Eh, I'm usually too lazy to spend time crafting anything. ;P So I'm not too distraught over it.
Whoa whoa whoa whoa... whoa
Débuté par
Eodrin
, oct. 14 2009 12:35
#26
Posté 14 octobre 2009 - 04:01
#27
Posté 14 octobre 2009 - 04:06
Not usually a big fan of crafting either unless it is implemented in a good way. I am intrigued with the trap making skills/talent... Might be interesting to play as a trap expert. ;p
#28
Posté 14 octobre 2009 - 04:50
I guess I hope the crafting in this game is fun and useful.
I forget the different types of crafting Dragon Age: Origins will contain though.
I forget the different types of crafting Dragon Age: Origins will contain though.
#29
Posté 14 octobre 2009 - 04:53
I only liked armor crafting in NwN because I could change the armor bits to how I wanted it to look. Any other armor/weapon crafting annoys me to no end.
#30
Posté 14 octobre 2009 - 04:53
There's an enchanter camp follower you can recruit who will enchant your stuff using runes or something. It's kind of like crafting, except you don't make the underlying equipment, just choose what runes to apply to it. S/he's supposedly one of the more entertaining characters.
#31
Posté 14 octobre 2009 - 04:56
Interesting, I personally am a fan of crafting. Althrough in a plot driven game like Dragon Age and NWN it usually get's put to the side. It's better for games like Gothic or Risen as you explore alot and spend alot of time doing your own thing.
#32
Posté 14 octobre 2009 - 07:54
In Hordes of the Underdark, Bioware implemented ways to extend crafting to include two new skills, Craft: Armor and Craft: Weapon, which allowed the player to change the way their armor looked and how their weapon looked AND it allowed them to craft very basic weapons and armors with the right ingredients, provided by a craft book with those ingredients you had.
This system was very rudamentary, required obscene amounts of gold for something that was ultimately eye-candy and had a risk of failure, resulting in a loss of great amounts of gold and in some cases, left you stuck with either two sets of armor or removed both, leaving you naked and unable to move.
Later, community modders took the opportunity to extend this crafting and allow it so that it no longer cost money and it allowed you to change even color of armor. You could also change helmets, shields and cloaks as it went and you could add robes that were also in custom content and not just the four included with HotU.
Which was a shame. Hardly sported the features NWN1 had for it.
#33
Posté 14 octobre 2009 - 08:05
im a little disappointed
i want more options
but then again
i doubt what we can make would be better then what we can find
and i bet to make anything good would require rare hard to get materials that would be a pain to get
i want more options
but then again
i doubt what we can make would be better then what we can find
and i bet to make anything good would require rare hard to get materials that would be a pain to get
#34
Posté 14 octobre 2009 - 08:09
I second the "never liked crafting save for MMO's"
It made some sense in P&P where you could have a crafters profession as character background, but with all the monster killing and world saving you'd need a 48 hour day to actually craft something.
In MMO you had the trading aspect to give it some use, but in singleplayer games it always felt like a (immersion braking) waste of time.
There's a reason the smith guy's standing in the city all day - the real job is time consuming
It made some sense in P&P where you could have a crafters profession as character background, but with all the monster killing and world saving you'd need a 48 hour day to actually craft something.
In MMO you had the trading aspect to give it some use, but in singleplayer games it always felt like a (immersion braking) waste of time.
There's a reason the smith guy's standing in the city all day - the real job is time consuming
#35
Posté 14 octobre 2009 - 08:19
I loved how baldurs gate 2 had it done... not million pieces gathering and then voila weapon looks whole diffrend (bg2 had atleast weapon pieces looking items, witch you crafted weapon). and I also agree that rather none crafting than somekind crappy one like nwn had xD (thats mine opinion sry).
#36
Posté 16 octobre 2009 - 10:07
BLEGH!
Item crafting is overrated... BUT, I believe in choice so~
Ask for it in an expansion or maybe make it in a mod???
Item crafting is overrated... BUT, I believe in choice so~
Ask for it in an expansion or maybe make it in a mod???
#37
Posté 16 octobre 2009 - 10:12
I hate crafting. But apparently some people like spending their game time doing dull, repetitive tasks. If I wanted to make things, I'd do it in a real factory as, at least there I'd get paid for it with money I can then spend doing someting fun
.
#38
Posté 16 octobre 2009 - 10:17
Yes, there is crafting and enchanting.Eodrin wrote...
No weapons/armor crafting? No dwarven smiths?
#39
Posté 16 octobre 2009 - 10:37
I liked dying armor/cloth and doing other aesthetic things, but finding materials is always a pain and when you get just the right stuff and it FAILS.... oh man. I'm kind of glad it's not in DA.
EDIT: Or is it? Huh. Either way, I won't use it.
EDIT: Or is it? Huh. Either way, I won't use it.
Modifié par Rivie, 16 octobre 2009 - 10:39 .
#40
Posté 16 octobre 2009 - 11:28
I wonder if we could 'craft' in the toolset? Then it's not costing game money, materials, or failure chance. Just time.
#41
Posté 16 octobre 2009 - 11:28
That I know of, traps & poisons.Napoleon1853 wrote...
I guess I hope the crafting in this game is fun and useful.
I forget the different types of crafting Dragon Age: Origins will contain though.





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