DAO novels and game: some inconsistencies?
#1
Posté 05 décembre 2009 - 12:08
Noticed a few things but the only one that comes to mind right now is Duncan's parents, in "The Calling" his father is Fereldan and I think his mother was Antivan, in the game it is completely different. I hope I can remember some other things, read a few books since and memory is vague.
Good job on the novels btw, found them very nicely written and far superior to your typical game franchise novels.
#2
Posté 05 décembre 2009 - 12:14
Don't have read "The Calling" yet, so can't verify your point.
#3
Posté 05 décembre 2009 - 12:19
#4
Posté 05 décembre 2009 - 12:21
#5
Posté 05 décembre 2009 - 12:36
The Capital Gaultier wrote...
I think most things that are different in the PC game that people have mentioned are done out of convenience rather than unintentionally. For example, the "issue" with darkspawn blood. It is a poor choice in some situations to me, but understandable.
Oh I perfectly understand that the sickness had to go for game design reasons, else all your non- Warden party members would start turning into zombies by the time you have completed half of the game. I was just wondering about oddities that have no bearing either way. It really doesn't matter for the game if Duncan is Fereldan, Antivian, or Marsian, so if the same guy designed both stories, why would that vary?
#6
Posté 05 décembre 2009 - 10:21
#7
Posté 05 décembre 2009 - 10:25
#8
Posté 05 décembre 2009 - 10:28
#9
Posté 05 décembre 2009 - 10:42
Saw the Duncan discrepancy, did you? Not all the writers work on the same things, and there's a lot of text to go through -- we're not going to remember it all, or be aware of what someone else may have wrote. In this case, even though I looked I didn't realize there was something written that mentioned Duncan's parentage (in this case it was a piece of marketing that was done for the old website). Definitely my bad on that one.snow0815 wrote...
Considering that David Gaider wrote both novels and is lead writer of the game, how come there are some odd inconsistencies between the 2 novels and the game?
Noticed a few things but the only one that comes to mind right now is Duncan's parents, in "The Calling" his father is Fereldan and I think his mother was Antivan, in the game it is completely different. I hope I can remember some other things, read a few books since and memory is vague.
Sometimes things have changed, but over the six years of changes you'll get some legacy info that slips in even though it is no longer correct. And then there are things in the codex which are deliberately not true -- the majority of the lore- and character-related info is relayed as opinions and/or info relayed from the character's point of view.
Glad you liked them.Good job on the novels btw, found them very nicely written and far superior to your typical game franchise novels.
#10
Posté 05 décembre 2009 - 11:01
#11
Posté 05 décembre 2009 - 11:06
#12
Posté 05 décembre 2009 - 11:07
#13
Posté 05 décembre 2009 - 11:07
Also some of it is, as mentioned, due to the game format and some things being impractical. Overall I think bioware did a pretty good job with what they had and I'm sure it'll just improve from here.
Oh yes, and read the novels. I just got The Stolen Throne yesterday, after being lost in the postal system somewhere for like 3 weeks :\\ I read The Calling first but it's probably smarter to read TST first.
#14
Posté 05 décembre 2009 - 11:08
#15
Posté 05 décembre 2009 - 11:12
BelgarathMTH wrote...
There's already a novelization of DAO? Who wrote it and where can I get it?
It's not a novelization of the events in Origins. There are two books, both prequels. The Stolen Throne and The Calling are the titles, both by David Gaider, and you can get 'em most anywhere. I had a ton of trouble finding TST in the brick and mortar stores so I ordered it on amazon though.
#16
Posté 05 décembre 2009 - 11:13
#17
Posté 05 décembre 2009 - 11:18
BelgarathMTH wrote...
There's already a novelization of DAO? Who wrote it and where can I get it?
The lead writer for the game, David Gaider, wrote both of the novels that have come out . I believe you can get them on Amazon.
Considering the huge setting, I was actually pleasantly surprised that there weren't more inconsistencies in the lore.
And while we're on the subject, are there any plans to release more novels or are you too busy writing DA 2's story, David?
#18
Posté 05 décembre 2009 - 11:21
Whenever I start seeing major changes from books to game, or even early game to late game/expansion, or inconsistencies I then stop caring for the lore all together. I'll skip past every piece of dialog and won't read anything in my codex ever again, why should I? You can't even stick to whats already been established, you wanna change it cause you think it'd be neater? (ala new star trek movie, don't get me started on that abomination)
#19
Posté 05 décembre 2009 - 11:22
snow0815 wrote...
Good job on the novels btw, found them very nicely written and far superior to your typical game franchise novels.
I agree, 100% .I finished "The Stolen Throne", which I really enjoyed, and am now reading "The Calling". I don't read much fantasy much these days...haven't really since the late 80's, early 90's. I've become more of a history buff. But I was so caught up in the game, that I decided to go buy the books just to get a little bit more. I was very suprised with how much I have enjoyed them. The writing is VERY good, and the plots were not at all what I expected. Not only are they good for a franchise novel (though I must admit I haven't read many), they're just good, period, and have sparked my interest in starting to read more in the genre, though I admit I have no idea where to start these days.
I look forward to more books by Mr. Gaider, both in and out of this "universe".
Modifié par DJoker35, 05 décembre 2009 - 11:24 .
#20
Posté 05 décembre 2009 - 11:28
Infiniteone2 wrote...
Mistakes in lore lead people to start thinking "LOLlore" its definitely not something you should be taking lightly and saying something like "My bad" too, you should be trying to hotfix-patch it asap and not stop jumping down people's throats until is done and fixed. As far as I'm concerned if you make one little mistake as a writer, especially having to do with a major character then you have failed utterly, that was your only job, your only one job, and you failed it. Its your job to go over 50,000 lines of text, I don't care if you got to chug coffee and only get 3 hours of sleep a day, get it right, ITS YOUR ONLY ONE MAJOR CONCERN and you are going to fail it? Pathetic. I'd be firing writers left and right until I got a handful of people that actually pay attention to details and aren't lazy and will put in the time to make sure its consistent and right.
