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Anisotropic filtering does wonders for DA


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#26
ToJKa1

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I put all eyecandy to the max with nHancer, and all i notice is lower framerates :D

#27
Aezay

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I cannot see any difference at all, but I didn't test for more than a few minutes just to compare.

As I run in 1920 x 1200 I don't even like to use AA, don't find the blurriness pretty. To me AA is something you use on low res images to get rid of the jagged lines.

Maybe my card is just old, and doesn't produce good AF and AA results, it's an ATI 3870.

#28
q0rra

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ToJKa1 wrote...

I put all eyecandy to the max with nHancer, and all i notice is lower framerates :D

Yes, same thing here. :huh:

#29
Skellimancer

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Posted Image
I really need a widescreen Monitor.

And i may replace my single core processor.. one day.

Modifié par Skellimancer, 05 décembre 2009 - 09:38 .


#30
Sam -stone- serious

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StupidWiz wrote...

How about a lil screenshots, that'd be great thank you =)


AF  is not something that you can easily tell from screenshots. Its when things move that it kicks in quite nicely and makes all the difference.

#31
Heals.like.Jesus

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I bumped my AF to 16x on a Geforce 9600 GT and went supersampling and i didnt see anything noticeable.

#32
Sloth Of Doom

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Heals.like.Jesus wrote...

I bumped my AF to 16x on a Geforce 9600 GT and went supersampling and i didnt see anything noticeable.


using the same card as you and I didn't see a difference at first either, but after a bit of walking around I started to noic that certain things look way better.  The charactes and whatnot don't look that different, but some of the scenery textures are vastly improved.   I'll try and get soe screenshots of specifics up tonight or maybe tomorrow (depending on how long I stay at the bar)

#33
LightSabres

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Heals.like.Jesus wrote...

I bumped my AF to 16x on a Geforce 9600 GT and went supersampling and i didnt see anything noticeable.


I'm using the same card too.

I just tested in the mage tower and the little town outside it and the backgrounds and lighting looks much better (without a real FPS hit) with the following settings:

Enhance (not overide) AA to 8Q
AF to max
Multisampling on

#34
miltos33

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If I didn't have a HD 5870 I wouldn't really bother with AA. Unless you play in low resolutions it doesnt't really do much apart from giving you a performance hit. But AF yes all the way.

#35
Sloth Of Doom

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LightSabres wrote...

Heals.like.Jesus wrote...

I bumped my AF to 16x on a Geforce 9600 GT and went supersampling and i didnt see anything noticeable.


I'm using the same card too.

I just tested in the mage tower and the little town outside it and the backgrounds and lighting looks much better (without a real FPS hit) with the following settings:

Enhance (not overide) AA to 8Q
AF to max
Multisampling on



I found a slight graphic imprvement b bumping multisampling to supersampling and AA to 16Q, neither of which gave a performance hit with the 9600GT.  Smething you might want to try =]

#36
Heals.like.Jesus

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Gona try that. Should we leave these things on, or do we switch every time we play a diff game? Or is that a judgment call.

Modifié par Heals.like.Jesus, 05 décembre 2009 - 11:01 .


#37
Endurium

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I find it varies by game. Some games, like The Witcher, really take a hit with AA at any setting, it seems. Other games barely drop at all. When I can max it out, it really helps edges look nice. I can even force it for older adventures like Syberia to make Kate look really smooth around the edges. Alas, doesn't work for DX7 games that used hacks to accomplish various things, like The Longest Journey's developers did.

I play all games with maxed settings when I can. Even Crysis with AF16 and 32Q SS SLI AA. It's like jumping through my screen into another part of the planet. I wish all my CRPGs looked that good.

Modifié par Endurium, 05 décembre 2009 - 11:11 .


#38
johngaltjr

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^above poster said... Even Crysis with AF16 and 32Q SS SLI AA

jeez I hate you :) I can't even apply AA to crysis without taking a big FPS hit.

BTW, I've been playing around some nVidia drivers lately. Here's what I found for my card, a Geforce GTX 260M, of course YMMV:

195.62 WHQL: played 4 hours, crashed 3 times. This is the newest official driver and it stinks for DAO, at least for me.

186.81 WHQL: played ~20 hours, crashed once. 1 crash / 20 hours is pretty good, and it may not be GPU related.

186.82 WHQL: played ~35 hours, crashed only once. These drivers also felt smoother but it could just be placebo or whatever.

I doubt there's much FPS difference between drivers, but 186.82 felt the smoothest. My test for this was walking to the same graphics intensive scene and spinning the camera around 360. The other two sets would have this little stutter but 186.82 was butter smooth. So I'll stick with these for now.

