SHOW YOUR SUPPORT: Squadmates / War Assets / Romances in Action for EXTENDED CUT!
#151
Posté 11 avril 2012 - 04:35
#152
Posté 11 avril 2012 - 04:37
#153
Posté 11 avril 2012 - 04:39
#154
Posté 11 avril 2012 - 04:40
#155
Posté 11 avril 2012 - 04:46
After that, showing as much of our assets in action as you have time for is definitely something I'd like to see, assuming the ending is actually made bearable.
#156
Posté 11 avril 2012 - 04:49
/support
#157
Posté 11 avril 2012 - 04:50
Plus, it'd be a good opportunity to show our citadel defense force in action (seriously, it felt kind of lame doing all of those fetch quests on the citadel only to have their asses totally handed to themselves off-screen).
Modifié par hippanda, 11 avril 2012 - 05:34 .
#158
Posté 11 avril 2012 - 04:52
and the Le Bump.
Even with the holy plot of the current ending, if we could see the war assests and people fighting along side one another - people would have been happier to overlook a lot of the things that made no sence!
#159
Posté 11 avril 2012 - 04:56
Ooh, a cinematic of the Reapers jumping to the Citadel and decimating the defense fleet and locking it down.hippanda wrote...
I'd also like to suggest a brief cinematic (or, if that's not possible, an expanded QEC communication immediately after the ceberus base mission but before Priority: Earth) that either shows the reapers taking control of the citadel (cinematic) or briefly describes the details of the situation (QEC). It's too "random" right now, and the flow feels dis-jarring.
Put your best guys on this starting tomorrow, Mike. (After they've finished giving the krogan some tomkahs to use in the final battle, of course.)
Modifié par devSin, 11 avril 2012 - 04:58 .
#160
Posté 11 avril 2012 - 05:00
hippanda wrote...
I'd also like to suggest a brief cinematic (or, if that's not possible, an expanded QEC communication immediately after the ceberus base mission but before Priority: Earth) that either shows the reapers taking control of the citadel (cinematic) or briefly describes the details of the situation (QEC). It's too "random" right now, and the flow feels dis-jarring.
Plus, it'd be a good opportunity to show our citadel defense force in action (seriously, it felt kind of lame doing all of those fetch quests on the citadel only to have them gave their asses totally handed to themselves off-screen).
I could go for that also, the Citadel is so huge it would be nice if it was explained how they moved it so far so quick.
Just a nice 20 seconds cutscene showing it power up and "move" somehow. Although I don't think it will be addressed, seems like a hole in the story more than anything.
#161
Posté 11 avril 2012 - 05:03
It would take too much time and money, which in my opinion is one of the reasons why the ending was so awful to begin with.
#162
Posté 11 avril 2012 - 05:04
Make our War Assets count for something other than a 'score multiplyer'. Each and every one of them must have an impact, in a different way, otherwise what's the point in having them? Other than a bunch of intangible statistics - if we wanted those, we could have made do with a spreadsheet...
You can't honestly tell the story of the biggest battle in galactic history, and have the bulk of it happen off-camera. That's a cop-out, and a slap in the face, to boot.
#163
Posté 11 avril 2012 - 05:06
Soldatto Rosso wrote...
I'm pretty sure Bioware is going to implement NONE of these suggestions.
It would take too much time and money, which in my opinion is one of the reasons why the ending was so awful to begin with.
Most likely you are correct, you sir are a realist.
But in my case, I am an optimist and it doesn't hurt me to try.
#164
Posté 11 avril 2012 - 05:09
They have to be there, war assets, friends, crew members, EVERYONE fighting together so you can see how much you've accomplished to bring everyone together to fight the Reapers!
#165
Posté 11 avril 2012 - 05:09
DangerousPuddy wrote...
- Show us a Rachni ship - how it attacks a Reaper
- Show us the Mercenaries on the ground, playing dirty - Vorcha flanking a group of husks, using a Mech to take out a brute etc., Zaeed fighting along side a Blue Sun (irony!)
- Show us the Spectre(s) that decided to aid in the battle - with high combat tactics, maybe show the Salarian spectre de-cloaking and taking out a Marauder
- Kirahee and his team - Holding the Line behind cover!
- Grunt taking out a Banshee by himself
- Wrex leading the Krogan on an assault on a handful of modified Rachni
- Jack and her Biotic Squad repelling shots and slappin' singularities on people
- Samara fighting solo repelling waves of Husks
- Jacob, Miranda and some Ex-Cerberus
- Geth Primes tactical unit
- Kasumi infiltrating---something!
- Cannon-strapped Elcor!
- Volus bombing ships
I thought about this before the final battle. It is a damn shame Bioware could not of thought of this. Makes me even more angry. Do not do all you can for 3 Bioware, really... thanks
#166
Posté 11 avril 2012 - 05:24
in me3
samara loyal happy alive = clip of samara effortless flinging around husks
samara unloyal = clip of samara struggling against husks which then over run a squadmate... squadmate dies.
noooo if only i saved samara then james wouldnt be husk pwned! <---- this was what we were expecting from war assets and long running decision consequences
#167
Posté 11 avril 2012 - 05:42
#168
Posté 11 avril 2012 - 05:47
And then, when you bring the armies that had to evacuate at the beginning---along with several hundred (thousand?) more---back the entire environment feels less desolate and empty than Tuchanka, when it should be heavily populated by the troops you brought to. . . wait for it. . . Take Back Earth.
Second:
ioannisdenton wrote...
Ranting mode on:
WHY there is even MP in a single player FOCUSED game , although it playes well?
WHY you can maximise EMS only by MP?
YOU spent time focusing on MO whereas SP totally lacks polish - animations - game desicions- story department.
AND NO the "other team" that developed MP could have joined you.
the "other independed team" absorbed resources and MONEY that cpuld have gone to a PROPER game of your magnitude.
DO know that ALL of us have been very FORGIVING about the WHOLE ME3 game.
it is the end that gets most of the hate but there are other issues as well. nothing is as you promised.
we have not forgotten that.
Bioware you ve gone for the casual Mp gamers route action approach and this is going to pay off in your next game. the route E.A advised you to take in order to make money . this is not bad BUT you have already a measurable FANBASE which you seem to betray the last 2 games.
i am not making threats but i think that people like me are going to think twice before buying another game from you.
Rant mode of
^ This ^
#169
Posté 11 avril 2012 - 05:51
#170
Posté 11 avril 2012 - 06:25
#171
Posté 11 avril 2012 - 06:35
I WANT TO CONTROL A FIGHTER, like the one we see when all the fleet is above earth
: D
#172
Posté 11 avril 2012 - 06:37
I'm really hoping they rework Priority: Earth a bit. REALLY REALLY hoping.
It needs more. Much more.
#173
Posté 11 avril 2012 - 06:38
#174
Posté 11 avril 2012 - 11:40
#175
Posté 11 avril 2012 - 12:04
It's so simple. We wanted to see our war assets in battle but we got nothing. Please do the right thing BioWare! Would be so epic





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