Momentum + Dual Striking, Highest Damage Potential?
#1
Posté 05 décembre 2009 - 02:50
It seems like a lot of people are arguing Momentum vs Dual Striking, is it known that you can use them together? I'm almost certain that you lose DPS with the slow single weapon backstab.
#2
Posté 05 décembre 2009 - 03:12
#3
Posté 05 décembre 2009 - 03:18
#4
Posté 05 décembre 2009 - 03:28
#5
Posté 05 décembre 2009 - 05:04
Zealuu wrote...
Doesn't Dual Striking prevent you from critting and backstabbing, or is that another tooltip lie?
you can while stealthed, but just the 1st 2 hits. after that you'll have to disable it
#6
Posté 05 décembre 2009 - 05:09
#7
Posté 05 décembre 2009 - 05:15
#8
Posté 05 décembre 2009 - 09:56
#9
Posté 05 décembre 2009 - 10:01
this is completely wrongCloset Gamer wrote...
It does, but you only backstab with 1 weapon and the attack rate is slower.
this is completely wrong tooSimply Dual Striking from behind with a Hero Stamina < 100% - Cast Heroic Offense tactic from your Healer/Mage produces far greater damage as you strike with both weapons as fast as you would backstab, with of course a damage bonus from Dual Striking itself.
#10
Posté 05 décembre 2009 - 10:26
DaeFaron wrote...
Momentum, dueling, and swift salve. True it was on easy, but my rogue tore though an entire bandit mob very quickly.
Yeah this is what I did too, but on normal difficulty. Still pwned.
#11
Posté 05 décembre 2009 - 10:41
thestreaker wrote...
Have you tried dual striking? It definitely does not double your regular damage as you would expect by hitting every attack with both weapons. Your attacks miss about half the time.
Keep in mind that the damage numbers that appear overhead get swamped REALLY easily in this mode (especially if you add enchants + runes). You will often hit and do damage with no number appearing. Watch the health bars go down and you'll see that you haven't missed though.
I honestly think it's better to do momentum + dual striking with a warrior. Dual striking removes most of the rogue bonuses (backstab + all the assassin talents) while berserk still gives most of it's benifit. Plus, while haste and momentum don't stack, haste + momentum + precise striking DO all stack (it must be a wraparound effect of the haste cap).
#12
Posté 05 décembre 2009 - 10:50
#13
Posté 05 décembre 2009 - 11:06
Matthew Young CT wrote...
where is the attack speed cap? i havent seen it
Is there one? I know certain abilities dont work with other certain abilities... Maybe its because they hit a cap?
#14
Posté 05 décembre 2009 - 11:08
#15
Posté 05 décembre 2009 - 11:30
Maybe there is no attack speed "cap". Maybe Haste and momentum are supposed to stack like Momentum and Swift salves do. But its bugged and shuts momentum off (even though its not shutting it off) and is over riding it even though its actually a slower haste rating. /shrug. Does swift salve stack with Mage Haste?
#16
Posté 05 décembre 2009 - 11:49
eEffects[0] = EffectModifyProperty(PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER, MOMENTUM_ANIMATION_SPEED_INCREASE);
vs
eEffects[1] = EffectModifyProperty(PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER, HASTE_ANIMATION_SPEED_MODIFIER);
guess i need to look if EffectModifyProperty is setting it to a value rather than modifying it. if its just modifying it i cant see why they wouldnt stack unless theres some a cap somewhere...
#17
Posté 05 décembre 2009 - 12:49
#18
Posté 05 décembre 2009 - 01:00
Then you get backstab dmg with haste (faster than momentum) from any angle constantly
#19
Posté 05 décembre 2009 - 01:11
const float MOMENTUM_ANIMATION_SPEED_INCREASE = -0.3f;
const float HASTE_ANIMATION_SPEED_MODIFIER = -0.25f;
why do people insist on saying stuff that isnt right
Modifié par Matthew Young CT, 05 décembre 2009 - 01:12 .
#20
Posté 05 décembre 2009 - 07:57
Backstabbing in this game is the lamest thing I've ever seen. If they actually allow us to do DPS tests in some way I guarentee Momentum + Dual Striking with powerful weapons (Veshialle + Starfang) rivals or beats a Backstabbing Assassin. I've played both and the crit damage from your single mainhand over and over again does not out damage both weapons swinging quickly for non crits. Go try it yourself CT. (It seems you're not considering runes and/or poisons in this testimonial, backstabbing only gives you benefits from the mainhand runes, Dual Striking hits with both, same goes for poisons).
I've heard many say the "high miss rate" of Dual Striking is to simply keep it in check. It hits ~2/3 swings with decent gear. If every blow connected it would put every single ability to shame when combined with a Momentum/Swift Salve/Haste effect.
Momentum + Haste DOES make you swing slower, just an fyi. Not sure about other attack speed increase combos, but things like Rapid Aim + Rapid Shot + Haste cause weird slow down results as well. So you telling everyone their wrong when you're simply pulling numbers from the toolset means nothing. There are countless threads where people have tested abilities on immobilzed mobs or bosses and received results that directly contradict what the toolset says.
Modifié par Closet Gamer, 05 décembre 2009 - 08:04 .
#21
Posté 05 décembre 2009 - 08:11
Tonya777 wrote...
Or you could do the NOT stupid thing and teach Wynne Haste , have her use it permanantley and get coup de grace and just use dirty fighting/riposte in addition to having your mage(s) capable of para spells and set tactics so that they use them
Then you get backstab dmg with haste (faster than momentum) from any angle constantly
Haste slows down attack speed when Momentum is active. Probably a bug but prevelant nonetheless.
Using special abilities reduces damage done due to resetting of swing timers. You should know this, wasting swing timers to setup a dirty fighting stun (small stun, especially if on Nightmare) is wasted damage.
I play with Morrigan as a healer/supporter, never a damage character. The game is too easy and combat feels lame when you have a Mage just using Cone of Cold/Sleep/Inferno/Storm of the Century, etc.
#22
Posté 05 décembre 2009 - 08:13
I've tested this with the "cleanest" conditions I could get (no enchantments or runes, pausing after every swing to let the floaties clear up, engaging only one target at a time with no one else in my party participating). 40% of the time I whiff--no floaty, no "MISS," and no change in the target's health bar.Foolie2 wrote:
Keep in mind that the damage numbers that appear overhead get swamped REALLY easily in this mode (especially if you add enchants + runes). You will often hit and do damage with no number appearing. Watch the health bars go down and you'll see that you haven't missed though.
#23
Posté 05 décembre 2009 - 08:18
The rate at which mobs were dying (even Bosses) had my wondering what exactly was happening. This was especially true when I used a lot of weapon coatings.
I was fighting a certain large winged fire-breathing creature who can't be named. I was wielding Veshialle and Starfang with Grandmaster elemental runes in each with a few poisons active. I've never seen health bar depletion like it, even with the same gear setup on a backstab Assassin with high cunning.
#24
Posté 05 décembre 2009 - 08:23
Try the conditions I described and you'll see the true whiffs very clearly. Also not to be harsh but your experiences aren't really meaningful to the rest of us without knowing all the details of your build, your gear, your party composition, etc.
[EDIT] I should clarify I'm playin on the PC if that makes any difference
Modifié par Discobird, 05 décembre 2009 - 08:24 .
#25
Posté 05 décembre 2009 - 08:26





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