I find that as the difficulty of the game increases in the single player campaign there is an increasinly disproportionate gap between a rise in the HP of enemy units and their ability to bend you over a barrel and... well you know.
I dont know if the game is meant to be this way and I dont expect anyone to do anything about it. I just wanted to vent and see if anyone else felt the same way I did. I just wish that enemies had more HP/Shields and less anti-matter rocket laser bombs disguesed as simple bullets.
I do, however, like the increase in skill usage as difficulty goes up. I find grenades in my face much more often and my shields actually being hurt by a banshee. Though Cerberus tends to go a bit overboard with the smoke grenedes but I guess that means they're doing their job.
Campaign difficulty
Débuté par
Sybreal
, avril 11 2012 03:13
#1
Posté 11 avril 2012 - 03:13
#2
Posté 11 avril 2012 - 03:21
Yeah, I found that the smoke grenades were probably used just a little too often as I've now found myself just using the M-13 Raptor with the improved scope with all my characters. It sort of forces you into I particular weapon layout.
Then again in multi-player I usually just circle around behind the Cerberus troops when they start going crazy with the smoke grenades.
Then again in multi-player I usually just circle around behind the Cerberus troops when they start going crazy with the smoke grenades.





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