Geth's hunter mode is killing my eyes.
#51
Posté 10 avril 2012 - 09:58
#52
Posté 10 avril 2012 - 10:00
#53
Posté 10 avril 2012 - 10:20
But when it's dark in my room that might change :/
#54
Posté 10 avril 2012 - 10:26
I already get headaches from games. Don't need to speed it up.
#55
Posté 10 avril 2012 - 10:29
#56
Posté 10 avril 2012 - 10:29
#57
Posté 10 avril 2012 - 10:33
#58
Posté 10 avril 2012 - 10:43
I don't remember seeing a "double-vision" on my screen like what was posted...I think the best thing to do is lower the opacity of these geometric shapes.
#59
Posté 10 avril 2012 - 10:46
Also another thing that may help is to use zoom....ALOT.....for example i use the geth assault rifle with dmg and scope, since i use my geth engineer build with the weapon dmg build. With this i scope a lot so you do not see those pretty sparklies around your screen. Also if your looking for objectives take note that the nice sparklies are somewhat pinkish purplish redish so for the obj just look for something blue.
#60
Posté 10 avril 2012 - 10:50
ian1666 wrote...
I dont have a problem with the hunter mode......in fact i kinda like it cause it gets rid of the clutter of everything else that i dont care to see cause it kinda makes me focus more easier. IMO anyone crying about the hunter mode should try playing with it more often b4 cryign about it to see if they get used to it.
How about we trade eyes instead? then i wont get aches and pains from playing a game i enjoy, while you can suffer from having **** eye sight and cry instead while i tell you to deal with it.
Or even better, realise that not everyone is affected by the same things in the same way. /mandatory-nerd-rage
Though more to the point, if peoples eyes are hurting after just 1-2 games while playing with a filter on then surely having an optional-option to disable such effects would be a good thing?
Modifié par D-zid-816, 10 avril 2012 - 10:52 .
#61
Posté 10 avril 2012 - 10:50
Trae ThaThruth wrote...
I don't have a problem with the mode I keep it on at all times
Same here. No problems at all and I keep it on throughout the match.
#62
Posté 10 avril 2012 - 10:52
D-zid-816 wrote...
How about we trade eyes instead? then i wont get aches and pains from playing a game i enjoy, while you can suffer from having **** eye sight and cry instead while i tell you to deal with it.
Or even better, realise that not everyone is affected by the same things in the same way.
Though more to the point, if peoples eyes are hurting after just 1-2 games while playing with a filter on then surely having an optional-option to disable such effects would be a good thing?
Like i said try scoping more often might be easier on the eyes....
#63
Posté 10 avril 2012 - 10:57
#64
Posté 10 avril 2012 - 10:57
ian1666 wrote...
Like i said try scoping more often might be easier on the eyes....
Yeah zooming with a scope does help a lot true be told, good call. Though not so much when using weapons that don't have scopes, such as shotguns xD
#65
Posté 10 avril 2012 - 10:58
#66
Posté 10 avril 2012 - 10:59
#67
Posté 10 avril 2012 - 11:04
D-zid-816 wrote...
Yeah zooming with a scope does help a lot true be told, good call. Though not so much when using weapons that don't have scopes, such as shotguns xD
One way to help it with that shotgun problem my build is a 6/6/0/6/6
Turret is built up for pure shield regen
Hunter Mode acc/ RoF/ DMG
Networked AI built for pure wpn dmg(especially since it ups the dmg on geth wpns)
Advanced Hardware built for shield so i dont die in 1 second
with my geth assault i have dmg/scope
geth shotgun dmg/penetration
basically i use the assault almost 24/7 (scoping so that the hunter mode for those that it does bother wont hurt the eyes) leaving that the only time i need the shotgun is for when im fighting the epic monsters and those are pretty ez to leave ur eyes okay cause the geth shotgun is kinda an auto aim if the mosnters are far enough away.
anyways that is my 2 cents on how to help people, that go the dmg build, to keep their eyes okay on the hunter mode. Plus this build also literally destroys even against reapers
#68
Posté 10 avril 2012 - 11:12
#69
Posté 10 avril 2012 - 11:15
thats solved by taking it off and then back on though...
#70
Posté 10 avril 2012 - 11:18
#71
Posté 10 avril 2012 - 11:20
#72
Posté 10 avril 2012 - 11:45
is a simple 'visual effects' on off button difficult to create? or to add to the game?
#73
Posté 10 avril 2012 - 11:46
#74
Posté 10 avril 2012 - 11:59
#75
Posté 11 avril 2012 - 12:16





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