky this post... It's excellent advice.
#25
Posté 05 décembre 2009 - 08:30
johngaltjr wrote...
I am curious though, for the "recorded" movies like the one at the beginning of the game, why didn't Bioware apply anisotropic and AA? Since it's a recorded movie it would look nicer on everyone's system regardless of what graphics card they have. On starting a game for the 2nd time I noticed the textures are so blurry in those recorded movies, the actual in-game engine cutscenes look far better on my rig.
Yeah, it's a shame this trick doesn't work for the many console ports that come with no AA/AF options when they desperately need it.
And I agree, the movies look much worse than in-game cutscenes. Movies in video games usually have high quality graphics while during gameplay it looks worse, but it's the opposite in DAO.





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