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[GUIDE] Geth Engineer, do you geth it ?


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#1
Geist.H

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If the Asari Justicar is the Queen of support, the Geth Engineer is probably the King. This little chap is peerless when it comes to bolstering his team shields, map awareness and crowd control.

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Skill Builds:

Field-Medic/Full Support:

6/6/6/5/3 or 6/6/6/4/4

[/b][/u]1) Turret*.
2) Hunter's Mode with Cooldown, Power and Range&Speed.
3) Overload with AoE, Neural shock and Shield Damage.

4) Networked AI with Power&Weight and Power.
5) 3 Points in Advanced Hardware.
-or-
4) Networked AI with Power&Weight.
5) Advanced Hardware with Health&Shield.

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Combat Engineer/Balanced:

6/4/6/4/6

1) Turret*.
2) Hunter's Mode with Cooldown
3) Overload with AoE, cooldown and Shield Damage.
4) Networked AI with Power&Capacity.
5) Advanced Hardware with health&shield and shield recovery and health&shield.


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Geth Trooper wannabe:

3/6/6/5/6 or 0/6/6/6/6

This build is fairly gimmicky, might as well just play a GI or.. Geth Soldier.

1) Turret*.
-or-
1) No Turret.

2) Hunter's Mode with Accuracy, Rate of Fire and Weapon Damage.
3) Overload with AoE, Neural Shock and Shield Damage.

4) Geth Platform with Weapon Damage and Power.
-or-
4) Geth Platform with Weapon Damage, Power and Weapon Damage.

5) Fitness with Health&Shield, Shield Recovery.


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(*) Turret builds:

Jack-of-all trade:

Turret with weak but frequent heal & better damage output.

Damage&Shield, Damage&Anti-Armor and Frequency.

Combat Turret:

"Expendable" turret for those who wish to stay on the move, it is expected to be redeployed after every use,

Healing, Damage&Anti-Armor, Flamer.

Static Sustain:

Turret intended to provide maximum support.

Damage&Shield, Range&Heal, Frequency.

The damage&shield perk is mostly useful to increase its lifespan.

Why not full healing or full DPS ?

A full offense turret is fairly good on bronze and silver, but not that much on Gold and not at all on Platinum, enemies become much tougher, stronger and accurate, making player based abilities&weapons a lot more important.
In other words, as difficulty goes up, player survivability and ability to do damage by themselves become more prevalent, thus increasing the support turret's effectiveness at the expense of its offensive equivalent.

But the Flamer is very strong and distract enemies !

Wrong and wrong !

_ The turret's regular shots do more damages than full exposition to the flame.
_ All turrets are considered like grenades by ALL enemies, a Phantom will dodge and "aggro" your turret regardless of its last perk.
_ All enemies able to dodge may try to dodge the turret's regular shots but ignore the flamer.
_ You are basically throwing away your turret and by doing so, sacrificing its supportive ability.

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Shield-gating:

One thing you must remember with shields is that no matter how little you have recovered, a single bar of shield will cancel out any amount of damage coming from a single hit. This effect has a cooldown however, so be watchful. Advanced Hardware fastens shield recovery even at rank 3 (by 10%, unique to the geth.), or 25% at rank 5. Geth can benefit a lot from Shield recovery consumables.

Weapon(s):

Here are my personal favourite weapons for  hybrid caster/weapon classes.

Mattock/Lancer/CSMG/Hurricane/Falcon/Scorpion/Talon/Wraith/Eviscerator/Mantis/Valiant/Indra/Collector Sniper Rifle.

Each of these weapons possess a remarkable balance between weight&damage output. I equip the ARs with Extended Barrel & Piercing Mod except for the Falcon, which gets an Extended Mag instead of the Piercing Mod. I play The Wraith&Eviscerator with a Bayonet&Extended Barrel against Geth&Cerberus but swap the Bayonet for a Smart Choke against Reapers&Collectors because I will melee a lot less.
The CSMG always comes with Extended Mag&Piercing Mod unless I'm using Arpen Ammunition, then It gets a Heatsink instead while the Hurricane gets a Heatsink&Piercing Mod.
The Scorpion&Talon are used with a Heavy Barrel & Extended Magazine. Finally, all sniper rifles are fielded with Extended Barrel&Piercing Mod.

Note about Geth Heavy Melee:

The Geth heavy melee is a channeled ability, meaning that it will last for as long as you keep the key pushed, your character will "pulse" at regular intervals for heavy AoE damages, knocking back enemies with the first pulse at the cost of a fixed amount of shield each time (It can be used without any shield left however). It's very powerful if you time it correctly, use it only on enemies about to die, because otherwise the retaliation can be lethal, especially under Hunter's Mode.

Equipment:

Weapon Rail
Cyclonic Modulator or Shield Power Cell.
Disruptor Ammo to setup combos.

