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SHOW YOUR SUPPORT: Squadmates / War Assets / Romances in Action for EXTENDED CUT!


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#1
DangerousPuddy

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If the Extended Cut is mainly cinematics and no gameplay... I think I speak for many - among clarification of the ending -  when I ask:

Can you also provide CINEMATICS for our WAR ASSETS in action?

Whether it be intermittant scenes as you progress through the Priority: Earth mission on foot, (at certain checkpoints for example) during the initial entering of the Sol system or (preferably) a bit of both.

Some brief examples of how we as fans envisioned seeing our assets: 

- Show us a Rachni ship - how it attacks a Reaper - maybe it fires pods where Rachni can infest the Reaper, or it crashes into it!
- Show us the Mercenaries on the ground, playing dirty - Vorcha flanking a group of husks, using a Mech to take out a brute etc., Zaeed fighting along side a Blue Sun (irony!)
- Show us the Spectre(s) that decided to aid in the battle - with high combat tactics, maybe show the Salarian spectre de-cloaking and taking out a Marauder
- Kirahee and his team - Holding the Line behind cover!
- Grunt taking out a Banshee by himself
- Wrex leading the Krogan on an assault on a handful of modified Rachni
- Jack and her Biotic Squad repelling shots and slappin' singularities on people
- Samara fighting solo repelling waves of Husks
- Jacob, Miranda and some Ex-Cerberus
- Geth Primes tactical unit dropping from the sky
- Kasumi infiltrating---something!
- Cannon-strapped Elcor!
- Volus bombing ships
- Batarian fleets
- Quarian and Geth Fleets (or at least a few ships - fighting side by side if peace was made)
- Krogans on Kakliosaurs
- The Destiny Ascension - maybe we could finally see how its main gun fires, likely taking out a Reaper or two?

Most importantly, show the unity among all of the above, some coming to save eachother, helping out eachother - this would be great in showing galactic unity.

This would go a long way to providing an impact and feel of "realism" in the galaxy we each crafted and provide some sense of completeness toward the ending; Seeing all the people we recruited fighting alongside eachother. It would make the ending more agreeable alongside the clarification intended in the DLC as well.

I again humbly request this be included.

*Please note we understand if not all assets are represented do to complexity and budget
*Please note the above examples are fan preferences of how we envisioned our assets, you may implement them using these ideas or how you see fit - it is more important that they be included with purpose!

Thank you.

EDIT #1: 
If having 20 + cinematics is well-out of the budget, please considering combining multiple appearances for assets/squadmates in fewer cinematics.


Example (credit to Gecko614!):

I can imagine all of this stuff easily - I can see Zaeed behind cover, alone and surrounded by hundreds of husks - his weapon empty, he throws  it away and pulls another rifle off his back "come on Jessie, lets show  these bastards that we've still got some fight in us" as he grimaces,  stands up and starts firing..

I can imagine Grunt carving a line  through cannibal after cannibal after cannibal, before coming face to  face with a Brute, it readies itself for a charge, Grunt smiles, roars  and charges, the Brute lifts him off his feet and then Wrex overs a  hill, barrels into the Brute, knocks it down and unloads his Claymore  into its face. Grunt gets up and sniggers and they both keep moving.

I can imagine a group of Mixed Infantry, Mercs and Biotics, low on  Thermal Clips and even less Morale holding out against a battlefield  full of Marauders and Cannibals and Husks, one of the Biotic students,  clearly tired throws up a shield to save them from a Cannibals grenade,  the explosion forces her unconscious through exhaustion, Jack blasts the cannibal into bits - a Marauder appears at their flank and one soldier  notices just a second too late as it takes aim. Kasumi materialises next to it and punches it in its stupid face sending it flying, she looks at soldier and winks tosses them some thermal clips and disappears again. 

I can imagine a squad of Salarians holding a bridge, they look they're  about to be overrun before before a herd of Elcor come over a crest and blow the bridge to pieces..


