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[GUIDE] Geth Engineer, do you geth it ?


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132 réponses à ce sujet

#101
tytanowy

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Tangster wrote...
(...)
If only Hunter mode didn't strain my eyes.:(


It's still better than Krogan Rage :S

#102
Tainth

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I need to get the Falcon for my Geth. I did the Offensive Turret build but I went for the level 4 and 6 chain overload and I have no problems and I will be putting restore frequency on the turret after reading some of the stuff here (was having problems deciding). Until I get the Falcon though, I think I will be trolling people with my Mattock IV, laughing as most things die to it fairly quickly (but then crying when I die too....).

Modifié par Tainth, 18 avril 2012 - 07:07 .


#103
Geist.H

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There is a single drawback with the Falcon, it's not so good against the reapers if you have to carry your team, it does "okay" damages against armored bosses, but not enough to kill them fast when everything goes to hell. But it is the best rifle for teamplay.

Concerning duds; I don't really know, I never had much trouble with this gun.

I'm not a trigger-happy player and tend to stick to a precise modus-operandi:

1) Spot target, either a priority target for my team or current threat to my own survival.
2) Stagger it with >one< Falcon grenade, applying (or not) Ammo effect.
3) Overload the same target.
4) Stagger any other potential priority target/threat showing up while main target is stunned.
5) Rinse & Repeat.

Never shoot at max-fire rate and you should rarely run out of ammunition or get duds. It's all about timing and efficiency.

Disruptor ammo makes you kill things >a lot< faster, since the Falcon has nearly guaranteed chance to proc ammo effect on each attack. Only the GPS with reload cancel can compete with the amount of Tech Bursting you can trigger, especially on Glacier, Reactor and White where enemies are all clustered.

If you want to shoot the same target several times in a row (with incendiary ammo to get it low enough for a Fire Explosion for instance.), take your time, staggered targets are non-threat, wait for them to recover to shoot them again.
You can "pacify" several enemies by alternating your weapon and overload stagger, which dramatically increases your odds of survival in dangerous situations

If you can keep your head cool, time your shots and use a sustain turret, the GE is amongst the most sustainable class, it synergizes completely with the Falcon.

Modifié par Geist.H, 18 avril 2012 - 09:02 .


#104
Tainth

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Damn you Geist. You make me want the Falcon more. Tried the Striker as well, it really did suck. Did very little damage and it was quicker for me to mattock things to death killing them one by one than to try and take out a few with the striker.

#105
Tainth

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I've been playing the Geth Infiltrator and, frankly, it's terrible. Fine, it can hit like the proverbial brick, but on Gold it is a liability if it goes shotgun style and if it plays sniper, well, its better to play Salarian Infiltrator as it has Energy Drain. I think that the Gengineer needs a lot more love from people because it's just so freaking awesome!

#106
Geist.H

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Forget the pulse rifle, geth smg, javelin or any other gimmicky weapon build.

You are not a ghetto infiltrator or wannabe soldier, you are a Gengineer, your job is to support and zap everything around in a hail of Tech Bursts:



Thank you Xcal for showing what my words fail to express.

Falcon ftw.

#107
A Wild Snorlax

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Falcon really is beast on the geth engineer. I've maxed my racial tree for max weapon damage except headshots and the 15% fire rate boost from hunter mode, if you're hosting and use a rail amp and some ammo power on tops of this it's pretty insane.One-shotting a phantoms shields with the rank 6 damage evolution of overload and then staggering them to death with 3-4 shots,pretty awesome.

#108
greghorvath

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Tainth wrote...

I've been playing the Geth Infiltrator and, frankly, it's terrible. Fine, it can hit like the proverbial brick, but on Gold it is a liability if it goes shotgun style and if it plays sniper, well, its better to play Salarian Infiltrator as it has Energy Drain. I think that the Gengineer needs a lot more love from people because it's just so freaking awesome!


I'll give it some love as soon as I unlock it, I promise...

#109
SiIencE

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I must say i do enjoy this toon 6/0/6/6/6 (no mines!) so full overload and turret no melee only shields/hp recharge etc. Works quite well with a N7-Valliant and it's fun to play.

Turret does fine now they made it being targetted by less enemies and the CD is so short you can basicly spam it.

#110
GreeceMonkE

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Geist.H wrote...


About Geth Weapon(s):

It might sound like a good idea to invest a lot of points into weapon damage and Geth weapon bonus, but look at your class: Both your turret and overload stack with Power amplification and Cooldown reduction, this is half of your skills and Hunter's Mode can be specced to give huge amount of them,the synergy is pretty obvious.

Guns for support classes should always be a tool complementing your build, not its focus. If you want to emphasize on your weapon, soldiers and infiltrators are better suited.


I still feel this an opinion (albeit a popular one), and that using powerful/heavy guns that do massive damage with the turret updraged for full shield replenishing is a very effective tactic on all diffuculty levels.

That being said great guide and a very detailed one as well.

Modifié par GreeceMonkE, 20 avril 2012 - 01:26 .