I also tried the infamous DOX 185.55, but didn't notice any difference from the 186's.  To summarize, I wouldn't recommend rushing to install the newest 195.62's if your current drivers are fine.

Modifié par johngaltjr, 05 décembre 2009 - 10:56 .


#39
Heals.like.Jesus

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I found a slight graphic imprvement b bumping multisampling to
supersampling and AA to 16Q, neither of which gave a performance hit
with the 9600GT.  Smething you might want to try


But what about AF?

#40
Endurium

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Heals.like.Jesus wrote...

I found a slight graphic imprvement b bumping multisampling to
supersampling and AA to 16Q, neither of which gave a performance hit
with the 9600GT.  Smething you might want to try


But what about AF?

In my experience, AF causes far less performance reduction than AA in almost every game, and may not even cause a noticeable hit. I've never had a reason not to use AF16 even on older cards (6800GT, 7950GT).

#41
Trajan60

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DeepGray wrote...

johngaltjr wrote...


I am curious though, for the "recorded" movies like the one at the beginning of the game, why didn't Bioware apply anisotropic and AA?  Since it's a recorded movie it would look nicer on everyone's system regardless of what graphics card they have.  On starting a game for the 2nd time I noticed the textures are so blurry in those recorded movies, the actual in-game engine cutscenes look far better on my rig. 


Yeah, it's a shame this trick doesn't work for the many console ports that come with no AA/AF options when they desperately need it.
And I agree, the movies look much worse than in-game cutscenes. Movies in video games usually have high quality graphics while during gameplay it looks worse, but it's the opposite in DAO. :lol:


This is why consoles will always be FAIL compared to PC gaming.

#42
Trajan60

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Sloth Of Doom wrote...

LightSabres wrote...

Heals.like.Jesus wrote...

I bumped my AF to 16x on a Geforce 9600 GT and went supersampling and i didnt see anything noticeable.


I'm using the same card too.

I just tested in the mage tower and the little town outside it and the backgrounds and lighting looks much better (without a real FPS hit) with the following settings:

Enhance (not overide) AA to 8Q
AF to max
Multisampling on




I found a slight graphic imprvement b bumping multisampling to supersampling and AA to 16Q, neither of which gave a performance hit with the 9600GT.  Smething you might want to try =]


Definitely will. Thanks Sloth.

Modifié par Trajan60, 05 décembre 2009 - 11:38 .


#43
LightSabres

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Sloth Of Doom wrote...

LightSabres wrote...

Heals.like.Jesus wrote...

I bumped my AF to 16x on a Geforce 9600 GT and went supersampling and i didnt see anything noticeable.


I'm using the same card too.

I just tested in the mage tower and the little town outside it and the backgrounds and lighting looks much better (without a real FPS hit) with the following settings:

Enhance (not overide) AA to 8Q
AF to max
Multisampling on



I found a slight graphic imprvement b bumping multisampling to supersampling and AA to 16Q, neither of which gave a performance hit with the 9600GT.  Smething you might want to try =]


I did try maxing everything and when running around everything got a little choppy.  Not sure if it was the Multisampling/Supersampling though.

I'll play around with it a bit more when I have more time.

#44
LightSabres

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OK so maybe it's the rest of my hardware holding my graphics back but I just can't take the choppiness of anything above AA 8Q. Multi/Supersampling settings weren't much difference though.

Modifié par LightSabres, 06 décembre 2009 - 12:09 .


#45
Koralis

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StupidWiz wrote...

How about a lil screenshots, that'd be great thank you =)



I do SSAA 8x and anisotropic 16x, and AAA.  Not sure how these uploaded pictures come out since the site is broken again.  In game it's gorgeous.

I'm doing it by leaving AA at 8x in game, changing the AA quality to SSAA in the ATI control panel and turning on AAA.

http://social.biowar...lay=screenshots


(ignore the elf pictures... before I got the SSAA video card.)

#46
DarkUltra2

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This is an old thread but i thought i'd post a better screenshot of how anisotropic filtering affects the game. I dont understand why they dont have it as an option in the game, gpus have been able to do this for many years and the performance hit is very small compared to the quality it brings.

Posted Image

Posted Image

Modifié par DarkUltra2, 21 janvier 2011 - 06:53 .


#47
Jonp382

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In certain areas of the game, you will notice openings in the texture surfaces with AF enabled as well as additional aliasing. I think they might be there without AF as well, but with AF they become much more noticeable.



Thankfully, forcing SSAA in the ATI CCC fixed both issues for me. For the most part.

#48
P.Jay

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I've got a Radeon 5750, would that cope with AF on? In the Catalyst Control panel it's currently set to you application settings, I assume I need to force it on?

#49
Jonp382

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Yes, it'll do fine. Just uncheck 'use application settings' and set the slider all the way to 16x.