dont make multiplayer in dragon age 3
#1
Posté 10 avril 2012 - 05:13
#2
Posté 10 avril 2012 - 05:16
ShadowAussie wrote...
dont drift into the darkness like what happen with mass effect. that leading team spent to much money and time in multiplayer leaving to many plot holes and errors in-game best to scratch multiplayer and toss it aside into the bin.
Mass Effect single player was developed by BioWare Edmonton. Mass Effect multiplayer was developed by BioWare Montreal. Two different development teams in two different cities.
Even if they were created by the same development teams, the writers are not the ones coding for MP. Mac Walters did not create Star Child because he was so busy working on netcode that he had to throw together an ending.
Modifié par Maria Caliban, 10 avril 2012 - 05:21 .
#3
Posté 10 avril 2012 - 10:00
Personally, I wouldn't touch MP with any kind of pole, 10 feet or other. I do like co-ops though, where the people I play with are people I know and like/love/respect.
I play video games in my leisure time. I don't want intrusions. If I want to interact with others, I go out. My games are my own. I have no wish to have a bunch of pre-teens/barely adults to order me around/insult me/etc in my leisure time.
Edited because typos are a bummer.
Modifié par Sabriana, 10 avril 2012 - 10:00 .
#4
Posté 10 avril 2012 - 10:21
Maria Caliban wrote...
Multiplayer didn't ruin Mass Effect, Neverwinter Nights, or Baldur's Gates. I don't think it would ruin Dragon Age.
Arguably, Neverwinter Nights is a prime example of multiplayer taking resources off single player. No one remember NWN for the main story.
#5
Posté 10 avril 2012 - 10:44
YES YES YES I agree!!!!Sabriana wrote...
As long as MP isn't forced on you, fine. As long as MP isn't required to get the same results as SP, fine. As long as MP isn't taking resources away from the SP, fine.
This, so definitely why I have issues with MP. I have my own way of playing and they don't always coincide with other's playstyle and that's part of the prob with groups. You get into your own way of playing and then u get into a group and you end up havin to play by their rules, watever. LOL I don't play well with others, I'm too stubborn n bullheaded and I've been playing rpg games a lot longer then some people.Personally, I wouldn't touch MP with any kind of pole, 10 feet or other. I do like co-ops though, where the people I play with are people I know and like/love/respect.
I play video games in my leisure time. I don't want intrusions. If I want to interact with others, I go out. My games are my own. I have no wish to have a bunch of pre-teens/barely adults to order me around/insult me/etc in my leisure time.
Edited because typos are a bummer.
#6
Posté 10 avril 2012 - 10:54
Single player was never the focus of Neverwinter Nights, so the emphasis on MP didn't ruin it.Meris wrote...
Maria Caliban wrote...
Multiplayer didn't ruin Mass Effect, Neverwinter Nights, or Baldur's Gates. I don't think it would ruin Dragon Age.
Arguably, Neverwinter Nights is a prime example of multiplayer taking resources off single player. No one remember NWN for the main story.
What I remember Neverwinter Nights for was the toolset and the modding community.
#7
Posté 10 avril 2012 - 11:21
Maria Caliban wrote...
Single player was never the focus of Neverwinter Nights, so the emphasis on MP didn't ruin it.Meris wrote...
Maria Caliban wrote...
Multiplayer didn't ruin Mass Effect, Neverwinter Nights, or Baldur's Gates. I don't think it would ruin Dragon Age.
Arguably, Neverwinter Nights is a prime example of multiplayer taking resources off single player. No one remember NWN for the main story.
And such focus was not received well so you have the Author's Saving Throw called Hordes of the Underdark.
In my opinion, anything that is tacked on is meaningless. A multiplayer on a single player game and vice-versa that doesn't complement each other is foolish. So not only is co-op the only option but BioWare's greatest strenght, storytelling primarily through dialogue, would probably be limited to a single protagonist character.
