Anisotropic filtering does wonders for DA
#26
Posté 05 décembre 2009 - 08:41
#27
Posté 05 décembre 2009 - 09:02
As I run in 1920 x 1200 I don't even like to use AA, don't find the blurriness pretty. To me AA is something you use on low res images to get rid of the jagged lines.
Maybe my card is just old, and doesn't produce good AF and AA results, it's an ATI 3870.
#28
Posté 05 décembre 2009 - 09:02
Yes, same thing here.ToJKa1 wrote...
I put all eyecandy to the max with nHancer, and all i notice is lower framerates
#29
Posté 05 décembre 2009 - 09:09

I really need a widescreen Monitor.
And i may replace my single core processor.. one day.
Modifié par Skellimancer, 05 décembre 2009 - 09:38 .
#30
Posté 05 décembre 2009 - 09:11
StupidWiz wrote...
How about a lil screenshots, that'd be great thank you =)
AF is not something that you can easily tell from screenshots. Its when things move that it kicks in quite nicely and makes all the difference.
#31
Posté 05 décembre 2009 - 09:37
#32
Posté 05 décembre 2009 - 09:41
Heals.like.Jesus wrote...
I bumped my AF to 16x on a Geforce 9600 GT and went supersampling and i didnt see anything noticeable.
using the same card as you and I didn't see a difference at first either, but after a bit of walking around I started to noic that certain things look way better. The charactes and whatnot don't look that different, but some of the scenery textures are vastly improved. I'll try and get soe screenshots of specifics up tonight or maybe tomorrow (depending on how long I stay at the bar)
#33
Posté 05 décembre 2009 - 10:07
Heals.like.Jesus wrote...
I bumped my AF to 16x on a Geforce 9600 GT and went supersampling and i didnt see anything noticeable.
I'm using the same card too.
I just tested in the mage tower and the little town outside it and the backgrounds and lighting looks much better (without a real FPS hit) with the following settings:
Enhance (not overide) AA to 8Q
AF to max
Multisampling on
#34
Posté 05 décembre 2009 - 10:15
#35
Posté 05 décembre 2009 - 10:18
LightSabres wrote...
Heals.like.Jesus wrote...
I bumped my AF to 16x on a Geforce 9600 GT and went supersampling and i didnt see anything noticeable.
I'm using the same card too.
I just tested in the mage tower and the little town outside it and the backgrounds and lighting looks much better (without a real FPS hit) with the following settings:
Enhance (not overide) AA to 8Q
AF to max
Multisampling on
I found a slight graphic imprvement b bumping multisampling to supersampling and AA to 16Q, neither of which gave a performance hit with the 9600GT. Smething you might want to try
#36
Posté 05 décembre 2009 - 10:35
Modifié par Heals.like.Jesus, 05 décembre 2009 - 11:01 .
#37
Posté 05 décembre 2009 - 10:41
I play all games with maxed settings when I can. Even Crysis with AF16 and 32Q SS SLI AA. It's like jumping through my screen into another part of the planet. I wish all my CRPGs looked that good.
Modifié par Endurium, 05 décembre 2009 - 11:11 .
#38
Posté 05 décembre 2009 - 10:50
jeez I hate you
BTW, I've been playing around some nVidia drivers lately. Here's what I found for my card, a Geforce GTX 260M, of course YMMV:
195.62 WHQL: played 4 hours, crashed 3 times. This is the newest official driver and it stinks for DAO, at least for me.
186.81 WHQL: played ~20 hours, crashed once. 1 crash / 20 hours is pretty good, and it may not be GPU related.
186.82 WHQL: played ~35 hours, crashed only once. These drivers also felt smoother but it could just be placebo or whatever.
I doubt there's much FPS difference between drivers, but 186.82 felt the smoothest. My test for this was walking to the same graphics intensive scene and spinning the camera around 360. The other two sets would have this little stutter but 186.82 was butter smooth. So I'll stick with these for now.
I also tried the infamous DOX 185.55, but didn't notice any difference from the 186's. To summarize, I wouldn't recommend rushing to install the newest 195.62's if your current drivers are fine.
Modifié par johngaltjr, 05 décembre 2009 - 10:56 .