Stronghold Pack for survivability.
Omni-Capacitor if you want to use a heavier weapon/High-Velocity Barrel/Heavy Barrel.
Weapon Rail for pure offense.

Role and Skill uses:

Turtling, mainly, the Geth Engineer provides a lot of sutainability during Hacking/LZ waves, providing map control and awareness, his turret synergizes very well with Vanguards, Justicars and Krogans. He shines the most against Geth but struggles against Reapers/Collectors because of the omnipresence of armored enemies.

Geth Turret:

If the TF2 engineer's turret and dispenser had a baby, it would be the Geth Turret. It is both a tool of offensive and defensive support, providing firepower and shield restoration. I recommend balancing the two instead of focusing solely on one side, unless your team has very specific needs. The flamer gives you mediocre AoE damages at the cost of having your turret away, which you don't really want, I prefer the Frequency perk over it, since it reduces the time needed for your turret to heal shield from 8 seconds to 3.

If you are tired of redeploying your turret because it gets destroyed, set it up "hidden" behing a wall, corner or cover, it works through all walls and covers.

Hunter's Mode:

This ability is what makes Geth so awesome, built-in Wall Hack with either Caster or Shooter passives.

HM is not needed on lower difficulties or with pug teams that do not communicate, it can even be a liability depending of your setup (Infiltrators dumping aggro, seek&destroy biotic teams.)

But when there is communication and people are actually watching/warning eachother, HM is very valuable.

HM allows you to use a wider variety of weapons thanks to built-in Cooldown Reduction and Power, allowing you to equip heavier weapons.

Overload:

Amongst the most reliable abilities of the game. It can hit multiple enemies, destroy their shield/barrier and stun them in the process, it's effective against both living and synthetic targets given the right perks.

Chain/Neural Shock/Shield Damage is the most polyvalent build.
Chain/Cooldown/Chain provides more crowd control.

About Geth Weapon(s):

It might sound like a good idea to invest a lot of points into weapon damage and Geth weapon bonus, but look at your class: Both your turret and overload stack with Power amplification and Cooldown reduction, this is half of your skills and Hunter's Mode can be specced to give huge amount of them,the synergy is pretty obvious. You can however spec HM for weapon bonuses as long as you are using a light weapon.

Guns for caster classes should always be a tool complementing their build, not their focus. If you want to emphasize on weapons, soldiers and infiltrators are better suited.

Which targets should a GE prioritize ?

Shielded/Barrier using enemies and clustered trashmobs.

If you see a Phantom, spam Overload while pumping her face full of lead from cover. Overload with Shield damage increase and AoE weapons (Falcon, Scorpion, Adas) make very short work of them because they nullify their ability to dodge.

How can my GE teammate help me when things get rough ?

Shield healing, Crowd Control, Map Awareness.

How can I help my GE teammate ?

Stick to his turret and make sure he does not draw aggro. Once again, think of him as your Cleric.

When should I play my TS ?

When your team is static or well-coordinated, you cannot expect to survive gun blazing in the open with a Geth character.

Trivia:

1) Playable Geth, what more do I need to say ?

2) Aiming tricks to ignore guardian's shield/cover:

3) About combos: http://social.biowar...3/index/9629730

4) Keep a watch on your turret, it draws aggro very easily.

5) Hunter's Mode halves your shield, turns it off when you need to survive/escape.

6) Quarian Engineer's guide: http://social.biowar.../index/10618184

7) Turian Sentinel's guide: http://social.biowar...ndex/10807088/1

8) Batarian Soldier's guide: http://social.biowar...ndex/11764894/6

9) Informations about enemies and weapons stats (old thread): http://social.biowar.../index/10712294

10) Informations about Consumables: https://docs.google....X2c&output=html

11) Informations about Enemy Spawns: https://docs.google....QlE&output=html


This guide was brough to you by the Geth Consensus and GeistHeller.

Shameless self-promotion:

I'm looking for people able to handle themselves on gold, for both farming and testing. GeistHeller on Origin, PC, available everyday from 19pm onward, CET+1.

Feedback on this guide is welcome, remember that unconstructive comments are not helping anyone.

Modifié par Geist.H, 25 mars 2013 - 12:23 .


#2
ShodanMan7

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Another quality guide! Now, I just need to unlock the GE for some Geth on Geth action.

#3
RamsenC

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I was thinking a similar build, but 6/6/6/4/4 instead. Don't think the power damage bonus is that crucial for the build. Falcon is THE weapon for this build though. Hunter mode + overload + falcon + shield turret = team protector.

#4
Lars10178

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Only one problem, haven't unlocked this bad boy yet

#5
ian1666

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looks like a good build but the one i love is 6/6/0/6/6.
turrets full out shield regen, huntermode full out wpn rate/acc/etc, geth platform full out wpn dmg, and of course the shield upgrade.