EDIT #2:
Here is a sketch that outlines how the end might unfoled with regard to these assets, similar to how the intended GUI was in the original cut content, BioWare please look at implementing the GUI back in the EC - IE assigning assets with consequences to create more invovlement in the ending.

(Credit to OdanUrr!)

Remember,
this is just a sketch, and while most of these ideas probably won't be
implemented, it's interesting to play with them. This sketch can and
probably should be modified and added to somewhat (the space battles in
particular).

0. Picking the team

This will occur while Shepard is travelling to Earth from TIM's base. Basically, he'll call a War Council with his friends and explain a tactic for deploying two squads on Earth using the two shuttles.

Shepard's team:

- If not Tali, she will return to the Flotilla (link up with a Quarian ship in transit) to resume her duty as admiral.
--> If not LI, she'll say goodbye to Garrus.

- If not Garrus, he'll join up with his own special unit (leave the Normandy for a Turian ship while in transit)
--> If not LI, he'll say goodbye to Tali.

- If not Liara, she'll remain aboard the Normandy.

- If not Ashley, she'll deploy with the Special Marine Unit.

- If not Kaidan, he'll deploy with the Special Marine Unit (Kaidan's Biotics)

- If not Vega, he'll join Ashley/Kaidan in the Special Marine Unit

- If not EDI, she'll stay aboard the Normandy.
--> If EDI, she'll say goodbye to Joker.

1. Breaking through, part I: The Charon Relay Battle

Will depend on total strength of Allied Fleet (only fleet assets).

- Less than 50%: staggering losses; Quarian, Salarian, Elcor, Volus, and Batarian fleets almost obliterated; Tali dies.
- 50-70%: heavy losses; Elcor, Volus, and Batarian fleets almost obliterated.
- More than 70%: successful breakthrough; some losses.

2. Breaking through, part II: Earth Blockade

Will depend on total strength of Allied Fleet (only fleet assets).

-Less than 50%: staggering losses; if Garrus not on team, Garrus' shuttle is shot down in transit and he dies; Normandy's hangar is badly damaged; Vega, Cortez, Adams, Tali (if on team), die; Shepard and team  (if Tali on team, replacement picked at random) must escape via pod; remaining crew members won't join the battle on Earth.

- 50-70%: heavy losses; if Garrus not on team, shuttle is shot down in transit butGarrus survives the crash; Normandy's hangar badly damaged; Vega, Cortez die; Shepard and team must escape via pod; second team will deploy via Normandy; Normandy able to provide fire support.

- More than 70%: successful breakthrough; if Garrus not on team, will successfully deploy with his unit; Shepard and team will deploy via shuttle; second team will deploy via the second shuttle; Normandy able to provide fire support.

3. Taking down the cannon

- Less than 50%: Shepard and team fight their way alone.
-->If sided with Krogan, will receive Krogan support during the last battle (destroying the cannon): Wrex's Elite. Wrex will die.
--> If sided with Salarians, will receive Salarian support during the last battle (Kirrahe's Team). They will die.

-50-70%: Shepard and team fight their way to Garrus; can't make it through without air support; Normandy under attack, requesting air support; Shepard needs to choose:
--> If Garrus, then Normandy shot down: Joker lives; if LI aboard, they die; if EDI aboard, they  "die"; if none aboard, someone else dies.
----> If Shepard saved the Geth, then Geth save Normandy.
--> If Normandy, then Garrus dies in a last stand, taking the heat off Shepard's team.
----> If Shepard sided with Krogan, Wrex's Elite will save Garrus.

When attacking the cannon, Shepard's team will be overwhelmed:
--> If chose Normandy and Garrus dead, Special Marine Unit will provide fire support but die.
--> If chose Normandy and Garrus alive, Special Marine Unit and Wrex's Elite will both provide fire support and survive.
--> If chose Garrus, and Normandy not saved: if sided with Krogan, Garrus alive, Wrex's Elite will provide fire support but die; if sided with Salarians, Garrus dead, Kirrahe's Team will provide fire support but  die.
--> If chose Garrus and Normandy saved: if sided with Krogan,
Special Marine Unit and Wrex's Elite will both provide fire support and
survive; if sided with Salarians, Special Marine Unit and Kirrahe's
Team will both provide fire support and survive.

