Aller au contenu

Photo

dont make multiplayer in dragon age 3


  • Veuillez vous connecter pour répondre
139 réponses à ce sujet

#76
BringSomeGoodCo-opRPGs

BringSomeGoodCo-opRPGs
  • Members
  • 78 messages

Ninja Stan wrote...

People are always a bit leery of changes to their favourite settings and media. We saw a great deal of negativity towards multiplayer when it was announced for the Mass Effect franchise. It was going to ruin the franchise, people said. It would destroy BioWare. No one would buy it.

Look what happened. People overwhelmingly loved ME3 multiplayer and are still enjoying it. My recommendation is to keep an eye on features that you may be wary of, but don't doom-and-gloom it just because it's new or different. Evolutions in games happen because developers keep making little changes to their games to find what works and what doesn't. There's never a guarantee that every game or feature will be successful.


Exactly
I hope Bioware (in case of DA 3) take example how was co-op include in Baldur´s series,Icewind Dale,NWN or Lionheart.Or in recent time from LOTR-War in North/Dungeon Siege 3/The Old Republic (if it was classic offline RPG) or every second action RPG. This is what kind of multiplayer/co-op would acceptable for me, no game what would requied connection to some servers as this servers will sometimes in future shut down (as it happen in case of TDU-Test Drive Unlmited (now only singleplayer game),which is racing, but I think for ilustration is quite good example or X games from EA, which servers are in these days not function).I don´t accept co-op if it would cripple story/singleplayer part of game or/and I can´t enjoy main story/main campaign with second person.
Last thing-I was yesterday play game which named Lionheart (quite classic RPG sometimes from 2003) in two people (and in main story) by LAN and it was absolutely amazing. Which modern RPG not Diablo clone(s) I can enjoy same way? Most of only MMORPG, but which can be eventualy shutdown as their servers will go offline,they are also ´too big´ for my use and I have like RPG which have good write story,good characters and story is quite fluent and not dissolve into too many ways and I am just hook up in already in one-two MMORPG (LOTRO and Pirates of Burning Sea)
For others-games are evoluting, sorry that you can´t accept t, but that is life.

Modifié par BringSomeGoodCo-opRPGs, 23 juillet 2012 - 02:45 .


#77
BringSomeGoodCo-opRPGs

BringSomeGoodCo-opRPGs
  • Members
  • 78 messages

katling73 wrote...

No multiplayer please. Multiplayer will make DA3 a may-not-purchase option for me as I can't see it improving or adding anything positive to the SP game which is what DA is and always should be about. I have no interest in MP. I would not be interested in playing MP even if you were to pay me. I play games to avoid other people. If I wanted to play a MP game, I would buy one. I think the fact my game inventory is full of SP only games speaks volumes. If DA3 goes down the MP path, I probably won't buy it, especially if we get the same situation as in ME3, where despite being promised otherwise you cannot access all SP content unless you play MP.


I am still sad from some people who woud ignore some fantastic game (and singleplayer part of that game) because one feature.
Like Max Payne 3 or GTA 4 which have multiplayer, but also fantastic singleplayer (specialy GTA 4,which have maybe strongest singleplayer which were created beside TES series)
And maybe some other would ignore DA 3 from opposite reason-because it wouldn´t have co-op option in main campaign/story. There are always two side of coin.

Modifié par BringSomeGoodCo-opRPGs, 23 juillet 2012 - 02:44 .


#78
BringSomeGoodCo-opRPGs

BringSomeGoodCo-opRPGs
  • Members
  • 78 messages
Thor Rand Al
[/quote]
This, so definitely why I have issues with MP.  I have my own way of playing and they don't always coincide with other's playstyle and that's part of the prob with groups.  You get into your own way of playing and then u get into a group and you end up havin to play by their rules, watever.  LOL I don't play well with others, I'm too stubborn n bullheaded and I've been playing rpg games a lot longer then some people.[/quote]

You can always choose with whose are you playing (strangers or  which you already know). You don´t have to play multiplayer. Only if it is pure multiplayer game-like MMORPG/MMO games. And still you can do solo in MMORPG-believe me it is possible-I manage it in LOTRO and still advancing (yes, it is harder then in more people, but it is possible), you can ignore others, declined all invitations and get into mind that others are only very intelligent AI characters. You can set almost in all games which have multiplayer to be it private game or public. And you can invite only your friends, which you trust. Or if that RPG have local co-op on console, your buddy can sit direct beside you, so you have 100% response. Why would you care about multiplayer/co-op if you would play only singleplayer part of game? I just don´t understand and little amused. If someone have problem with multiplayer, skip it or host your own game, so you have absolutely control or don´t play with strangers. Also I can understand it is quite easy to play 3D action with strangers, but why would you do that in RPG, which is heavy focused on story/characters interaction? Only with someone you know, I am hard convinced. Also when I play LOTRO, I play it mainly only with one another person (my father) and then also like singleplayer RPG (completing quest which  wasn´t daily, read all what NPC says, completed deeds, progress in craft art,do-progress in epic quest(s))

Modifié par BringSomeGoodCo-opRPGs, 23 juillet 2012 - 02:48 .


