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Would like to see Cunning have more of an impact in future titles


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16 réponses à ce sujet

#1
JustifiablyDefenestrated

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 Personally, I love the idea of having a clever, sassy rougue character, able to think of alternative options and opportunities. Unfortunately,it seems like the cunning score was pretty underused in DA2. In origins, there were a variety of dialogue options that were only available if the character had a high cunning score--aditionally, high cunning scores improved persuade options (which, in my opinion, were few and far between in DA2). 

Also, as a side note, it would be nice if the so called "funny"/"charming" personality could come across a bit... more clever. As it was, I felt that most of the humor was a little too slapstick--too many "Oh, I want to be a dragon!" type of lines for my tastes. Maybe, having high cleverness points should open up smarter jokes? And being a troglodyte should relegate a character to buffoonery? But, as I said, it's a matter of taste.  :) 

#2
brushyourteeth

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+5 approval for uses of the words "troglodyte" and "buffoonery."

Modifié par brushyourteeth, 11 avril 2012 - 03:26 .


#3
BioFan (Official)

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ehhhhhhhh.....

then there's the choice of of:

powerful mage

or

mage that can make good decisions

#4
JustifiablyDefenestrated

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Ericander77 wrote...

ehhhhhhhh.....

then there's the choice of of:

powerful mage

or

mage that can make good decisions


Are you refering to the system in Origins? Or the situation that I outlined, where cunning opens up more dialogue options?

Modifié par JustifiablyDefenestrated, 11 avril 2012 - 04:00 .


#5
Dokarqt

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I actually disliked how it was handled in DA:O and the idea of high cunning leading to "hidden" dialogue options since it meant that only rogues could be clever. If I wanted to roleplay an intelligent and clever mage I would use the toolset to give myself 10 tomes of attribute boosting to get my cunning up to the 35-40 range for dialogue purposes.

I preferred the DnD CRPG system with intelligence as a stat if so, since it was something that gave a benefit to all classes. Cunning is completely useless in DA:O unless you're a rogue basically.

Also, mages (wizards) are supposed to smart! That's the stereotype!

Modifié par Dokarqt, 11 avril 2012 - 08:07 .


#6
Cat Fancy

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I don't want this mechanic to return, although it's not really like cunning required a huge-investment from non-rogues on Origins. I don't generally like my decisions as to what kind of story I can see to be related to how I engage in combat.

In this universe, magic doesn't really have anything to do with intelligence, as far as I know. Just innate magical ability.

Funny Hawke was hit-or-miss for me. Some of the dialogue was cringe-worthy, but I loved when Hawke would catch me off-guard by saying something completely insane and rude, baffling the other characters.

#7
JustifiablyDefenestrated

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Dokarqt wrote...

I actually disliked how it was handled in DA:O and the idea of high cunning leading to "hidden" dialogue options since it meant that only rogues could be clever. If I wanted to roleplay an intelligent and clever mage I would use the toolset to give myself 10 tomes of attribute boosting to get my cunning up to the 35-40 range for dialogue purposes.

I preferred the DnD CRPG system with intelligence as a stat if so, since it was something that gave a benefit to all classes. Cunning is completely useless in DA:O unless you're a rogue basically.

Also, mages (wizards) are supposed to smart! That's the stereotype!




 The intelligent wizard character could be pretty amusing... Imagine if they tried to tell a joke, and it ended up being one of those things where you had to understand particle physics or quantum theory to understand. Hah.

Also, you make a good point about the "hidden" dialogue being restricted to class.   I guess I was thinking that there could be more overlap between the gameplay and the story. Say, for example, if you only pour points into "strength" you end up with a muscle-head character, lol. 

I still love the idea of dialogue options opening up based on your stats. Then again, my perfect game would be one where you could literally talk the final boss to death. 

#8
thats1evildude

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JustifiablyDefenestrated wrote...

Unfortunately,it seems like the cunning score was pretty underused in DA2. In origins, there were a variety of dialogue options that were only available if the character had a high cunning score--aditionally, high cunning scores improved persuade options (which, in my opinion, were few and far between in DA2).


Yes, but Cunning influenced a rogue's ability to unlock traps, improved the damage he/she did with critical hits and boosted their defence.

The big problem with this idea is that allowing ability scores to influence dialogue cuts out options for characters who don't use it.

#9
Alfa Kilo

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JustifiablyDefenestrated wrote...
Then again, my perfect game would be one where you could literally talk the final boss to death. 

Have you played Planescape: Torment?

#10
Dokarqt

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AleshCZ wrote...

Have you played Planescape: Torment?


Bioware needs to recruit Chris Avellone. WHATEVER THE COST.

#11
JustifiablyDefenestrated

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AleshCZ wrote...

Have you played Planescape: Torment?


No I haven't. Are you saying you can talk the boss to death??? My life has just gained new meaning.:D

#12
thats1evildude

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JustifiablyDefenestrated wrote...

No I haven't. Are you saying you can talk the boss to death??? My life has just gained new meaning.


With sufficiently high enough stats, the Nameless One (ie. the PC) can indeed talk the end boss out of a confrontation. Saying anything more would be a spoiler.

My favourite moment in Flight of Dragons is when the hero defeats the villain by listing off various scientific disciplines. It's better than it sounds.

Modifié par thats1evildude, 11 avril 2012 - 10:07 .


#13
Alfa Kilo

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JustifiablyDefenestrated wrote...

AleshCZ wrote...

Have you played Planescape: Torment?


No I haven't. Are you saying you can talk the boss to death??? My life has just gained new meaning.:D

I don't want to spoil anything, but dialogue is a huge part of the game and it is stat dependant
EDIT: whoops, didn't read the above post, eh... ninja'd? By 11 hours.....

Modifié par AleshCZ, 12 avril 2012 - 08:37 .


#14
Alfa Kilo

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Dokarqt wrote...

Bioware needs to recruit Chris Avellone. WHATEVER THE COST.

He is busy right now on Wasteland 2

You can help fund the project here: www.kickstarter.com/projects/inxile/wasteland-2 (only 5 days to go until funding is done) and you can get the game when it comes out much cheaper along with other bonus stuff, depending on how much you pledge :)

Modifié par AleshCZ, 12 avril 2012 - 09:22 .


#15
Arthur Cousland

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I do miss how my high cunnning rogue became more observant/intelligent, as far as the extra dialogue options would reflect. I would focus their attributes on cunning exclusively early on, just to make sure that they didn't miss any of the hidden dialogue options.

When playing as a warrior or mage, I would hate not having those same options. I would prefer for all of my characters to be wise, intelligent, observant, and able to think out-of-the-box, regardless of class and their cunning total.

#16
Dokarqt

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AleshCZ wrote...

Dokarqt wrote...

Bioware needs to recruit Chris Avellone. WHATEVER THE COST.

He is busy right now on Wasteland 2

You can help fund the project here: www.kickstarter.com/projects/inxile/wasteland-2 (only 5 days to go until funding is done) and you can get the game when it comes out much cheaper along with other bonus stuff, depending on how much you pledge :)


I have added my 15$ to the project. Only 5 days to go, happy to see they got so far above what they expected already. Will translate into a much better game.

#17
finalcabbage

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Dokarqt wrote...

Bioware needs to recruit Chris Avellone. WHATEVER THE COST.

[/quote]

That much awesome would destroy my life!  I'd never stop playing!

Modifié par finalcabbage, 12 avril 2012 - 11:35 .