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Multiplayer enemies


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#1
Shaksie

Shaksie
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I strongly believe that in multiplayer, enemies need to use abilities more often. The Nemesis should be replaced with a biotic which has warp and throw, but cannot perform biotic explosions as that would ruin the balance of the game. The Phantom should be changed to the previous Nemesis; a sniper, however it should be carrying a Widow, not a Raptor as the Raptor does not fit the damage of the Nemesis' shots. The Banshee should also be completely reworked, it should have health instead of armor and approximately one third the barrier and one third the health/armor. It should be smaller, and should only have the following abilites; a toned down version of its thrown projectile which moves faster, is smaller but does less damage and does not leave a damage over time effect and it does not have an explosion; ie. it must hit you to do damage. However, it should throw it much faster and from longer range, but it should have a warp exposure effect. It should also have a throw which does low damage but if you are not protected by shield/barrier it should knock you down. The Banshee should also not be able to pick you up and instantly kill you, and it should have very weak or no melee capabilites. The Cerberus Engineer's turret should be toned down, should have much less shield and health, should be smaller and have a weaker gun but the Engineer should throw it and it should self-deploy, much like the Quarian Engineer's. The Geth need to have two new soldiers; an Engineer which places turrets similar to the Cerberus engineer, and the Geth should get another variant of Engineer which specialises in overloading and incinerating enemies.