- More than 70%: Shepard and team fight their way with support from Garrus' Unit and Special Marine Unit. No Krogan or Salarian support is required to destroy the cannon.

4. The Speech

- Less than 50%: Shepard addresses only squadmates on the ground; "ultimate sacrifice as the key to victory" speech.

- 50-70%: Speech on lost friends yet hope for the future
--> If Normandy not saved, Shepard addresses only squadmates on the ground.
--> If Normandy saved, EDI retransmits signal to fleets and assets on the ground (Jack's Biotics, Zaeed's Mercenaries, Samara's Commandos,  Kaidan's Biotics, Special Marine Unit, Aralahk Company, Wrex's Elite, Kirrahe's Team).
----> If Garrus dead, scene with Tali mourning.

- More than 70%: Victory speech, "we will win today." Speech retransmitted to fleets and assets on the ground.

4.1. The Goodbyes

Shepard says goodbye to LI (only if possible per above).

5. The Final Push

First Stage:
- Jack's Biotics will participate if saved, providing support (shields as in The Long Walk from ME2) or fighting with Shepard.
--> If attack, biotics will only survive if heard a Shepard speech. Otherwise they'll die and Jack too trying to save her students. If Jack  LI, sad romance scene.

Second Stage:
- If Zaeed persuaded, he'll take over with his mercenary squad.
--> If Jack LI alive, she'll wish Shepard "luck," much to the mercernaries' delight ("there's a war going on, Shepard!")
- Zaeed's mercenaries will die unless:
--> Heard a Shepard speech, or
--> Rescued by Samara's Commandos (if Samara alive)

Third Stage (destroying the Reaper):
- Samara's Commandos will die unless Shepard has Aralahk Company coming to the rescue (alternatively, Rachni troops or Kirrahe's Team will save the day).

6. The Long Run

- If Shepard doesn't have Normandy support, Harbinger will fire and kill Shepard's team but not Shepard.
- If Shepard has Normandy support but 50-70%, Harbinger will fire before  the Normandy takes him down; Normandy will rescue your team but leave  you for dead in the ensuing chaos. You must continue alone.
- If Shepard has Normandy support and more than 70%, Harbinger will be taken down before he fires. Shepard and team reach the Conduit.

EDIT #3:
Romances and Assets (credit to OdanUrr!)

ME3 - Romance

This is a very touchy subject because everyone has their ideal vision of how these last scenes with your LIs should unfold. Therefore, I won't get into too much detail about who says or does what and leave that to your imagination.

One thing I did want to accomplish with the "love scenes" was that I wanted all of them to be contextually different from each other (within measure). I did away with the holographic chats with your buddies (you'll encounter most of them in the field anyway) and set up new locations for the "love scenes." The result would be something like this.

Miranda:

I always envisioned some kind of Cerberus attack on the Crucible facilities. Ideally, this would happen just before the final assault on Earth and would naturally involve the Cerberus assets you rescued throughout the game. While probably most of them are on your side, one of them could've been a mole working for TIM (what would mean Cerberus let you get away on purpose on that level). Jacob, Brynn, and Miranda would all appear defending the facility together with Alliance troops and would ultimately help Shepard retake the installation. Either Jacob or Miranda or both would be your squadmates throughout this level. The mission would end with the Alliance moving the Crucible to Earth for the final battle and Shepard saying his goodbyes to Miranda. Miranda, Jacob and all ex-Cerberus operatives would stay behind.

Jack:

Already explained it (sort of) in the "Battle for Earth" sketch.

Ashley:

To remain coherent with my earlier sketch of the "Battle for Earth," Ashley makes it to the camp no matter what. I really should fix this and kill her in one of the options (hey, it's war! That and she dumped me in ME2...). While I think of a way of doing that, I'll tell you what could happen if she makes it in one piece to the camp. Somehow, I envision this scene as Shepard and Ashley just sitting on the pavement with their backs to a wall and chatting it out. They're not only lovers but they're soldiers, they're tired, and this is the final battle no matter what.

