CDRSkyShepard wrote...
Now here's something I haven't seen much debate on, but I think it should be talked about: what would you pro-ending lot think of having more options for the ending? Leave the ones we have intact, but provide more options that would make a heaping portion of Retakers happier, if not happy?
One of the strengths of the Mass Effect series is scenario design which is honestly the primary strength of Bioware period. There are many things they do well and not so well, but the one crucial trait all their games share is the way their writers force players into difficult situations with no clear solutions.
ME3 could have ended one of two ways. They could either make a simple ending where we win the battle against the Reapers and then give us variations based on war assets and battle decisions, or they could play to their strengths and put in one of those scenarios they're known for.
Obviously they chose to go with the second one and it's not hard to see why. Moments where you make uneasy decisions has always been some of the most memorable stuff from the entire series, and it's thematically appropriate for that to be the structure of the climax. The 'one final choice of all choices' if you will.
To allow 'different' endings would be a passive aggressive way of asking whether or not it's possible to just avoid making difficult decisions, and that simply takes away from the power of that decision-making process. Think about why Virmire was powerful. Now imagine if there was a way to play the game so that Kaidan or Ashley did not have to be sacrificed if you didn't want that particular storyline for your journey.
If that option was available, many people would have simply taken it since it was the 'ideal' choice. I know I would have. But I would have never experienced all the regret I felt as a PERSON since that moment. I chose to help Ashley over Kaidan knowing deep down that it said a lot about me as a human being, and that thought has haunted me ever since.
That Bioware can evoke this emotional response in me with a roleplaying game is amazing, and they do their own material disservice if they allow me a way out of their carefully constructed scenario. They FORCED me into that scenario and I ended up better for it, and that's what good entertainers do and I have to relinquish control and let myself be manipulated in a way.
That's basically how I feel about the whole 'different endings' discussion. It sounds good on paper, to have wildly different outcomes that could add to replay value. But with the way the current ending stands, it would be nothing less than a cop out for people who can't handle what Bioware has always done with the series.
A lot of people are not asking for different endings because they feel that it's an organic part of the game that should have always been there, they're asking for it simply because this time around they didn't like the direction Bioware took with their story after having mostly played along for the past two games with little complaint.
Modifié par Hudathan, 02 mai 2012 - 10:07 .