saracen16 wrote...
Heeden wrote...
The Night Mammoth wrote...
No game/movie/story forces you to piece things together. I challenge you to find a piece of prevalent fiction that deliberately leaves its most important plot components unresolved so the reader has to finish the story themselves.
Foundation's Edge has a three-way decision with none of the options being clearly of pragmantic or moral superiority, the results are never explained and the next book - Foundation and Earth - explores the theme more fully with still no conclusion. This book ends with a choice whether an ancient robot should fuse its consciousness with an orphan, again no indication is given of which choice was correct (if any) or what the results actually are.
After that Asimov wrote a couple of prequels before he died, it seems he felt it was important to introduce those themes to the work but couldn't satisfacorily explain what they actually did (a literary event horizon perhaps?)
The Dark Tower ended on an emotional bummer with no resolution or even a hint of what had been achieved, if anything.
Two of my all-time favourite series, in fact "It's about the journey, not the destination" is a phrase me and some friends have been using since book 7 of the Dark Tower released.
The fact that a book or story actually forces you to piece things together makes it more involving and engrossing. It turns you into an active participant, not just a reactive one.
Ding, ding.





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