#111
Serkevan

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I personally love my Scorpion on my gethgeneer (when Im host, ofc). It makes me lose a little bit of CD on Overload (about 0.3 seconds or so), but the amount of stagger... it is too damn high, even if I don't kill anyone, I'm happy about making them stay immobile ^_^

#112
Geist.H

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I still feel this an opinion (albeit a popular one), and that using
powerful/heavy guns that do massive damage with the turret updraged for
full shield replenishing is a very effective tactic on all diffuculty
levels.

That being said great guide and a very detailed one as well.


The turret is not a source of DPS on gold, it's just a decoy/healbot, the one and only source of DPS is Overload followed by a Tech Burst, which can be pumped at a rate that makes all other weapons bare maybe the Geth Plasma Shotgun with reload cancelling obsolete.

It is not a question of personal preference, but a fact. All my guides are aimed towards Gold difficulty and maximizing team synergy, when I play this game, I really don't like to have my games last 10 minutes longer because one or two people are using gimmicky setups that make them a liability for my team. I hate to have to burn through my items stock to carry a game as a support. The Infiltrator should be carrying ahead or the vanguard while I, the support, secure and setup the whole place for them, not the opposite.

I also believe that people who seek for a guide do not want to be like that when they join a game on gold.

When I want to have brainless/fun with gimmick builds, I play on silver or in a private gold lobby with friends only, but I will not narrow my guides to such extreme circumstances.

This is why I adopt such a stance, I hope you can understand it.

------------------------------------------------------------------------------------------------------------------------------------------

For instance, let's check two different videos:

Gengineer with Javelin, weapon build:



Gengineer with Tech Burst, support build:



Both players are good, sniper engineer gets carried very hard by his team (why this video is used as a "guide" is beyond my comprehension) while the other carries his team. Yet the sniper player did not die foolishly or anything, he just couldn't contribute, poking a few banshees with a sniper rifle while everyone else does everything just doesn't cut it.

Even with very strong DPS around (vanguard/BW infiltrator.), a Tech Burst Gengineer will keep up in terms of score and killing power, for the simple reason that AoE attacks, crowd control and spammability beat single target DPS anyday in a "horde" game such as ME3 MP.

People can disagree, it's just how it rolls and why Biotic Explosions dominate this game, I'm not here to write guides about delusion.

Modifié par Geist.H, 20 avril 2012 - 02:25 .


#113
GreeceMonkE

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Geist.H wrote...

I still feel this an opinion (albeit a popular one), and that using
powerful/heavy guns that do massive damage with the turret updraged for
full shield replenishing is a very effective tactic on all diffuculty
levels.

That being said great guide and a very detailed one as well.


The turret is not a source of DPS on gold, it's just a decoy/healbot, the one and only source of DPS is Overload followed by a Tech Burst, which can be pumped at a rate that makes all other weapons bare maybe the Geth Plasma Shotgun with reload cancelling obsolete.

It is not a question of personal preference, but a fact.
I also believe that people who seek for a guide do not want to be like that when they join a game on gold.

When I want to have brainless/fun with gimmick builds, I play on silver or in a private gold lobby with friends only, but I will not narrow my guides to such extreme circumstances.

This is why I adopt such a stance, I hope you can understand it.





I never said the turret had or has great DPS on any level. I use it solely for healing sheilds. And for me personally I feel I do more damage and better crown control using my valiant long range and my GPS for when enemies get closer. Its not like I am out there as a lone gun.

The key to any gold match is great team work. So I put my turret in key areas so that the whole group can do what they do, and not die while they do it. And the reason I like being able to recover 750 shield pioints is because it pretty much will fully heal anyone, and even though there is a sheild gate, there are too many times on gold and even silver when your shield is low and you get shot in rapid succession depleting your health (and teammates health as well). So me using my guns and focusing on healing sheilds is very effective.

And the way you build is not FACT. You can't prove its better than mine or vice versa. We play differently, and I have noticed that with all of our engineer builds. But it is nice to see someone who is as enthusiastic about engineers as I am, and maybe even more so.

Modifié par GreeceMonkE, 20 avril 2012 - 02:35 .


#114
Geist.H

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If you believe that a double heavy weapon engineer will outdps/provide more utility than a combo/crowd control spammer, there is indeed little I can do. :(

#115
GreeceMonkE

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Geist.H wrote...

If you believe that a double heavy weapon engineer will outdps/provide more utility than a combo/crowd control spammer, there is indeed little I can do. :(


I really wish we could play together so I could show you. But your on PC and I am on XBOX

Modifié par GreeceMonkE, 20 avril 2012 - 02:54 .


#116
Incendax

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If you believe that a double heavy weapon engineer will outdps/provide more utility than a combo/crowd control spammer, there is indeed little I can do. :(

It does not matter if you are right or you are wrong, because the metric you are using to make these judgements cannot be compared. What is 'more utility'? There's no way to prove that the utility of one is more or less than the utility of the other except in very specific circumstances in a controlled environment.

The best either of you have is an educated guess.