#39
Posté 05 décembre 2009 - 11:02
I found a slight graphic imprvement b bumping multisampling to
supersampling and AA to 16Q, neither of which gave a performance hit
with the 9600GT. Smething you might want to try
But what about AF?
#40
Posté 05 décembre 2009 - 11:10
In my experience, AF causes far less performance reduction than AA in almost every game, and may not even cause a noticeable hit. I've never had a reason not to use AF16 even on older cards (6800GT, 7950GT).Heals.like.Jesus wrote...
I found a slight graphic imprvement b bumping multisampling to
supersampling and AA to 16Q, neither of which gave a performance hit
with the 9600GT. Smething you might want to try
But what about AF?
#41
Posté 05 décembre 2009 - 11:35
DeepGray wrote...
johngaltjr wrote...
I am curious though, for the "recorded" movies like the one at the beginning of the game, why didn't Bioware apply anisotropic and AA? Since it's a recorded movie it would look nicer on everyone's system regardless of what graphics card they have. On starting a game for the 2nd time I noticed the textures are so blurry in those recorded movies, the actual in-game engine cutscenes look far better on my rig.
Yeah, it's a shame this trick doesn't work for the many console ports that come with no AA/AF options when they desperately need it.
And I agree, the movies look much worse than in-game cutscenes. Movies in video games usually have high quality graphics while during gameplay it looks worse, but it's the opposite in DAO.
This is why consoles will always be FAIL compared to PC gaming.
#42
Posté 05 décembre 2009 - 11:37
Sloth Of Doom wrote...
LightSabres wrote...
Heals.like.Jesus wrote...
I bumped my AF to 16x on a Geforce 9600 GT and went supersampling and i didnt see anything noticeable.
I'm using the same card too.
I just tested in the mage tower and the little town outside it and the backgrounds and lighting looks much better (without a real FPS hit) with the following settings:
Enhance (not overide) AA to 8Q
AF to max
Multisampling on
I found a slight graphic imprvement b bumping multisampling to supersampling and AA to 16Q, neither of which gave a performance hit with the 9600GT. Smething you might want to try
Definitely will. Thanks Sloth.
Modifié par Trajan60, 05 décembre 2009 - 11:38 .
#43
Posté 06 décembre 2009 - 12:01
Sloth Of Doom wrote...
LightSabres wrote...
Heals.like.Jesus wrote...
I bumped my AF to 16x on a Geforce 9600 GT and went supersampling and i didnt see anything noticeable.
I'm using the same card too.
I just tested in the mage tower and the little town outside it and the backgrounds and lighting looks much better (without a real FPS hit) with the following settings:
Enhance (not overide) AA to 8Q
AF to max
Multisampling on
I found a slight graphic imprvement b bumping multisampling to supersampling and AA to 16Q, neither of which gave a performance hit with the 9600GT. Smething you might want to try
I did try maxing everything and when running around everything got a little choppy. Not sure if it was the Multisampling/Supersampling though.
I'll play around with it a bit more when I have more time.
#44
Posté 06 décembre 2009 - 12:09
Modifié par LightSabres, 06 décembre 2009 - 12:09 .
#45
Posté 06 décembre 2009 - 05:06
StupidWiz wrote...
How about a lil screenshots, that'd be great thank you =)
I do SSAA 8x and anisotropic 16x, and AAA. Not sure how these uploaded pictures come out since the site is broken again. In game it's gorgeous.
I'm doing it by leaving AA at 8x in game, changing the AA quality to SSAA in the ATI control panel and turning on AAA.
http://social.biowar...lay=screenshots
(ignore the elf pictures... before I got the SSAA video card.)
#46
Posté 21 janvier 2011 - 06:51

Modifié par DarkUltra2, 21 janvier 2011 - 06:53 .
#47
Posté 23 janvier 2011 - 04:27
Thankfully, forcing SSAA in the ATI CCC fixed both issues for me. For the most part.
#48
Posté 23 janvier 2011 - 08:15
#49
Posté 23 janvier 2011 - 02:19





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