BioWare's Gaming Development - Choices and Consequences [ME3 and beyond]
#51
Posté 11 avril 2012 - 06:07
But for the most part I guess I never imagined most of the choices in ME even 3 would be anymore than a few changes in dialogue and a scene here and there.
I mean even as far back as 1 the choices had little if any immediate impact, in 2 there was a bit more with squadmates able to die and thus in 3 you would miss out on good interaction, but yes for plot needed stuff they could be replaced, But there IS a difference between Wrex and Wreav and Wiks and Mordin and Tali and Xaro'den.
Completely different characters while the end result is the same they have different personalities.
Sure its cosmetic, but then most choices in games are. As for HR... i never noticed a HUGE difference in the way the game plays out depending on my choices... I mean at best I go about a mission in a different way but the overall plot and dialogue for the most part stays the same from what i've noticed.
Granted I didnt play the game NEAR as much as I have ME2 or even ME1 and 3 for that matter.
#52
Posté 11 avril 2012 - 06:47
Cainne Chapel wrote...
While its minor... you CAN still miss out on content/interaction due to past choices.
Sure it may only be a character here or there, or this bit of dialogue or the ending of a mission. But its still altered content because of past choices.
While you can never TRULY cripple yourself ina s ense, you can still get undesired outcomes.
Of course it changes somehow, but comparing with BW games then and now, the decisions made and its consequences were vastly greater than now. That was the point I was trying to make.
#53
Posté 11 avril 2012 - 07:26
Cainne Chapel wrote...
True I will agree to that.
But for the most part I guess I never imagined most of the choices in ME even 3 would be anymore than a few changes in dialogue and a scene here and there.
I mean even as far back as 1 the choices had little if any immediate impact, in 2 there was a bit more with squadmates able to die and thus in 3 you would miss out on good interaction, but yes for plot needed stuff they could be replaced, But there IS a difference between Wrex and Wreav and Wiks and Mordin and Tali and Xaro'den.
Completely different characters while the end result is the same they have different personalities.
Sure its cosmetic, but then most choices in games are. As for HR... i never noticed a HUGE difference in the way the game plays out depending on my choices... I mean at best I go about a mission in a different way but the overall plot and dialogue for the most part stays the same from what i've noticed.
Granted I didnt play the game NEAR as much as I have ME2 or even ME1 and 3 for that matter.
No doubt character who lived or died did have differences, but it doesn't change the fact that even if Mordin is dead, the cure can still just as easily be cured, have Eve live, and you can still get peace with Geth and Quarian if Tali or Legion is dead.
#54
Posté 11 avril 2012 - 09:00
and Fenris, I get what you're saying, but i still dont recall a WHOLE lot of BW games where you miss out on a lot of MAJOR content because of achoice one or two games back.
now could ME3 itself had more major choices that change mission selection? Sure that'd be nice. But i also think its a bit silly for them to slap you and make you miss something major because of a choice you made 2 games ago
#55
Posté 12 avril 2012 - 10:47
Cainne Chapel wrote...
and Fenris, I get what you're saying, but i still dont recall a WHOLE lot of BW games where you miss out on a lot of MAJOR content because of achoice one or two games back.
now could ME3 itself had more major choices that change mission selection? Sure that'd be nice. But i also think its a bit silly for them to slap you and make you miss something major because of a choice you made 2 games ago
True enough, but missing one mission made 2 games ago doesn't sound that bad, especially since the Rachni mission is more of a side quest rather than a main one.
I can see why BW would do this if it was about many missions, but missing one mission wouldn't be that bad, in my honest opinion.
#56
Posté 12 avril 2012 - 12:39
Cainne Chapel wrote...
that is true Hawke but its MUCH harder to do.
If I'm not missing your point, I don't really think it is that hard. Simply restricting or having a different outcome isn't that hard to make.
#57
Posté 12 avril 2012 - 12:45
#58
Posté 12 avril 2012 - 12:46
That is one of ME main thing as well, choices are supposed to have consequences and change the storyline, the fact that that was not done in ME 3 is just laziness on the creators side.Hawke_12 wrote...
Cainne Chapel wrote...
that is true Hawke but its MUCH harder to do.
If I'm not missing your point, I don't really think it is that hard. Simply restricting or having a different outcome isn't that hard to make.
#59
Posté 12 avril 2012 - 12:56
mmm buddah23 wrote...
That is one of ME main thing as well, choices are supposed to have consequences and change the storyline, the fact that that was not done in ME 3 is just laziness on the creators side.Hawke_12 wrote...
Cainne Chapel wrote...
that is true Hawke but its MUCH harder to do.
If I'm not missing your point, I don't really think it is that hard. Simply restricting or having a different outcome isn't that hard to make.
Well some choices did have an impact, but really, quite a few were made into simple War Assets. Yeah, I'm lookin at you, Collector Base.
#60
Posté 12 avril 2012 - 08:26
mmm buddah23 wrote...
That is one of ME main thing as well, choices are supposed to have consequences and change the storyline, the fact that that was not done in ME 3 is just laziness on the creators side.Hawke_12 wrote...
Cainne Chapel wrote...
that is true Hawke but its MUCH harder to do.
If I'm not missing your point, I don't really think it is that hard. Simply restricting or having a different outcome isn't that hard to make.
Sorry, but that is a false statement. They did have an impact, not just in the way you thought it would be. Sure, they don't impact the whole game, but they still do in one way or another.





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