Anything more than that, such as voicing two protagonist with different voice actors, would likely take resources from single-player, which would 'ruin' the experience.
Modifié par Meris, 10 avril 2012 - 11:25 .
#8
Posté 11 avril 2012 - 12:04
#9
Posté 11 avril 2012 - 12:13
#10
Posté 11 avril 2012 - 12:13
#11
Posté 11 avril 2012 - 02:20
#12
Posté 11 avril 2012 - 03:02
#13
Posté 11 avril 2012 - 03:10
Multiplayer in me3. I would like to experience multiplayer in the dragon age world, think it would be fun to go up against ogres, dragons, darkspawn with friends. Plus they have a good opportunity to make it bigger than the me multiplayer.
#14
Posté 11 avril 2012 - 03:11
That's incorrect, Dragon Age was originally planned as both multiplayer and single player.wowpwnslol wrote...
Agreed. DA universe was made for singleplayer.
#15
Posté 11 avril 2012 - 04:21
Atakuma wrote...
DA3 will have multiplayer, it's practically inevitable. It will probably end up being similar to BG, since Mike Laidlaw has repeatedly said that's what they would base it off if they were to include MP.
And yet, I believe there are massive technical issues they'd have to work out if they were to do any type of MP in their current engine. Thats certainly what Laidlaw and other devs have said before- the engine wasn't designed to really work with MP.
So one would think that allocating people to make the ending work for MP would be potentially sucking away resources for otherwise improving the engine for single player.
#16
Posté 11 avril 2012 - 06:57
#17
Posté 11 avril 2012 - 06:58
#18
Posté 11 avril 2012 - 08:13
ev76 wrote... I for one enjoy the Multiplayer in me3.
It's ok for what it is but if you want the "best" ending you have to play multiplayer. I don't want that multiplayer affecting single player in anyway other than that I'm all for BG style multiplayer.
#19
Posté 11 avril 2012 - 09:35
But when you see the solo game , with things that seemed short cut ,(palaven , one mission on a moon.
Thessia one mission etc...),you have to wonder is this really a good idea to put ressources into it?
I know multiplayer is a good way to make profit , but seeing how Bioware have a hard time delivering games that felt well polished , they shouldn't take that route.
Now if DA3 is great , and i don't felt like people had a hard time with their budget or date of release , wonderful!
But the whole day one dlc(with a major lore related character :s) , multiplayer (yeah cause it's probably going to be related to the store somehow ) à la Masse Effect which affects too much your solo run just plain sucks.
#20
Posté 11 avril 2012 - 02:01
No mp for DA series.
#21
Posté 11 avril 2012 - 02:54
#22
Posté 11 avril 2012 - 05:03
Modifié par lofte_2000, 11 avril 2012 - 05:04 .
#23
Guest_simfamUP_*
Posté 11 avril 2012 - 06:25
Guest_simfamUP_*
Meris wrote...
Maria Caliban wrote...
Multiplayer didn't ruin Mass Effect, Neverwinter Nights, or Baldur's Gates. I don't think it would ruin Dragon Age.
Arguably, Neverwinter Nights is a prime example of multiplayer taking resources off single player. No one remember NWN for the main story.
No, but they'll remember it for a great deal of other things. Watching Let's Plays and walkthroughs, I've noticed that NWN's narrative, though not the best, allows for more roleplaying oppurtunities than alot of other games. Even BG1 and 2 are rivalled by NWN in that category.
I think co-op for DA is a great idea... if it's done right.
#24
Posté 11 avril 2012 - 08:10
Forcing people to play MP was a bad idea. It drains the fun away from it since you need it to successfully complete SP.
#25
Posté 11 avril 2012 - 08:29
Skelter192 wrote...
ev76 wrote... I for one enjoy the Multiplayer in me3.
It's ok for what it is but if you want the "best" ending you have to play multiplayer. I don't want that multiplayer affecting single player in anyway other than that I'm all for BG style multiplayer.





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