dont make multiplayer in dragon age 3
#51
Guest_franciscoamell_*
Posté 18 avril 2012 - 01:27
Guest_franciscoamell_*
#52
Posté 18 avril 2012 - 01:53
#53
Posté 18 avril 2012 - 07:20
Like most MMOs, Guild Wars isn't that much fun unless you have someone (or an entire group) to play alongside. Playing solo and trying to form groups with random players doesn't usually work too well.schalafi wrote...
The only multiplayer I've ever played was Guild Wars, and while it was interesting for a while, I just didn't like it as much as single player games.
#54
Posté 21 mai 2012 - 06:15
#55
Posté 21 mai 2012 - 11:06
Sabriana wrote...
As long as MP isn't forced on you, fine. As long as MP isn't required to get the same results as SP, fine. As long as MP isn't taking resources away from the SP, fine.
Personally, I wouldn't touch MP with any kind of pole, 10 feet or other. I do like co-ops though, where the people I play with are people I know and like/love/respect.
I play video games in my leisure time. I don't want intrusions. If I want to interact with others, I go out. My games are my own. I have no wish to have a bunch of pre-teens/barely adults to order me around/insult me/etc in my leisure time.
Absolutely true - couldn't have said it better myself!
#56
Posté 22 mai 2012 - 09:07
Look what happened. People overwhelmingly loved ME3 multiplayer and are still enjoying it. My recommendation is to keep an eye on features that you may be wary of, but don't doom-and-gloom it just because it's new or different. Evolutions in games happen because developers keep making little changes to their games to find what works and what doesn't. There's never a guarantee that every game or feature will be successful.
#57
Posté 22 mai 2012 - 09:59
Ninja Stan wrote...
People are always a bit leery of changes to their favourite settings and media. We saw a great deal of negativity towards multiplayer when it was announced for the Mass Effect franchise. It was going to ruin the franchise, people said. It would destroy BioWare. No one would buy it.
Look what happened. People overwhelmingly loved ME3 multiplayer and are still enjoying it. My recommendation is to keep an eye on features that you may be wary of, but don't doom-and-gloom it just because it's new or different. Evolutions in games happen because developers keep making little changes to their games to find what works and what doesn't. There's never a guarantee that every game or feature will be successful.
Whilst I completely agree with the sentiment, I would also caution that a significant number of people made it very clear that they didn't like the fact that a penalty was applied to the outcome of the singleplayer campaign for players who;
a) chose not to use the multiplayer feature, or
I appreciate that from a marketing perspective, this was a good way of incentivising people to try out multiplayer rather than writing it off. But as with Levi Dryden acting as an in-game marketing stooge for DLC in DA:O, decisions that are commercially effective can nonetheless result in a fan backlash if it smacks of open manipulation...and really, with fan relations having been publically strained on both main franchises, Bioware could really do without another one.
Just to be clear, this is a rant at the approach that was used and not in any way directed at you personally.
#58
Posté 25 mai 2012 - 03:34
I would also prefer it separate and not effecting to the Single Player.
#59
Posté 25 mai 2012 - 11:00
#60
Posté 25 mai 2012 - 12:53
If anything scares me for this franchise (which I love) is the introducing of multiplayer in one way or another... it scares me more than anything they did with DA2, more then canons, retcons, reusing areas, exploding enemies... etc.
NO MULTIPLAYER FOR DA3 AND BEYOND!
#61
Posté 26 mai 2012 - 03:51
Basically like Saints Row the Third did their co-op story
#62
Posté 26 mai 2012 - 05:13
#63
Posté 26 mai 2012 - 10:22
#64
Posté 27 mai 2012 - 03:17
I haven't played ME3 since I finished my only play through. The multiplayer component was a blast when it was just a demo, but I can't play it now because the only reason to use it is to buff the single player component. Imagine my surprise when spots that had 70% and 80% started dropping back to 60% and eventually 50%. It turned me off.
