I honestly don't get it: after 150+ hours of fighting for a noble cause why can't we get a rewarding conclusion?
There's nothing intelectually simple about a happy ending: people with grade-school level creative writing tallent have been confusing dark for intelectual since the first pretencious emo kid penned the first terrible poetry and then claimed "you just don't get it!"
It's not as if ME1 or 2 didn't have their "best" endings: see ME1's save council, squad lives (save one) and citadel races saved ultra-paragon ending. Or ME2 with a "say screw you to Illusive man, blow collectors into the underverse and make it back out with all crew members present and accounted for".
I got both of those on my completionist run so why shouldn't there be a cherry on top of this sunday?
ME2 did it right I figure: gave us a paragon/renegade choice, and then had a scaling gradient of good to bad depending on your actions: right down to a critical failure if you were enough of a knob to earn it. That is good branching story conclusion.
And before someone says "well we need a singular ending to conclude the trilogy for future projects": How in the name of Einstein's deranged ghost does the current ending give us a uniform one? One has reapers destroyed, one has them controled, and one has all life cross-fused with synthetic components. Those are some pretty big differences. It's also not as if Bioware couldn't just declare a cannonal ending the way they did with Kotor 1 and 2.
Modifié par LucasShark, 11 avril 2012 - 03:34 .





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