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Campaign difficulty


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#1
Sybreal

Sybreal
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I find that as the difficulty of the game increases in the single player campaign there is an increasinly disproportionate gap between a rise in the HP of enemy units and their ability to bend you over a barrel and... well you know.

I dont know if the game is meant to be this way and I dont expect anyone to do anything about it. I just wanted to vent and see if anyone else felt the same way I did. I just wish that enemies had more HP/Shields and less anti-matter rocket laser bombs disguesed as simple bullets.

I do, however, like the increase in skill usage as difficulty goes up. I find grenades in my face much more often and my shields actually being hurt by a banshee. Though Cerberus tends to go a bit overboard with the smoke grenedes but I guess that means they're doing their job. 

#2
Palathas

Palathas
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Yeah, I found that the smoke grenades were probably used just a little too often as I've now found myself just using the M-13 Raptor with the improved scope with all my characters. It sort of forces you into I particular weapon layout.

Then again in multi-player I usually just circle around behind the Cerberus troops when they start going crazy with the smoke grenades.