This is a bit of an aside but, I remember relating how the MP segment for ME3 sounded like NWN2's Crossroad Keep scenario and it actually appears to be worse to me. I didn't like Crossroad Keep all that much anyway especially due to the long loading times of getting anywhere and the fact that leaving the grounds made the clock start ticking.
In short, I don't need nor want a multiplayer aspect to DA3. If I'm going to have no ability to avoid it then it has to not be part of the single player portion. It should also not be required to influence it. And since I'm hearing about multiplayer I'm going to hold out until I see a few "let's play" videos on youtube. I'm done shelling out hard-earned money for products that aren't up to snuff. ME3 was the last one.
#65
Posté 28 mai 2012 - 04:54
#66
Posté 28 mai 2012 - 05:38
#67
Posté 28 mai 2012 - 05:43
#68
Posté 28 mai 2012 - 10:14
I think its possible, and I think it'd be great fun. Its how we played Baldur's Gate, as well.
#69
Posté 28 mai 2012 - 10:35
Kickiluxxx wrote...
I don't mind a multiplayer in Dragon Age as long as I'm not forced to play it and it doesn't affect single player in any way whatsoever.
Yeah, agree, so long as you don't have to play it to get some sort of "special ending" for the main game
#70
Posté 29 mai 2012 - 06:36
#71
Posté 29 mai 2012 - 09:21
motomotogirl wrote...
Kickiluxxx wrote...
I don't mind a multiplayer in Dragon Age as long as I'm not forced to play it and it doesn't affect single player in any way whatsoever.
Yeah, agree, so long as you don't have to play it to get some sort of "special ending" for the main game
Just look at ME3. I guarantee that if they put a MP option in DA3 they will tie it SP content. Its been almost three months and you still cannot get access to all of the endings unless you play MP or download the app.
Personally I don't mind as long as it doesn't affect SP content, but I no longer trust BW/EA to keep them separate. If they put a MP in I will not purchase DA3.
#72
Posté 29 mai 2012 - 07:47
#73
Posté 31 mai 2012 - 12:49
What? No, whenever I play a great game, I'd like it even more with a friend along to share the experience with.Sopa de Gato wrote...
I'd prefer they kept it out. Multiplayer's really only an attempt to get people who don't like single-player games to buy it
Sadly, the practice of allowing multiple players in an RPG's campaign seemingly died many years ago, and people now act as if it's ‘invading’ the ‘traditionally single-player’ RPG genre. RPGs, the genre whose roots are more fundamentally social than any. Right.
#74
Posté 01 juin 2012 - 12:27
#75
Posté 01 juin 2012 - 02:07
Ellestor wrote...
What? No, whenever I play a great game, I'd like it even more with a friend along to share the experience with.Sopa de Gato wrote...
I'd prefer they kept it out. Multiplayer's really only an attempt to get people who don't like single-player games to buy it
Sadly, the practice of allowing multiple players in an RPG's campaign seemingly died many years ago, and people now act as if it's ‘invading’ the ‘traditionally single-player’ RPG genre. RPGs, the genre whose roots are more fundamentally social than any. Right.
If you're referring to the tabletop roots of RPG gaming, you're right. But on the PC end SP was the standard and when MP was offered it was by far the secondary option - the single player experience far and away got most of the attention. Even just comparing Baldur's Gate to Neverwinter Nights, one simply had an MP option where the other was clearly designed with much more of a multiplayer focus in mind and the campaign suffered for it.
Look at Mass Effect 3, where you're forced to MP in order to get an ending for the SP game. Aside from the cut content/day-one DLC all of the DLC to date has been for the MP aspect of the game.
I can see why they want to do it, because it's a lot easier to pop out DLC content for multi than it is for SP. If you're going to add MP because it geniunely encriches the experience that's one thing, but if it's thrown in there to make DLC bucks and the SP portion of the game suffers in any way, that's not okay.





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