Combine this with the geth assault rifle and get shotgun and u literally tear any enemy to pieces. For the epic enemies just take out the shotgun and u destroy them, i use the dmg and scope mod on the rifle and dmg and penetration on the shotgun.

Modifié par ian1666, 10 avril 2012 - 10:36 .


#6
HEEGZ

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After messing around with my new guy, I will be respeccing to 63656 as soon as I get another respec card. Hunter is very situational and I only need a few points in it. He's squishy enough that I want to max fitness, since my initial build has been 66644 to try out the new skills.

#7
Dashmundo

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I love this class. The turret is invaluable, overload is one of the most powerful powers in the game, and hunter mode has its' uses.

Great stuff.

#8
Crimzoneyed

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My first pack gave me a Batarian soldier.
My second pack gave me a Batarian Sentinel...
My third pack gave me a Diciple shotgun....

WERE IS MY GETH xD

#9
Geist.H

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The new maps are very tough for the GE, so much open space and corner to get ambushed from, you don't have much room for mistakes, you really have to stick to your teammates and I suggest avoiding Infiltrator heavy teams because Aggro dumps are just.. lethal.

#10
Dashmundo

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Geist.H wrote...

The new maps are very tough for the GE, so much open space and corner to get ambushed from, you don't have much room for mistakes, you really have to stick to your teammates and I suggest avoiding Infiltrator heavy teams because Aggro dumps are just.. lethal.


Just did Condor Gold against Reapers with a GE on my team (Novaguard, AA and SE). The key is to stick with the GE and his turret - the GE also sent out turrets when we inevitably had to spread to take down Ravagers/Marauders etc.

The key is knowing your role - you are the medic, who can also set out several tech bursts with the novaguard. Sticking with the team is key.

Like you say, avoid infiltrator-heavy-teams for sure.

Also cannot finish this post without praising your puntastic title.

Modifié par Dashmundo, 10 avril 2012 - 11:50 .


#11
Geist.H

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I had a good game with a Justicar, our salarian infiltrator dropped mid-game and we kept fighting on to wave 10, I dispatched most phantoms with falcon stunlock+overload instant strip, but there are simply to many of them, and fitness or not, if they catch you with HM on, you get two shotted.

On the other hand, gold reaper on Condor was very easy, they simply couldnt do anything with the turret on, Banshees died very fast with Overload stripping their barrier in 2-3 hits + turret aggro derpmode.

I still need to get a better hang of the class, which I already love, but those new maps are a welcome challenge.

#12
Doom Lich

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Wait, what? He heals?

#13
Geist.H

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Shield regen + Shield-gate spam, it's pretty much the same.

#14
Doom Lich

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Geist.H wrote...

Shield regen + Shield-gate spam, it's pretty much the same.


Huh? Okay. Nevermind. I don't have him so I don't really get it.

#15
Nighty78

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Love the class :D
The turret is really good, an amazing tool, for either defense or offense with the dmg it can do.
Combined with Overload and the hutnermode, which helps keeping those pesky Geth Hunters and Phantoms at bay, it is a realy strong class :)

#16
mybudgee

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data mining commencing...

Modifié par mybudgee, 11 avril 2012 - 01:20 .


#17
Geist.H

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Hunter Mode seems to be a new pre-buff Tech Armor though, people avoiding it like the plague to pump up full fitness, which is odd to me since the turret can keep you up quite well and you can hardly get flanked with HM.

Dying in maybe one-two less hits at the cost of 20% CDR/15% Power/20% Movement Speed/Wall Hack.. I mean, just toggle it off when you expect thing to become a bit rough ?

#18
Kajan451

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Geist.H wrote...

The new maps are very tough for the GE, so much open space and corner to get ambushed from, you don't have much room for mistakes


After 4 hours of play, admittedly on bronze and silver to get a feel for the class and map i can assure you:

You don't get ambushed. If you do, you did something wrong.

Huntersvision enhances battlefield awareness, allowing you to react even before your teammates can, by being able to see when an enemy will turn a corner, or by being able to target stealthed enemies without having to shoot them first.

I am really addicted to the hunters Vision. Yes it turns you into a glasscannon, but really... i am avoiding being without cover at all cost anyway. And if you lose your shields... thats what you have your turret for.


Geist.H wrote...

you really have to stick to your teammates


Its a co-op game and not 4 strangers that happen to have the same mission. You should always stick to your teammates, with any class and build. Even Vanguards.

#19
Geist.H

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Geist.H wrote...

The new maps are very tough for the GE, so much open space and corner to get ambushed from, you don't have much room for mistakes


I play only on gold, when 2 Phantoms come from 3 directions with several atlas spamming rockets from afar and nemesis waiting for you to show up to pop your shield, things get tense, and you can get ambushed, even with HM.

