CDRSkyShepard wrote...
Now here's something I haven't seen much debate on, but I think it should be talked about: what would you pro-ending lot think of having more options for the ending? Leave the ones we have intact, but provide more options that would make a heaping portion of Retakers happier, if not happy?
I think Hudathan brings up an important point on this issue. The ending has to be impactful, and allowing for a winner-takes-all happy ending both lessens the impact of the ending
and goes against the established situation. The Reapers have always represented insurmountable odds, even when we had the entire Citadel fleet and the Alliance fleet against just one capital ship.... and even then we only defeated it because destroying Saren's remote-controlled body freaked out Sovereign's shields.
It's one of the great faults of ME2 that they allowed you to complete the game with your entire squad intact. Don't get me wrong; I didn't want to lose anyone, either. But it breaks the fourth wall and reminds you that you're playing a game rather than letting you stay in a roleplaying setting where your actions have long-lasting, unforseeable, and sometimes devestating consequences. Yes, several of your choices in ME2 reflect in ME3... but there really aren't any weighty choices in ME2
that play out in ME2 and can't be simply skipped by having a high enough paragon or renegade score.
I guess they thought fewer people would be willing to play full paragon or full renegade? I dunno. But it ended up cheapening a lot of your choices in the game.
I don't have an innate problem with them adding more ending options. I completely agree with what fle6snow said about getting a full-on cinematic if you wait too long rather than a lame Critical Mission Failure screen. And if they want to throw in a few other options... I'm ok with that provided the options require a degree of sacrifice. The theme of sacrifice is hardly subtle in ME3, and it seems unlikely that the devs would put so much work into making us players feel the weight of war just to give us a feel-good, everybody-execpt-NPCs-we-don't-care-about wins sort of ending.
Unfortunately, though, they kind of set an expectation for that with the way they handled ME2, so I can see why a lot of people would want it in ME3.
Modifié par ardensia, 03 mai 2012 - 05:14 .