Liara:

This is going to be a bit longer because Liara can stay aboard the Normandy and die if you don't play your cards right.

Let's start with something simple. If she lives, you get the same scene you already have now (Liara's gift) but enhanced. I mean, she says she's sharing her memories with you so I expect to actually see those memories. Give me flashbacks of ME1 and ME2 for god's sake! Show us brief clips of our romance with her in ME1 and ME2, show us something other than the light at the end of the tunnel.

If she's aboard the Normandy and lives, you holo-chat with her. Yeah, I had to use the holograms at some point.

If she's aboard the Normandy and dies, then it's a whole different ballgame. I picture Shepard somehow accessing Liara's Project and writing a new entry, this one on Liara. I think it would be a fitting tribute. Glyph should appear in this scene (hey, maybe Liara recorded a farewell message just in case? I don't know, go crazy.)

Okay, it wasn't that long.

Tali:

If you didn't choose her to join your team, then she's in some Quarian vessel in orbit. If she died during the Charon Relay Battle, Shepard will quietly stare at a small picture of her he keeps with his dogtags. Music and a picture is worth a thousand words in this scene.

If you didn't choose her and she's still alive but EDI is gone, you won't be able to communicate with her. Possibilities are endless here but maybe he could record a farewell message, even if it'll probably never get to her.

If you didn't choose her and she's still alive and so is EDI, you'll be able to communicate with her via holo-chat. Maybe you could even communicate through a Geth? Creepy.

If she's on your team, then I assume the same scene still stands, though I'm sure the Talimancers have some ideas of their own here. Feel free to pitch in.

Samara:

Though never acknowledged as a romance in ME2 she does admit she's intrigued by the possibility. I can't think of nothing better than her helping out Shepard during the "missile" battle at the end. Some sort of silent acknowledgement would be enough (for me, that is) as Samara and her commandos join Shepard and his team. Okay, maybe also a kiss before Shepard rides out towards the Conduit (I think that's a bit OOC for her but maybe it could work if done right).

Well, that's my take on the final moment with your LI. Cheers!


Modifié par DangerousPuddy, 31 mai 2012 - 04:00 .


#2
Edolix

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YES. I want my war assets to be more then just numbers to determine whether my Shep lives or not -_-

I want to see my Geth Prime units dropping out of the sky, I want to see the Rachni being USEFUL, and I want to see my Elcor living tank T.T Make it happen!

#3
cachx

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 I support this idea.

Show rachni troops, geth troops, etc.  They don't even need spoken roles or anything. 

#4
ardias89

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And include the Rachni! There are many war assets and we dont need to see them all since many of them are just ships but would like to see the salarian fleet, rachni ;), geth fleet (with Quarains if made peace), some elcor action on earth an other things that scream awesome :)

#5
Virtual winter

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That would be damn interesting to see & actually inspire people to get all the various war assets just to see them being used in the ending! Not just having a couple of numbers on the screen.

#6
DangerousPuddy

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Please show your support guys keep this bumped!

I would hope many of you want to see this implemented. Cinematics are all we are really asking for BioWare!

#7
ioannisdenton

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Bump for support.
This is the second biggest dissapointment since the first is obviously the ending./
Not seeing my war assets ,which i earn from my past games hard to make choices, matter at all was very stupid.
the more and more i keep think about it Mass effect 3 is very dissapointing. i bought the collector;s edition because i ve been waiting for ME3 since ME1.
Seriously Bioware first DA2 and now Me3?
i am so dissapointed.