#117
GreeceMonkE

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Incendax wrote...

If you believe that a double heavy weapon engineer will outdps/provide more utility than a combo/crowd control spammer, there is indeed little I can do. :(

It does not matter if you are right or you are wrong, because the metric you are using to make these judgements cannot be compared. What is 'more utility'? There's no way to prove that the utility of one is more or less than the utility of the other except in very specific circumstances in a controlled environment.

The best either of you have is an educated guess.


You're right.

Couldn't have said it any better myself.

#118
Mazandus

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I need some more equipment packs. My ammo stores are dropping rapidly!!!

I was once a proponent of the GPS on the Gethgineer, and I still believe its the best non Falcon option, but the Falcon, on this class, with proper ammo, is absurdly powerful. Absurdly. Powerful.

#119
greghorvath

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Incendax wrote...

It does not matter if you are right or you are wrong, because the metric you are using to make these judgements cannot be compared. What is 'more utility'? There's no way to prove that the utility of one is more or less than the utility of the other except in very specific circumstances in a controlled environment.

The best either of you have is an educated guess.


Not being an engineer enthusiast I can add very little to the core of the debate. I can, however, tell you that Geist's advices and build suggestions are extremely effective for the player who is a bit out of water with a character and wants some positive experience with it. What I mean to say is that anyone who grabs an geth/quarian engineer, turian sentinel or whatever he has a guide on can quicly benefit from his advice. I know from experience. I have tried several characters (like drell adept) only because of his (and his trusty coplayer's, and I hereby thank Clupeidae for the salarian engineer :) influence. And I am looking forward to unlocking the gengineer just because I have seen him play it.

However, when you equip your 'spam your abilities-type' of character with heavy weapons that inhibit said spamming, I have very serious doubts about that style suiting the average player.

#120
dunx125

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Thanks for the guide Geist, it is also one of my favourite classes. There is one small thing I'd like to point out: the Geth SMG can be a good backup weapon for any caster class, including the Gengineer. It is the only SMG with working Ultralight materials, so if you have it at X with Materials V then it is pretty much weightless. It is a bad weapon on gold, but it can still pack a punch against squishy targets (including phantoms).

I use either the Falcon X or Carnifex X as a primary, so ammo can be an issue on hacking missions and extraction. I rarely need to revert to the SMG, but there is no harm in having it if it doesn't affect cooldowns.

#121
Geist.H

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Just tested it for a few games and you are right, I will add it.

3% less weight bonus is worth having an emergency super soaker, you can still proc techburst with it anyway.

#122
ShodanMan7

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dunx125 wrote...

Thanks for the guide Geist, it is also one of my favourite classes. There is one small thing I'd like to point out: the Geth SMG can be a good backup weapon for any caster class, including the Gengineer. It is the only SMG with working Ultralight materials, so if you have it at X with Materials V then it is pretty much weightless. It is a bad weapon on gold, but it can still pack a punch against squishy targets (including phantoms).

I use either the Falcon X or Carnifex X as a primary, so ammo can be an issue on hacking missions and extraction. I rarely need to revert to the SMG, but there is no harm in having it if it doesn't affect cooldowns.


This is what I have been doing on most caster classes mainy because with ULM V, SMGs shouldn't weigh hardly anything. But since the Geth SMG is the only one it works on I use it with that. Never as a primary, but taking a 5% power cooldown is worth having a backup weapon if I run out of ammo, even if it doesn't do much damage. Anything is better than not being able to shoot.

#123
SilentCO1

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Spec hunter mode for fire rate and weapon damage, basically so weapons work better. Do overload with AoE, whatever you want for 2nd option, then shields/barriers. Spec turret for healing because you'll have hunter mode on. Then go 5 and 3 or 6 and 0 for the passives, speccing for weapon damage/power damage. You'll be using the Geth SMG with this build. With Hunter Mode you shoot even faster and do more damage, and it tears enemies,up, even armored enemies. The turret can heal your shields completely with hunter mode too so just don't move too far from it. You can also spam Overload which does tons of damage to shields.

#124
Nocure

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Thanks so much for the guide Geist!

I only just managed to unlock the geth engi on Friday, and I admit I was skeptical about using the Falcon with a caster class, mainly due to the weight. I have to say, my eyes have been opened! The amount of damage you can put out with tech burst is just silly. Now there is a whole other consumable I have to worry about running out of :P

Thanks again!

Oh, can warp ammo be used to set up for a Bio explosion? Just wondering what ammo optioons are best for rolling with a mainly biotics team. I guess cryo is good for possible shatters...

#125
A Wild Snorlax

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Mazandus wrote...


I need some more equipment packs. My ammo stores are dropping rapidly!!!

I was once a proponent of the GPS on the Gethgineer, and I still believe its the best non Falcon option, but the Falcon, on this class, with proper ammo, is absurdly powerful. Absurdly. Powerful.


Indeed.

Phantoms are a complete joke with overload rank 6 damage on this class + a falcon. Any ground trooper is really. Sucks against armor though.

GPS works really well on this class too though.