sheltomlee wrote...
First instincs are usually the right ones.
Translation: "I don't like this class and find it dumb that you do."
sheltomlee wrote...
First instincs are usually the right ones.
hector000 wrote...
Batarians are scum
Lol haters gonna hate.hector000 wrote...
Batarians are scum
Modifié par kingsims, 11 avril 2012 - 07:30 .
Stasis also breaks if you put to many rounds in to enemy rendering BE's useless and you can set net as a trap on the ground so they can't dodge and it last much longer then stasis and can be used to slow down armored targets. Stasis is rather futile against armored unitskingsims wrote...
Stasis bubble > Net. End of story. You can nab 2-3 geth hunters with the bubble and send a warp their way which makes them drop to the ground. The stasis bubble cannot be dodged, geth hunters can dodge your net and then be prepared to get stun locked to death. Phantoms will dodge the net because unlike overload, stasis, reave its not insta travel ability.
Fire the net at the phantom. She dodges, your dead. Fire stasis at the phantom, frozen in time, warp bomb ready. Blade armour is nothing special and shockwave is still broken and is really in need of patching.
kingsims wrote...
Stasis bubble > Net. End of story. You can nab 2-3 geth hunters with the bubble and send a warp their way which makes them drop to the ground. The stasis bubble cannot be dodged, geth hunters can dodge your net and then be prepared to get stun locked to death. Phantoms will dodge the net because unlike overload, stasis, reave its not insta travel ability.
Fire the net at the phantom. She dodges, your dead. Fire stasis at the phantom, frozen in time, warp bomb ready. Blade armour is nothing special and shockwave is still broken and is really in need of patching.
Schneidend wrote...
kingsims wrote...
Stasis bubble > Net. End of story. You can nab 2-3 geth hunters with the bubble and send a warp their way which makes them drop to the ground. The stasis bubble cannot be dodged, geth hunters can dodge your net and then be prepared to get stun locked to death. Phantoms will dodge the net because unlike overload, stasis, reave its not insta travel ability.
Fire the net at the phantom. She dodges, your dead. Fire stasis at the phantom, frozen in time, warp bomb ready. Blade armour is nothing special and shockwave is still broken and is really in need of patching.
Except when she tries to combo you, and kills herself on your spikes.
sheltomlee wrote...
Are you serious with this? Is he serious with this? Should I take this seriously?
Modifié par KroganSmash, 11 avril 2012 - 07:45 .
sheltomlee wrote...
Are you serious with this? Is he serious with this? Should I take this seriously?
hector000 wrote...
Batarians are scum
I have better luck getting the net to stick if I am nearly in melee range, but yeah...melee range. On gold. Usually a bad idea.Dyssonance wrote...
Batarian Sentinel on gold is garbage. Everything dodges your damn net.
Modifié par marshalleck, 11 avril 2012 - 09:49 .
Modifié par termokanden, 11 avril 2012 - 09:55 .
KroganSmash wrote...
So here are the specs I used
Blade armor -6 melee damage/damage returned/durability(shield buff)
Shockwave - 5 force & damage/increased detonation power.
Sumbmission Net - 6 incapacitate/recharge speed/shield and barrier
Enforcer - 6 capacity/power damage/damage ammo
Fitness - 3
Loadout
Carnifex - AP/ barrel mod
Geth smg - ULM/ extended mag
The net is a base for tech dets and works well with engineers.
I see what you mean but i figure that on gold, the diffrence is negligable for durability. I have been running this class quite frequently now and much success provided someone could detonate my netted targets.Ahms wrote...
I like this, except I'd pick both durability perks for the armor, since your melee is rather strong anyway, and you won't be using it much outside of netted targets. Survivability is paramount.
Do you really need shockwave? It's pretty much useless against most enemies AND your infiltrators will have you executed for using it. Albeit fitness is not that useful either.KroganSmash wrote...
So here are the specs I used
Shockwave - 5 force & damage/increased detonation power.
It can detonate tech burst so its somewhat usefull but not necessary if playing with other engineersStar fury wrote...
Do you really need shockwave? It's pretty much useless against most enemies AND your infiltrators will have you executed for using it. Albeit fitness is not that useful either.KroganSmash wrote...
So here are the specs I used
Shockwave - 5 force & damage/increased detonation power.
KroganSmash wrote...
I see what you mean but i figure that on gold, the diffrence is negligable for durability. I have been running this class quite frequently now and much success provided someone could detonate my netted targets.Ahms wrote...
I like this, except I'd pick both durability perks for the armor, since your melee is rather strong anyway, and you won't be using it much outside of netted targets. Survivability is paramount.
Modifié par Ahms, 17 avril 2012 - 07:16 .
Modifié par Taldren, 17 avril 2012 - 07:22 .
Guest_XxTaLoNxX_*
Modifié par XxTaLoNxX, 17 avril 2012 - 07:19 .