Interviewer: What was up with the Rachni story? Why did we get railroded?
Patrick Weekes: Welcome to game development. In some games (Alpha Protocol) they make a bold choice where some decisions can knock entire missions out of the story. At BioWare, we never want people to be locked out of content due to a decision several games ago. We just didn't have the resources to do an alternate for the Rachni mission, so we decided that the Rachni mission could occur whether or not players saved the Queen.
Source. NOTE: NOT a direct quote, nor an official statement.
This was what interested me the most in the 'interview' a fan had with Patrick Weekes during Pax East. As stated above, Weekes says that BW doesn't want to restrict players -- in this case, a certain mission -- no matter what choice you made in the previous instalment(s). It should be noted however, that Weekes also states that they didn't have the "resources to do an alternate for the Rachni mission", but either way, it still shows the construction on how BW views choices and consequences in their games, and ultimately on how they interpret them, if you take Weekes statement for granted.
But whether that statement is true or not, I ask simply, do you favour these kinds of occurrences? E.g. Should X missions be restricted if option Y was not chosen during Z event(s)? Or is it better that players shouldn't be restricted, from a personal / social point of view?
Modifié par Chewin3, 10 avril 2012 - 06:24 .





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