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Frost Weapons vs Flaming Weapons


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35 réponses à ce sujet

#26
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
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On a slightly diverted track, if you were to give a warrior/rogue one of the +(insert number here)% (insert element here) items and fired up that particular weapon spell, would they benefit from the items % bonus?



I know the obvious thing would be to give the item to the mage, but am just thinking if got multiple items with element damage bonus and whilst I know I could test it, I figured might as well ask here to see if someone knows the true answer?

#27
Matthew Young CT

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yes the elemental portion of their damage would.

#28
Koralis

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Matthew Young CT wrote...

they don't slow down the enemies. they are identical other than fire weapons doing fire damage and cold weapons doing cold damage.

can people who know nothing please stop spreading nonsense

like this: Frost weapons work on Dog/Shale and Mage staves while fire doesn't.
complete unmitigated nonsense. none of the weapons work on mages, and they all work on dog and shale.



There's an effect order thing that comes into play.  I used to think that the bard song didn't work on Shale.  That's because the Bard was already singing the song when I brought Shale into the party.  The game doesn't recheck/apply when reviving, recruiting, etc.  To get the effect to apply, you have to stop the effect and start it again.

Things like this can make it so that people think effects don't work in some circumstances, when really it's a game bug.

#29
Matthew Young CT

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yes i know things can make people think wrongly. my problem is with them then repeating their misinformation/hunches/general nonsense without checking first.

#30
Closet Gamer

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Definitely confirmed that Flaming Weapons does far more damage than Frost Weapons. Not sure if this is an intended mechanic, but it's prevelant nevertheless.

#31
xka

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Ice spells do less damage but can slow enemies, or froze them. Less damage, more utilities, you choose.

#32
BlackFriar

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Koralis wrote...

Matthew Young CT wrote...

they don't slow down the enemies. they are identical other than fire weapons doing fire damage and cold weapons doing cold damage.

can people who know nothing please stop spreading nonsense

like this: Frost weapons work on Dog/Shale and Mage staves while fire doesn't.
complete unmitigated nonsense. none of the weapons work on mages, and they all work on dog and shale.



There's an effect order thing that comes into play.  I used to think that the bard song didn't work on Shale.  That's because the Bard was already singing the song when I brought Shale into the party.  The game doesn't recheck/apply when reviving, recruiting, etc.  To get the effect to apply, you have to stop the effect and start it again.

Things like this can make it so that people think effects don't work in some circumstances, when really it's a game bug.

I've noticed that problem.  You have to cancel everything and re-buff whenever you change party members.

#33
High Paladin Uther Lightbringer

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My guess is that there is a total balance of damage, so across the whole game you do roughly even damage with both if they are both active. so if you are estimated at killing 500 frost resistant, and 250 fire resistant, the frost is twice as effective on fire resistant, but flaming is equal. that sort of math.
but, who am I to guess :P
basic equation format (in theory
avg frost reststance across game (total points, including negitive) = avg fire reststance across game (total points, including negitive)

In theory, of course. but some trees start out weaker than others because the end of it is more powerful. but together they are equaly useful as any other tree? idk

#34
High Paladin Uther Lightbringer

High Paladin Uther Lightbringer
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wow, my picture have been made into a compact :P

#35
Last Darkness

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So has no one even considered the fact Fire does more damage then Cold in reality?



Fire does more damage because its supposed too, also fire resistance is alot more common in the game then frost resistance.

Fire basicaly caps at +20 damage while Frost caps at +10 damage. Stacking the -resistances hexs drasticaly improves this. I highly suggest useing poisons for nature damage, stacked with fire and cold, and all 4 -resist debuffs(They stack from differant mages).



In a experiment I did this with 3 Mages and Ohgren duel dagger Berserker/Reaver and had him doing insane amounts of damage (I also threw in telekinetic weapons)

#36
BlazingSpeed

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JJM152 wrote...

Maybe it's weaker to compensate for how retardedly over powered cone of cold is?


COC is also bugged that's why most enemies (like magic resistant Dwarves....) can't escape/resist it thank goodness for PC bug fixing mods.