I hear you, if some of these games are successful, it might help convince larger publishers to change their business model.pomrink wrote...
I just did 15 dollar kickstarts for wasteland and shadowrun. I LOVE NO DRM IN MY GAMES!
Hold the line for developer accountability and support fan funded games!
#26
Posté 10 avril 2012 - 07:13
#27
Posté 10 avril 2012 - 07:14
Just added banner saga!
I really hope crowdfunding will flourish.
#28
Posté 10 avril 2012 - 07:15
Wasteland. .. the original of Fallout. Sounds like fun.
A tactical RPG... might be cool too.
#29
Posté 10 avril 2012 - 07:17
#30
Posté 10 avril 2012 - 07:29
#31
Posté 10 avril 2012 - 07:31
Yeah, it turns out that a lot of developers have gotten fed up with publishers telling them "go make a shooter". Coming straight to the fans was the only option they had left.Ravensword wrote...
This is a good opportunity for indie companies to flourish and really make some innovative games.
#32
Posté 10 avril 2012 - 07:36
#33
Posté 10 avril 2012 - 10:16
#34
Posté 11 avril 2012 - 12:15
They'll probably never be able to fund AAA budget titles, but hopefully they will at least do well enough that more mainstream companies can learn from them.pomrink wrote...
You know, these types of kickstarter projects are really hopeful for the future of RPG's. I hope people make more of these.
#35
Posté 11 avril 2012 - 03:41
Look at some of the oldest games that still put out games today. Final Fantasy still puts out quality games year after year. Are their games AAA? No but they never once try to do more than they say they will. In fact it's why it's one of the longest running franchises in video game history next to the Dragon Quest series and the Persona series. These games have established themselves by doing what is right, telling the story, not caring about trying to get in the casual gamer or the shooter crowd. In fact they only care about the core audience and if they get new people to buy their games then that's a bonus for them.
This is why ME3 and ME2 and DA2 failed. They tried to go after gamers who don't care about their games. They alienated many of their core fans to do this. Instead of sticking to those whom supported them throughout all these years, they have decided that we the core supporters no longer matter.
This is why AAA games are no longer really that good. Look at a AAA movie, the ones that are considered block busters. They never live up to the hype. There is some new movie coming called Lockdown I believe, it's being hyped but when I look at it all I see is lots of explosions, lots of fighting and little to no plot. In fact it's supposed to be a AAA title but it doesn't even appeal to me.
This is an example of what is wrong with the industry and with movies. Going for the AAA rating instead of making a quality title be it a movie, a video game, or whatever. If you make a quality product the rating will come. Trying to get that AAA rating instead of making a quality product and you are going to fail every time.
#36
Posté 11 avril 2012 - 04:05
Wait, exactly how did ME2 fail?Heather Cline wrote...
You don't need these AAA budget titles to make a good game. Everyone thinks that AAA titles are always the best, ME3 proved them wrong. ME2 proved them wrong. DA2 also did the same thing. See the trend?
Look at some of the oldest games that still put out games today. Final Fantasy still puts out quality games year after year. Are their games AAA? No but they never once try to do more than they say they will. In fact it's why it's one of the longest running franchises in video game history next to the Dragon Quest series and the Persona series. These games have established themselves by doing what is right, telling the story, not caring about trying to get in the casual gamer or the shooter crowd. In fact they only care about the core audience and if they get new people to buy their games then that's a bonus for them.
This is why ME3 and ME2 and DA2 failed. They tried to go after gamers who don't care about their games. They alienated many of their core fans to do this. Instead of sticking to those whom supported them throughout all these years, they have decided that we the core supporters no longer matter.
This is why AAA games are no longer really that good. Look at a AAA movie, the ones that are considered block busters. They never live up to the hype. There is some new movie coming called Lockdown I believe, it's being hyped but when I look at it all I see is lots of explosions, lots of fighting and little to no plot. In fact it's supposed to be a AAA title but it doesn't even appeal to me.
This is an example of what is wrong with the industry and with movies. Going for the AAA rating instead of making a quality title be it a movie, a video game, or whatever. If you make a quality product the rating will come. Trying to get that AAA rating instead of making a quality product and you are going to fail every time.





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