#79
Macrake

Macrake
  • Members
  • 67 messages
I'd rather they spend money and time on making a good game. Even if you use the BS argument "its another team making MP", thats still money that could've gone into the core game.

I dont want da2 with less reused areas and some MP tacked on.

#80
BringSomeGoodCo-opRPGs

BringSomeGoodCo-opRPGs
  • Members
  • 78 messages

Macrake wrote...

I'd rather they spend money and time on making a good game. Even if you use the BS argument "its another team making MP", thats still money that could've gone into the core game.

I dont want da2 with less reused areas and some MP tacked on.


Always same arguments against co-op....it is quite boring.
But agree I want also very good game,but I can imagine that if given enough time and care, result would be fantastic and we would have great singleplayer+co-op hardcore RPG (like Origins), but that is not even happen if you just refuse that idea (again,again and again). Sorry, but then we are in dead point.

Modifié par BringSomeGoodCo-opRPGs, 23 juillet 2012 - 04:55 .


#81
BringSomeGoodCo-opRPGs

BringSomeGoodCo-opRPGs
  • Members
  • 78 messages
I was thinking about co-op in main campaign, so I want you share what come to my mind
Okay, I was still thinkng about one thing, which would be possible very problematic (in case of co-op in DA series) and that is relationship and romance. I realize when both (or four players) would be possible romance between each other, it would be great mess. So I resolve this matter with this idea-and I just realized that Neverwinter Nights can be great tool how to resolve this-every player could hire one (or maybe two) NPC companion and only with this he/she can do romance. Also when there is something related to influence your relationship with that person, it should run (script,situation,dialogue) only for that one player (so he/she only should find gift from his/her companion, he/she alone choose his answers in romance dialogue and etc.). And I don´t think it is good idea that
So my prespective how should be co-op working
1.Quest system ,dialogue system from LOTR-War in North-host should lead important story dialogues
2.Two ideas from Cursed Crusade-both players must agree with skip of cinematic sequence and possible to be in two or more different place in story (and still with help of splitscreen on console play together-and simultaneously)-when it is requied in story
3.Relationship system-see first paragraph
4.Some big ´safehouse´ for all players or every player give his own safehouses-and mail with quests should always get host player (but other types of letters should get all players) and then it will automatically shared with others players (after host accept that quest from letter)
5.When there is important dialogue or something what is forwarding story, every player should get noticed and agree with this progress
6.Every player should be able enter to his safehouse (or to shared) when he want, but exit other areas only together
As is clear, this all tweaks would related to only co-op. Singleplayer would be quite same, because I think it can be sort of dual layer as it would be in future Dead Space 3 - features would active only with another joined player (as there was only one player in basic-) and it would only extended experience (like new optinions in dialogues or different animations or sequences in story)-you would still be able to hire three othr companions if you play solo-difficult would be always same (set for 4 men group)
And it is clear you would need -1. some strong singleplayer on which you can based co-op support,2.count with two (or four) characters in story (but most of the time they would share almost that same story) and design
And quest reward should be same for all players
Pause option-both Dragons Age on consoles were realtime and do you noticed that people were complainig about that? Pause have both Baldur´s Gate (also in co-op), both Icewind Dale (again also in co-op), Neverwinter Nights or Lionheart.
Save system-autosave system+classic save anywhere

Modifié par BringSomeGoodCo-opRPGs, 23 juillet 2012 - 05:05 .


#82
hussey 92

hussey 92
  • Members
  • 592 messages
Why do people keep bringing up ME3? ME3 was a third person shooter. Just because multiplayer worked for it doesn't mean it will work for DA.

#83
EricHVela

EricHVela
  • Members
  • 3 980 messages
How would co-op Dragon Age work anyway and still be Dragon Age?

Dragon Age combat is at the player's pace.

Co-op would be at the game's pace unless you want each player to have the ability to pause the game, making it slower than any of the players would have it by themselves.

If there isn't a full party of players, who gets to control the bots?

It seems like more trouble than it's worth to make a single-player Dragon Age and a MP version at the same time because their styles simply don't match. One of them will override the other for the sake of combining gameplay resources.

