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Mass Relays not been destroyed? Tweet from Executive Producer MIke Gamble


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#226
devSin

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FS3D wrote...

That's why, as far as I'm concerned, Emily Wong isn't dead... Just missing from the game.

In the extended cut, Emily Wong better be giving the victory report on Earth (except if it got vaporized).

Anyway, this message says to me that the ending isn't representative of anything. They just threw together some common imagery, and it relays even less information than people have so far been attributing to it.

What a piece of work. An ending that's substantively even less of an ending than it feels like (and it doesn't feel like an ending at all).

#227
SamFlagg

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Tyrzun wrote...

Star Child clearly states that they WILL be destroyed.  NOT disabled.



Maybe we're all lucky and he lied, or is retconned into lying.

If clarification and closure include a little retcon here and there on the side, I'm willing to drink to that.

#228
darkshadow136

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Michael Gamble probably used the disabled term, to clarify that their destruction was not the same type as in the Arrival DLC. Them falling apart in a controlled explosion would disable them without wiping out the whole Galaxy. Of course let's hope this is shown in more clarification in the extended cut VS us having to grasp at straws to theorize.

#229
Darth_Trethon

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Kanon777 wrote...

Oh sweet Jehova, were gonna have to deal with indoc theorist until summer arent we. Just give up already, IDT is not real.


Fat chance.....you'll just have to accept that the IT is not going anywhere until BioWare directly and clearly addresses it....so far they have been very careful not to touch it and comments like this over twitter that directly contradict the game only serve to reinforce the possibility that they either intended it all along or are adopting it as a way to set the endings right. The ammout of evidence is just too much and the polls so far indicated that there are far more IT supporters than non-supporters.

#230
MegaSovereign

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While the mass relays are gone, Mr. Weekes from Bioware did clarify that FTL travel is still possible and thanks to the fact that they can't rely on the Mass Relays, they will improve that technology over time.

Fat chance.....you'll just have to accept that the IT is not going
anywhere until BioWare directly and clearly addresses it....so far they
have been very careful not to touch it and comments like this over
twitter that directly contradict the game only serve to reinforce the
possibility that they either intended it all along or are adopting it as
a way to set the endings right. The ammout of evidence is just too much
and the polls so far indicated that there are far more IT supporters
than non-supporters.


They only did that because they didn't want to ****** off even more fans. A lot of the few people that liked the current endings thought that Shepard was indoctrinated.

All that "evidence" is trivial at best. It's also highely unlikely EA/Bioware would actually release a game without an ending.

Modifié par MegaSovereign, 10 avril 2012 - 11:48 .


#231
Guest_Opsrbest_*

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MissNet wrote...

Actually, you clearly can see in the Destroy ending mass relay blows up.I don't see the same in control.
Just watch. Time right on explosion.
Control "Explosion"
Destroy Explosion
So.. does this mean control is "good" option?
Sh*t, this is even worse. (for me at least). 
:crying:

See.... you can't do that.:mellow:

You can't at any point in time point out that there are actual differences you have to notice when you watch the endings. :mellow:

#232
Yalision

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No, they don't explode into bits like they do in green or red when you pick control. They are damaged, yes. Destroyed? They're about as destroyed as the Citadel in blue.

#233
GreenDragon37

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Then what the **** did I just see when I picked the damn red ending? :huh:

#234
Guest_Opsrbest_*

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darkshadow136 wrote...

Michael Gamble probably used the disabled term, to clarify that their destruction was not the same type as in the Arrival DLC. Them falling apart in a controlled explosion would disable them without wiping out the whole Galaxy. Of course let's hope this is shown in more clarification in the extended cut VS us having to grasp at straws to theorize.

I think it has more to do with the fact that you don't see them blow up like you do in destory and synthesis.

Maybe, probably, more then unlikely. ...... ... but possibly.

#235
pikey1969

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Opsrbest wrote...

MissNet wrote...

Actually, you clearly can see in the Destroy ending mass relay blows up.I don't see the same in control.
Just watch. Time right on explosion.
Control "Explosion"
Destroy Explosion
So.. does this mean control is "good" option?
Sh*t, this is even worse. (for me at least). 
:crying:

See.... you can't do that.:mellow:

You can't at any point in time point out that there are actual differences you have to notice when you watch the endings. :mellow:


I can. I could.

Control option being 'good' is terrible. The very idea/solution is deeply flawed and unreliable.

#236
The Angry One

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GreenDragon37 wrote...

Then what the **** did I just see when I picked the damn red ending? :huh:



Image IPB

#237
Alamar2078

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If you could kill characters in twitter then you can change plot elements / retcon cut scenes / etc :)

#238
Kanon777

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The Angry One wrote...

Kanon777 wrote...

The Angry One wrote...

Kanon777 wrote...

No, the fact tht they have reason to make a slightly diferent scene is enough evidence that its there is an important thing going on. Weekes/Walters said they wanted people to compare the endings and notice the subtle diferences to have a better understanding of what they mean.

Plenty of people here understood their meaning, not just me. And many of those are on your side when it comes to liking/disliking the end.


Understanding the meaning and pointing out that it was sloppily done are not mutually exclusive.
I get what they were trying to do. I am saying, they failed at it. It looks stupid. The relay is shattered in all 3 ending variations, they were just lazy and omitted the explosion.


Well, get ready for the retcon "clarification" dlc then, im sure they will make that scene more obvious than before...


At this point it seems you aren't even aware of who you're criticising.
BioWare are the ones insisting on calling it clarification, not us.

