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Frost Weapons vs Flaming Weapons


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35 réponses à ce sujet

#1
EvilIguana966

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Is there any reason why flaming weapons does more than twice as much damage as frost weapons?  Both spells are 2nd tier buffs with identical properties other than the fact that they use different resist checks and one does way more damage than the other. 

#2
Sharog

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afaik it is just a bug.

#3
EricHVela

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Dunno, but [Dog] sure looks cool with the flaming weapon spell.

#4
JJM152

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Maybe it's weaker to compensate for how retardedly over powered cone of cold is?


#5
EvilIguana966

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JJM152 wrote...

Maybe it's weaker to compensate for how retardedly over powered cone of cold is?


I thought about this but that has two problems.  The first is that you don't fix an overpowered ability by nerfing a different one.  The second is that it assumes that CoF was intended to be overpowered, when it just seems more likely that it never occurred to the devs how useful CoF is.  Still it's a better explanation than nothing, but I was hoping someone would come in with some evidence that it is a known bug or point out some benefit I had not noted.  As is the only time frost weapons is used is when the monster is immune to fire. 

#6
Taleroth

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It might have something to do with there being more enemies vulnerable to frost than fire. There is no frost equivalent to the Rage Demon, that is.

#7
Jestert

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undeads are vulnerable to fire, but resistant to frost.

#8
Taleroth

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Jestert wrote...

undeads are vulnerable to fire, but resistant to frost.

But... but... that would be the exact opposite of what I said!  There are a lot more undead than Rage demons.

#9
Id of Ith

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I think it may just be intentional. The fire line as a whole is supposed to be more destructive. Yes, they are both tier 2 buffs, but 2 points in fire does not put you 2 points into frost, now does it? I think the idea was that the lines were balanced (giggle) as a whole and not rather as much as individual abilities.

#10
Varenus Luckmann

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Frost gets Cone of Cold.

Need I say more? :P

#11
Kolaris8472

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On the wiki, manual projects site, and what I can garner from the files they're exactly the same, but remember that its dependent on the caster's Spellpower.



Does Morrigan have more SP than your PC?

#12
naiteruhi

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I think the difference is intentional as well. I may be speaking out my **** but flaming weapons do more damage but frosted weapons slow down enemy attacks. This is just the impression that I get. My first play through I micro managed everything (i.e. I paused just about every round and gave instructions constantly.) My subsequent playthroughs, I've been using tactics more and watching battles unfold w/ little pausing. It's then that I noticed that the enemies don't swing as often after being hit by frosted weapons.



I know someone was doing a Baldur's Gate style manual for Dragon Age:Origins where they attempt to break down / show the game mechanics so that we can see what actually happens during battles. (As an example and not actual numbers: a long sword attacks once per second while a great sword attacks every 1.3 seconds and a great axe attacks every 1.72 seconds.)




#13
metatrans

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the spells are the same. if you're observing differences it is not intrinsic to the spell but is being caused by some other factor such as the caster of fire weapons having a higher spellpower than the caster of frost weapons. or maybe the mobs you are fighting have frost resistance.

#14
Hahren

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I use Frost for demons. It really messes up Rage demons specifically.



Flame works wonders for undead, and virtually everything else.



Dragons I use telekinetic as they are elemental resistant, and tend to have high armor.

#15
Guest_Muffin_Tops_*

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Hahren wrote...

I use Frost for demons. It really messes up Rage demons specifically.

Flame works wonders for undead, and virtually everything else.

Dragons I use telekinetic as they are elemental resistant, and tend to have high armor.


Nice!

#16
kenshindono

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so i havent really tested this, but ive gone through the game so far just using frost on my weapons by default because i liked the way it looked (frost/evil reaver, ect)



does fire dmg weapons really do that much more? honestly if frost has no slow effect it should be doing the same as fire shouldn't it?

#17
Sharog

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Flaming weapon does 300% of what frost weapon does, pick both and see. and there are no visual effect that indicate a slowing effect, we dont see flaming weapon ignite ppl do we?

#18
Onlyasandwich

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Frost is useful for those few fire immune creatures. You get frost anyhow on the way to two amazing skills. If you choose not to drop points in the fire tree, frost at least gives you some form of elemental weapon enhancement. Fiery is more desirable in general, and you might conceivably invest points in the fire tree mainly to get this skill. If you have both, you simply have more options for the situations that might warrant those options. Having said that, maybe frost could use a small damage buff or some type of chilling side-effect. Even without such buffs, I wouldn't say it is useless.

#19
Matthew Young CT

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their damage formulae are identical. only differences are casters SP and enemies resist. fire resist is less common than cold (mostly due to undead)

#20
DioBlastoise

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hmm...so if you had two offensive mages people would suggest each going down different trees?



The cold tree worked so well early game I felt i didnt need to invest points down the fire tree. I mean two sources of cone of colds and winters grasp would pwn groups right!



BUT



Then I went up against a Revenant and just a hand full of undead and my team gets demolished EVERYTIME! I maxed the cold tree with my Warden mage, but Ill try putting points down flame for Morrigan.



I always thought that more creatues would be Fire resistant/immune to Fire (probably from my D2 days) but its interesting to read that they seem very effective in this game. I did quite well on HARD difficulty with my team against a dragon but the same team found it IMPOSSIBLE to take on a Revenant and some undead to the point I needed to change the difficulty to EASY for that battle to just if it was possible. (I'll come back again later when Im leveled to crush that group right!)



Finally, if you put both frost and flame weapons on they wont cancel each other out will they? lol

#21
EvilIguana966

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They stack together just fine but any mage can only have a single weapon buff active at a time, so you would need two mages to do it. I have one mage run flaming weapons and the other run telekinetic weapons, because frost does so very little damage I feel I'm better off with armor penetration.



I'm thinking that the issue may indeed be resistance based. I say this because the damage is supposed to be capped at 10 (with 75 magic), but late in the game I usually do about 15. Something may be causing many or most enemies to have crazy negative fire resistance that is adding bonus damage. The problem with that theory is that you'd think other fire based spells would be doing crazy numbers too, but as far as I know they are perfectly in line. So that narrows down where the bug could exist.

#22
Drunkencelt

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Doesn't matter because Teleknetic weapons is the best one in game. Your mage is elemental and will end up with more than one activate. Put the best one on for the situation.

#23
ITSSEXYTIME

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Frost weapons work on Dog/Shale and Mage staves while fire doesn't.

#24
DioBlastoise

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Im sure flame weapons can still work on the dog...it seemed like he was affected durig the lighting of the torch mission.



So, it general concensus that flame weapons is stronger...but has anyone found solid proof that frost weapons dont slow the enemies?

#25
Matthew Young CT

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they don't slow down the enemies. they are identical other than fire weapons doing fire damage and cold weapons doing cold damage.

can people who know nothing please stop spreading nonsense

like this: Frost weapons work on Dog/Shale and Mage staves while fire doesn't.
complete unmitigated nonsense. none of the weapons work on mages, and they all work on dog and shale.

Modifié par Matthew Young CT, 06 décembre 2009 - 11:26 .