Make a separate MP game with the Thedas setting instead of trying to make SP Dragon Age work with it. Origin can see to it that SP accomplishments appear in MP cosmetically (and possibly vice-versa for those that care to see their own MP accomplishments appear in SP). Even if someone cheats at SP to get the MP gimmicks, they still had to buy the $P in order to get them. They still get micro-transactions for the two, more for MP upgrade packs since the SP stuff doesn't affect the MP gameplay. It's also two games at full price.

EA wins if they keep them separate.

Modifié par ReggarBlane, 23 juillet 2012 - 06:16 .


#84
coldwetn0se

coldwetn0se
  • Members
  • 5 611 messages
Whether they combine DA3 SP with an additional MP or not, MP is something I have never played, and choose not to ever play (I am very slow in most games, prefer simply playing on my own or in co-play with my husband, and I have a less than ideal internet connection). I am just one person, but I doubt I am the only person who feels that way. Would I not buy DA3 because of MP? MP addition alone would not be a deal breaker. Just a poor game that I couldn't/wouldn't finish will stop me from buying the game (user reviews, demo play, even professional reviews will be paid attention to....that is one thing that has come about because of me3). I actually think @ReggarBlane has it right, though, it really depends on whether the money behind such franchises are willing to spend for the creation of two separate games. If they believe it viable (obviously), then that would surely be a good way to go.

#85
Xerxes52

Xerxes52
  • Members
  • 3 146 messages
Personally I am against MP in DA.

I would however, be more receptive if it supported full bot support so I could play it offline. ME3's multiplayer would have been much better if I could just drop in some customizable AI and play with them instead.

#86
garrusfan1

garrusfan1
  • Members
  • 8 047 messages
Uh how would they even do it in DA3. If you bring up me3 that was a third person shooter I doubt however they make the combat in DA3 it will be in multiplayer so don't worry

#87
BringSomeGoodCo-opRPGs

BringSomeGoodCo-opRPGs
  • Members
  • 78 messages
And now come to my mind one thing-if you have four different character as for every player that every player could have their part of some more or less different story. You know-four quite different storyline, in which some part you would be doing together (this would be obviously more time-like 50-70 hour of gameplay for example) and in some parts you would seperate your way (what about 2-5 hour gameplay)-mean your characters(just imagine situation when all four characters go trought some cave, but suddenly there was some fall of rocks (or some unstable ground),which seperate two character from other two character,so you would go slightly different way or some fight with boss, in which boss use power to send three players/characters into fade-and on different place(so your objective would be meet together and then get out the fade) ,meanwhile one player would fight with that boss in real world/or keep him busy (now I think of Origins). And you would play it just from different prespective which depend on which character you choose (so in example of boss when you fight with boss, there would be some invisible timer, after you advantge (if you would play solo that fight with boss,if you have character which have to fight with boss) or (every) other joined player(s) don´t get from fade(in co-op)-in case you would do fade part solo,then fight with boss would happen like background event and/or after you get out of fade, there would be some type of cutscene before you advantge, in case of full human party player fighting with boss have defend until all others three human players/characters get from fade) ,what would be great for replaybality and wider experience


Or another example-do you remember quest where you have find some ingredients for Duncan in first DA? Now you imagine there would again two group of two human player which should go to different location and bring not same quests items,but one group have bring one type of items and second some another (or you would go still together like one group of two  people (or just you and AI characters) if your character have it  writen in storyline)
Something like your family/race background which have been in Origins,but more extensive,tied to some four character for both singleplayer/co-op and related to whole of storyline for that character

And maybe what about some minigame when you are ahead of your partners in some area/level/progress in quest (you finish that quest while in not shared part of storyline)+possible to play all important cutscenes/animations with full  party of character(that which can be  played by human players) like cinematic  in  some ingame  player

-also for for every character (player) I can imagine some special quests or items, which would be granted special rewards for that player or some new information about his/her background (but that quest(s) would be possible to do in all group).

-and whole game should be possible to play in singleplayer as others would be AI control (and in my mind come two resolution-as is in LOTR-War in North where you all time travel with other companions/characters or system which will be used in Dead Space 3 or it is in Lionheart (or maybe combination of both?)-others characters will be present when player is joined-in both cases you would follow your own part of shared story with selected character, which I say would cross with three of other characters during game, but in some moment there would be slightly or completely different when you would play for another character

-still I think it will be good to be possible hire one (or more?) classic AI companion-which
For all others matters see my previous post about my ideas  about co-op

And I understand that would be great challenge, but it would profit more for singleplayer players-there would be practicaly only one co-op campaign (two or more characters singleplayer storylines melted together), but four more or less different singleplayer campaigns (and it would just depend on Bioware how much they are capable to difference it). And if is not one team enough, why don´t invite more?

Modifié par BringSomeGoodCo-opRPGs, 02 août 2012 - 01:37 .