Also, the point is not obviousness. It's quality. They used the same scene that was intended to show a relay's total destruction, cut it in half and called it a seperate ending.


I as slightly making making fun of them and telling you to stop being so cranky/negative

#239
Guest_Opsrbest_*

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pikey1969 wrote...

Opsrbest wrote...

MissNet wrote...

Actually, you clearly can see in the Destroy ending mass relay blows up.I don't see the same in control.
Just watch. Time right on explosion.
Control "Explosion"
Destroy Explosion
So.. does this mean control is "good" option?
Sh*t, this is even worse. (for me at least). 
:crying:

See.... you can't do that.:mellow:

You can't at any point in time point out that there are actual differences you have to notice when you watch the endings. :mellow:


I can. I could.

Control option being 'good' is terrible. The very idea/solution is deeply flawed and unreliable.

No. It is not allowed. :mellow:

Except bashing the ending that is allowed. And prefered. :sick:

#240
ZombieChad

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They are disabled, permanently. Blowing apart will do that ;)

#241
GreenDragon37

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Talogrungi wrote...

I very much dislike this whole twitter thing; characters being "killed off" on twitter, plot points being partially explained/clarified on twitter, confused and vague "teasings" on twitter.

Seriously; this type of crap should be IN THE GAME .. I half expect this summer DLC to consist of just a browser window to twitter opening post-credits.


Exactly! Not everyone has ****ing Twitter, BioWare! Explain this **** in-game!

#242
Guest_Opsrbest_*

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Kanon777 wrote...

The Angry One wrote...

Kanon777 wrote...

The Angry One wrote...

Kanon777 wrote...

No, the fact tht they have reason to make a slightly diferent scene is enough evidence that its there is an important thing going on. Weekes/Walters said they wanted people to compare the endings and notice the subtle diferences to have a better understanding of what they mean.

Plenty of people here understood their meaning, not just me. And many of those are on your side when it comes to liking/disliking the end.


Understanding the meaning and pointing out that it was sloppily done are not mutually exclusive.
I get what they were trying to do. I am saying, they failed at it. It looks stupid. The relay is shattered in all 3 ending variations, they were just lazy and omitted the explosion.


Well, get ready for the retcon "clarification" dlc then, im sure they will make that scene more obvious than before...


At this point it seems you aren't even aware of who you're criticising.
BioWare are the ones insisting on calling it clarification, not us.

Also, the point is not obviousness. It's quality. They used the same scene that was intended to show a relay's total destruction, cut it in half and called it a seperate ending.


I as slightly making fun of them and telling you to stop being so cranky/negative

Why you gotta be like that.:? Can't you just let people have their over simplification DLC so they can be happy? <_<

Modifié par Opsrbest, 10 avril 2012 - 11:56 .


#243
Necroscope

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I can't recall one statement from Gamble that wouldn't be a lie... Or true, technicaly...

So I wouldn't pay attention to what he says.

#244
The Night Mammoth

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Opsrbest wrote...
Why you gotta be like that.:? Can't you just let people have their over simplification DLC so they can be happy? <_<


Making things coherent and have sense is 'over simplification' now?

Some people never cease to amaze me.

Modifié par The Night Mammoth, 11 avril 2012 - 12:12 .


#245
GreenDragon37

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The Angry One wrote...

GreenDragon37 wrote...

Then what the **** did I just see when I picked the damn red ending? :huh:



Image IPB


Ok, that was great, lol! :lol:

#246
FellishBeast

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RETCON IS OKAY. WE WANT THAT IF IT'S NOT INDOC. K? GOSH. STOP QQING.

#247
ArenCordial

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They will be retconing a ton I'm sure (namily because everything in the end was beyond dumb), then say 'this was our vision all along.'

A couple slides and cutscenes to keep costs down of course.

#248
DarthSyphilis59

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Welsh Inferno wrote...

That's crap. We see them shatter completely just like the other endings..

Already retconning stuff eh BW?


It's obvious that they don't shatter! The blue tint of the explosion gives it away! <_<

#249
LMShepard

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Speculation like this is not good...no matter what Bioware says. Why can't I get a normal, well-written and executed ending like a lot of other games? Why is it that things are explained and presented so poorly that fans have to sit around and guess at the pertinent details? Why is an extended cut even necessary if it should have been done right the first time?

Bioware...you screwed up. No good video game/movie/book needs this level of discussion, explanation and clarity.

I should be on my 3rd playthrough but instead...I can't bear it to go through it again because you f&#ked up the ending...and the trilogy for me. There goes hundreds of hours and hundreds of dollars spent because you couldn't be bothered to get 10 minutes of script and gameplay right the first time around.

#250
Athlonis1

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LMShepard wrote...

Speculation like this is not good...no matter what Bioware says. Why can't I get a normal, well-written and executed ending like a lot of other games? Why is it that things are explained and presented so poorly that fans have to sit around and guess at the pertinent details? Why is an extended cut even necessary if it should have been done right the first time?

Bioware...you screwed up. No good video game/movie/book needs this level of discussion, explanation and clarity.

I should be on my 3rd playthrough but instead...I can't bear it to go through it again because you f&#ked up the ending...and the trilogy for me. There goes hundreds of hours and hundreds of dollars spent because you couldn't be bothered to get 10 minutes of script and gameplay right the first time around.


Agreed. No matter how people feel about the retake movement, there is definitely something wrong with these endings. I tried to get through a second playthrough... but I just can't. I'll play a mission, then stop.