Ranting mode on:
WHY there is even MP in a single player FOCUSED game , although it playes well?
WHY you can maximise EMS only by MP?
YOU spent time focusing on MO whereas SP totally lacks polish - animations - game desicions- story department.
AND NO the "other team" that developed MP could have joined you.
the "other independed team" absorbed resources and MONEY that cpuld have gone to a PROPER game of your magnitude.
DO know that ALL of us have been very FORGIVING about the WHOLE ME3 game.
it is the end that gets most of the hate but there are other issues as well. nothing is as you promised.
we have not forgotten that.
Bioware you ve gone for the casual Mp gamers route action approach and this is going to pay off in your next game. the route E.A advised you to take in order to make money . this is not bad BUT you have already a measurable FANBASE which you seem to betray the last 2 games.
i am not making threats but i think that people like me are going to think twice before buying another game from you.
Rant mode of

#8
AlexPorto111

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I support this.I REALLY want this on the DLC.

#9
dekkerd

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MP promoted characters are war assets. That line of soldiers near vega in London? Skin them as your MP assets if possible. That would give me incentive to try MP.

#10
Mad Man Mac

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Plus 1 this topic needs to be addressed!

#11
Zak MWTFunny

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I am going to agree with the OP... we know you aren't changing the endings, but this would give us some form of satisfaction beyond "hey, this guys worth 20 points of EMS..."

This is something bioware can actually USE...

#12
txmn1016

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This is what I expected to be in the endings. Was so disappointed when I found out I wouldn't see any of it.

#13
pika9519

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I agree. Not seeing your war assets put to use in the final mission was disappointing as hell.

#14
ImmortalAegis

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I'm gonna laugh if they drop the ball again with the Extended Cut DLC.

#15
spacehamsterZH

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Yeah, I think this is perfectly feasible and reasonable. It's not a great way to make the war assets have meaning, but at least it's, y'know, something.

#16
Leviro2005

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dekkerd wrote...

MP promoted characters are war assets. That line of soldiers near vega in London? Skin them as your MP assets if possible. That would give me incentive to try MP.


A very good idea!

#17
Funkdrspot

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This times 1000. After I read Weekes' letter on PA, I was extemely dissapointed that this did not happen. Personally I would love to see all this in game, not in a cutscene but ill take what I can get

#18
The Almighty Ali

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Pretty much, show our war assets in work.
Yes it'll be lots of work, yes it could be difficult but to quote JAcob, Think of the Priiiize.

You can't deny, anyone of you working at Bioware, that it wouldn't be anything other then bloody epic.

Modifié par The Almighty Ali, 10 avril 2012 - 04:10 .


#19
DangerousPuddy

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Thanks for your support guys.

Yes I agree, this is (in my belief) well within the realm of possibility and responsibility needed to clarify the game as a whole.

If you're going to include cinematics to clarify the ending, I firmly believe it is feasible to include cinematics for our war assets in action near the ending, giving us at least a large chunk of satisfaction - even if the original ending is still in the game.

Clairification of the ending + War Asset Cinematics hits 2 birds with 1 stone and goes a long way to building trust with your fanbase again Bioware.

I can live with a sub-par, decently explained ending so long as I feel my gameplay had some impact via war assets.

Furthermore, these cinematics don't even have to be voice-acted, they can just include sound effects for all I care, just don't make them fleeting and too short or too long. A 15 second glimpse of each major asset will do.

#20
BalooTheBear

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Defiantly I was gutted you never got to see any of this!

Plus Krogan on dinosaurs!

#21
Kreid

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I fully endorse this.

#22
phototed

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The Almighty Ali wrote...

Pretty much, show our war assets in work.
Yes it'll be lots of work, yes it could be difficult but to quote JAcob, Think of the Priiiize.

You can't deny, anyone of you working at Bioware, that it wouldn't be anything other then bloody epic.


My sentiments exactly.  What was the point of those assets, other than to boost the number to get the best ending?  We want to see it in action!

#23
rbrown81

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I throw my support behind the OP. He makes a lot of very good points. Seeing the war assets in action would go a long way to making the current ending more "digestable"

#24
BobbyDylan

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agreed

#25
Hevilath

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When I played I thought that was exactly what I will see. But nooo.... I really hope that Bioware can pull that off in Extended Cut.