OwaisofSpades wrote...
arcelonious wrote...
hussey 92 wrote...
But without the pause function there will be fewer spells and attacks to use.arcelonious wrote...
Elazul2k wrote...
Multiplayer will also kill off the pause function. They would need to redesign combat as a direct result. Probably making it more like an FPS game than an RPG game. Ugghhh makes me sick thinking about it.
Pause is only necessary in single-player because you're controlling an entire party/squad (since you have to manage the behavior and abilities for multiple characters). In multiplayer, you're likely only going to be controlling your character, so the game can be played without pause, as the other members of your party are other players.
Can you elaborate? In a typical MMORPG, a character can have numerous action bars filled with abilities to use, and yet there is no need to rely on a pause function. Again, the pause function is more important when controlling an entire party, as you'll often have to direct each character, not just in abilities, but in simple movement as well, something that isn't necessary when the other characters in your party are controlled by other people.
I think he's referring to us console players who only have a few hotkeys on our controllers to cast spells and talents. When I had DA:O on PC I was pausing much less often than when I had it for the 360 simply because I didn't have to pull up a talent menu every few seconds. While it might not be as important on the PC the pause function is really handy on consoles
Then I would recommend how they resolve it authors of console ARPG Sacred 2-on first it look quite difficult, but after you used it, you have almost 12 slot for spells/actions. And as I say-after you used it, you can very quickly switch between and in second cast spell you want/switch on weapons you want.





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