HM toggled on = pew-pew *dead Geth*

I do not even mention when you play with a bunch of selfish Infiltrators dumping aggro on you and running away all the time.

Its a co-op game and not 4 strangers that happen to have the same mission. You should always stick to your teammates, with any class and build. Even Vanguards.


I played a few silver games with a friend to get a hang of the class and I could just walk around the map space marine style destroying everything with falcon spam/overload techburst. My guides are gold-centric but you have people accustomed to play bronze/silver mainly and doing "fine" if not "good" by playing solo, the problem is when said people join a Gold game.

It's why it is always worth mentionning.

Modifié par Geist.H, 11 avril 2012 - 01:35 .


#20
Kajan451

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Geist.H wrote...

Hunter Mode seems to be a new pre-buff Tech Armor though, people avoiding it like the plague to pump up full fitness, which is odd to me since the turret can keep you up quite well and you can hardly get flanked with HM.


No idea why they would do that. HM is amazing. Best toggled ability in the game.


Geist.H wrote...

Dying in maybe one-two less hits at the cost of 20% CDR/15% Power/20% Movement Speed/Wall Hack.. I mean, just toggle it off when you expect thing to become a bit rough ?


Don't forget a 25% damage bonus for Geth weapons. I know they are crap with non Geth classes, but i am rocking a Geth Pulse Rifle... its jiggsawing through about everything and with a stabilizer accurate like a thin line. I am not sure how it will turn out on gold, but i really want to get used to the class a bit longer before i go to gold. Yet on Silver it still works well enough and on bronze i am really feeling guilty. Unless there is some Vanguard going mad on the map, i kept outperforming everyone in my team to a degree that i was fully expecting them to come to the boards and **** about how overpowered the Geth Engineer is.

#21
Rucent

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Tried a silver game with the second build and Falcon X (no ammo power though) and liked it.

#22
Lasiewicz

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Dont usually play as an Eng, but unlocked this today and having a lot of fun. Been using Sniper Rifles and Assault, setting up a 'healing station'.

#23
Viquey

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Seconding thinking about respeccing to 63656. i'm used to the SE with maxed fitness and ED, so the terrible difference in squishiness/tankiness makes the GE feel out of place in my engineer lineup. xD I can imagine taking a quick glance through hunter mode every now and then, but having it up near-constantly hasn't done me much good so far. I'll save that for the infiltrator, who will have cloak to save his shiny metallic ass~

The potential for being the most shield-tanky tank ever is reeeaally attractive. XD

#24
Geist.H

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Don't forget a 25% damage bonus for Geth weapons. I know they are crap with non Geth classes, but i am rocking a Geth Pulse Rifle... its jiggsawing through about everything and with a stabilizer accurate like a thin line. I am not sure how it will turn out on gold, but i really want to get used to the class a bit longer before i go to gold. Yet on Silver it still works well enough and on bronze i am really feeling guilty. Unless there is some Vanguard going mad on the map, i kept outperforming everyone in my team to a degree that i was fully expecting them to come to the boards and **** about how overpowered the Geth Engineer is.


I don't run weapon perks on Tech/Biotic classes, it's forgivable on silver/bronze, but not on gold, bare maybe the headshot perk if you rely on your carnifex/paladin to take out the lesser mooks.

Gold is really something else, when a trooper kills you in two bursts, there is little room for fancy builds unless you are playing with coordinated/very good people.

Just forget the GPR on gold, it becomes a water pistol.

#25
Kajan451

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Geist.H wrote...

Gold is really something else, when a trooper kills you in two bursts, there is little room for fancy builds unless you are playing with coordinated/very good people.


Well, i actually am going to be using something thats not a Carnifex on Gold with this one (first time to use something else on Gold), so i guess i will have to experiance it myself. Or maybe my friends are that. I really can't tell myself. We usually manage it through gold... well fine i guess. Sometimes more sometimes less.


 

Geist.H wrote...

Just forget the GPR on gold, it becomes a water pistol.


We'll see, so far i am happy about its DPS, the question will turn out to be how viable it will be to be able to stick your head out for that extra second. Then again, i don't really need that much longer compared to aiming the carnifex properly. Maybe its just my imagination for a lack of direct comparison, but it doesn't feel much longer.

I can see how Guardians might be a problem, because they really soak up the GPRs damage. I am going to try it anyway, before i ditch it, respect and go for the carnifex. But just having the carnifex, well... honestly with just overload i can see the Geth Engineer to drop in damage rapidly and with that in usefulness.

In the end, i guess it will be back to the Salarin again for Gold Runs.

Modifié par Kajan451, 11 avril 2012 - 01:54 .