Whenever I start seeing major changes from books to game, or even early game to late game/expansion, or inconsistencies I then stop caring for the lore all together. I'll skip past every piece of dialog and won't read anything in my codex ever again, why should I? You can't even stick to whats already been established, you wanna change it cause you think it'd be neater? (ala new star trek movie, don't get me started on that abomination)
LOL. I take it you've never been a writer or worked on something big and collaborative (like a game) before. You obviously have no idea what really goes into it.
#21
Posté 05 décembre 2009 - 11:31
Infiniteone2 wrote...
Mistakes in lore lead people to start thinking "LOLlore" its definitely not something you should be taking lightly and saying something like "My bad" too, you should be trying to hotfix-patch it asap and not stop jumping down people's throats until is done and fixed. As far as I'm concerned if you make one little mistake as a writer, especially having to do with a major character then you have failed utterly, that was your only job, your only one job, and you failed it. Its your job to go over 50,000 lines of text, I don't care if you got to chug coffee and only get 3 hours of sleep a day, get it right, ITS YOUR ONLY ONE MAJOR CONCERN and you are going to fail it? Pathetic. I'd be firing writers left and right until I got a handful of people that actually pay attention to details and aren't lazy and will put in the time to make sure its consistent and right.
Whenever I start seeing major changes from books to game, or even early game to late game/expansion, or inconsistencies I then stop caring for the lore all together. I'll skip past every piece of dialog and won't read anything in my codex ever again, why should I? You can't even stick to whats already been established, you wanna change it cause you think it'd be neater? (ala new star trek movie, don't get me started on that abomination)
I'll be looking forward to your first game with with multiple charcters, origins, coversations, codexes, etc, and 2 full prequel novels. I can't wait to see how perfect they will be.
#22
Posté 05 décembre 2009 - 11:35
Xaila wrote...
Infiniteone2 wrote...
Mistakes in lore lead people to start thinking "LOLlore" its definitely not something you should be taking lightly and saying something like "My bad" too, you should be trying to hotfix-patch it asap and not stop jumping down people's throats until is done and fixed. As far as I'm concerned if you make one little mistake as a writer, especially having to do with a major character then you have failed utterly, that was your only job, your only one job, and you failed it. Its your job to go over 50,000 lines of text, I don't care if you got to chug coffee and only get 3 hours of sleep a day, get it right, ITS YOUR ONLY ONE MAJOR CONCERN and you are going to fail it? Pathetic. I'd be firing writers left and right until I got a handful of people that actually pay attention to details and aren't lazy and will put in the time to make sure its consistent and right.
Whenever I start seeing major changes from books to game, or even early game to late game/expansion, or inconsistencies I then stop caring for the lore all together. I'll skip past every piece of dialog and won't read anything in my codex ever again, why should I? You can't even stick to whats already been established, you wanna change it cause you think it'd be neater? (ala new star trek movie, don't get me started on that abomination)
LOL. I take it you've never been a writer or worked on something big and collaborative (like a game) before. You obviously have no idea what really goes into it.
LOL but I have played games/watched shows/read series of books that go on for years that are rich with different characters, races, places, event that actually stay consistent and dont make mistakes.
Modifié par Infiniteone2, 05 décembre 2009 - 11:38 .
#23
Posté 05 décembre 2009 - 11:38
#24
Posté 05 décembre 2009 - 11:57
DJoker35 wrote...
Just amazingly rude.
Maybe if I was sitting in my college level creative writing class 8 years ago saying this. But when your work is going out to possibly millions, you are getting paid, and showing off what you are all about and your work is about, and the first impression is always the most important one, nope, not rude.
Guess it just shows that the video game industry still can't land writers that actually care about their work. Maybe in a couple years when some stigmas are hopefully gone.../hope.
Modifié par Infiniteone2, 05 décembre 2009 - 11:59 .
#25
Posté 06 décembre 2009 - 12:14
Infiniteone2 wrote...
Xaila wrote...
Infiniteone2 wrote...
Mistakes in lore lead people to start thinking "LOLlore" its definitely not something you should be taking lightly and saying something like "My bad" too, you should be trying to hotfix-patch it asap and not stop jumping down people's throats until is done and fixed. As far as I'm concerned if you make one little mistake as a writer, especially having to do with a major character then you have failed utterly, that was your only job, your only one job, and you failed it. Its your job to go over 50,000 lines of text, I don't care if you got to chug coffee and only get 3 hours of sleep a day, get it right, ITS YOUR ONLY ONE MAJOR CONCERN and you are going to fail it? Pathetic. I'd be firing writers left and right until I got a handful of people that actually pay attention to details and aren't lazy and will put in the time to make sure its consistent and right.
Whenever I start seeing major changes from books to game, or even early game to late game/expansion, or inconsistencies I then stop caring for the lore all together. I'll skip past every piece of dialog and won't read anything in my codex ever again, why should I? You can't even stick to whats already been established, you wanna change it cause you think it'd be neater? (ala new star trek movie, don't get me started on that abomination)
LOL. I take it you've never been a writer or worked on something big and collaborative (like a game) before. You obviously have no idea what really goes into it.
LOL but I have played games/watched shows/read series of books that go on for years that are rich with different characters, races, places, event that actually stay consistent and dont make mistakes.
Name one? Everything I can think of has had its share of issues to sort out. With varying degrees of success at making everything copacetic.





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