#88
Sealy

Sealy
  • Members
  • 1 178 messages
I would play the crap out of Dragon age multiplayer. That would be awesome!

#89
Shadowvalker

Shadowvalker
  • Members
  • 203 messages
Well maybe Bioware invent the first supersonic underwater spaceplane? By all means they have a reputation to live up to......

But I would NOT buy any multiplayer games. I am only doing singleplayer games! That said, then I if they do a DA 3 with that option - PLEASE don't kill the story in the process...

And remember to list the game as a shoot em up and not a RPG.....!

#90
AbsoluteApril

AbsoluteApril
  • Members
  • 771 messages
I want to play epic single player RPGs please...

(I did try ME3 MP for achievements and to get the best ending, it was well done but I don't expect to play it very much if at all, I want story)

RPG co-op can be fun... and okay, I could see it work in the DA universe, but would PREFER to have amazing single player games. If they do bring coop/MP I hope it's going on adventures as a team through the story and not random 'fight this group/get to this objective' over and over.

sorry for the rambling train of thought comments, hope it made sense

#91
Cosmochyck

Cosmochyck
  • Members
  • 1 345 messages
Depends on what the muliplayer consists of - one thing I find lacking in ME3 MP is that it's only a team of 4 - I much prefer to be on a map with more than that - even 2 competing teams of 4. Much more interesting....
It might be cool if it's done properly and makes sense in the DA realm...

#92
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 963 messages
I know it's coming. Not much we can do about it, unfortunately. Consider it a comet that's rushing towards the Earth. Mass extinction imminent!

#93
Elazul2k

Elazul2k
  • Members
  • 72 messages
Bioware and EA please take note: I will NOT purchase DA3 if you add multiplayer or make another game like DA2. If this game is in any way shape or form looking like it is anything other than the sequel Dragon Age Origins deserves then you will not get a purchase. The only reason I even own Dragon Age 2 is because I purchased it in a digital pack from Amazon bundled with DA:O Ultimate for less than $10. If it wasn't for that I wouldn't even own that one. So if you want THIS sale you will take heed and focus on a SOLID SINGLE PLAYER experience with lots of rich lore and a great story. Dragon Age was made for single player. I don't want or need to play with other morons who will compromise this experience.

EDIT: Don't think I'm serious? Do you see Mass Effect 3 registered to my account? NOPE! I didn't buy that game either because you F***ed around!

Modifié par Elazul2k, 31 juillet 2012 - 08:27 .


#94
Shadowvalker

Shadowvalker
  • Members
  • 203 messages

Fiery Phoenix wrote...

I know it's coming. Not much we can do about it, unfortunately. Consider it a comet that's rushing towards the Earth. Mass extinction imminent!


Damn! Are you saying that us here in the realm of DA are going to be hit by Messy Effect too??? Damn - Damn - Damn!

#95
animefan

animefan
  • Members
  • 41 messages
While MP is not something I have ever enjoyed, I am not against it being included, provided they don't implement it the same way as ME3.

I don't want my story to suffer because I'm not a team player. I want to explore worlds at my own pace. This is not WoW. This is Dragon Age. It has thus far been SP, so MP should be optional, not compulsory.

#96
Chipaway111

Chipaway111
  • Members
  • 286 messages
I don't like people. I don't like dealing with them. I don't like talking to them, and I don't want to share my relaxation time with them.

Have multi-player if that is what is considered best by the DA team, but please don't go Mass Effects route and make it impact on my campaign. I didn't enjoy it, and my internet connection sucked.

#97
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 466 messages
I would love for Dragon Age 3 to be an MMO.

Failing that, it ought to be heavily focused on Multiplayer. Try and get the cinematic narrative working for several players at once.

#98
C9316

C9316
  • Members
  • 5 638 messages
I'm not buying DA3 if multiplayer is included. Go on, announce that it has multiplayer save me 60 bucks...

#99
ClaudeDidier

ClaudeDidier
  • Members
  • 18 messages

animefan wrote...
While MP is not something I have
ever enjoyed, I am not against it being included, provided they don't
implement it the same way as ME3.

I don't want my story to
suffer because I'm not a team player. I want to explore worlds at my own
pace. This is not WoW. This is Dragon Age. It has thus far been SP, so
MP should be optional, not compulsory.



*Sign*

Modifié par ClaudeDidier, 02 août 2012 - 04:19 .


#100
JasonPogo

JasonPogo
  • Members
  • 3 734 messages
I do not want multiplayer to be included in DA. And this is due to one main factor they will have to change the combat and get rid of the pause feature. You can't have more then one person pausing the game or battles would take forever. And if they have to retool the combat to work as a more action then strategy you know that is going to cary over to the SP. So After the f up that was DA2 just focus on makeing a good SP game and winning back the good graces of your DA fans plez....