Wild Maiden wrote...
Kaosgirl wrote...
Patching a reference to Duncan's ancestry seems like a *lot* of work for a trivial problem.
How is it a lot of work?
It involves:
-tracking down the section of the source code where the error exists and altering it (ease varies on how well the source code was documented)
- recompiling the code (oh boy, fun.)
- testing to make sure the correction was done right & didn't screw something else up (not always as easy as it seems)
- implementing a patch code to update installed copies of the game, which is (afaik) the real tricky part. And the part where you could most easily break the installed copy, so this has to be tested as well.
EDIT: Forgot about getting voice-actors to redo lines if the information was presented via conversation rather than codex entry.
Wild Maiden wrote...
I mean seriously... Personally I agree with you that's a trivial problem, but many people don't, and trivial or not it's still a problem...
"Many people" - where? I see a couple of people complaining in an environment known for selection-bias towards nitpickers (who, by definition, don't distinguish between the trivial and non-trivial.) That doesn't say much.
And all of this might be handled in a far simpler way: write it off as "the character mis-spoke." Problematic if overdone (unless the character has a pre-existing tendency towards getting details wrong), but for trivial and isolated issues it works.
I haven't hit the point in-game where it comes up yet (yes, I'm plodding slowly here), so I don't know if that's viable.
Modifié par Kaosgirl, 06 décembre 2009 - 09:15 .