Bioware also said we would not get A.B and C endings, our chocies would have a drastic impact on ME3, endigns would be vastly diffrent and the Rachni decision will have a huge impact.Lenimph wrote...
SPOILERMr.House wrote...
If alive, you mean layed out in rubble with a big chance bleeding out and her friends are on a uncharted world and most likely will starve to death. Yes good ending.Zjarcal wrote...
MissNet wrote...
My grandfather returned from the war. He became a hero. His two friends are alive too. His wife and two sons are alive. If it's "disney" ending everyone talking about, than I am all for it.
Explain to me how is any of this not possible currently in the game. Shepard can live and be a hero (already is a hero anyway), and her/his friends are alive, (together or not, they are alive).
Bioware's already stated no one will starve to death
/SPOILER
Why is there so much hostility toward a "happy" ending?
#226
Posté 11 avril 2012 - 06:39
#227
Posté 11 avril 2012 - 06:40
Lenimph wrote...
SPOILERMr.House wrote...
If alive, you mean layed out in rubble with a big chance bleeding out and her friends are on a uncharted world and most likely will starve to death. Yes good ending.Zjarcal wrote...
MissNet wrote...
My grandfather returned from the war. He became a hero. His two friends are alive too. His wife and two sons are alive. If it's "disney" ending everyone talking about, than I am all for it.
Explain to me how is any of this not possible currently in the game. Shepard can live and be a hero (already is a hero anyway), and her/his friends are alive, (together or not, they are alive).
Bioware's already stated no one will starve to death
/SPOILER
OH SNAP!
#228
Posté 11 avril 2012 - 06:40
Ecrulis wrote...
Actually I would've been at least a little happier if the destroy option WAS Shepard's way of rejecting starkid, like If the kid presented us with control or synthesis and the option to destroy became available with enough EMS, I dunno Im not a writer but something like that would have at least made me feel as if Shepard had a mind of his own.
It *is* a rejection of the starchild and reapers. the AI pretty much says that. People are hung up on the Geth and synthetic destruction part of that spiel, which is secondary to the point of the fact that it *is* a rejection of the AIs hypothesis.
It should have been done much better than it was, but it *was* a defensible rejection choice.
#229
Posté 11 avril 2012 - 06:42
Well OK I do want the endings to make sense and be firmly based on tone, themes, lore, etc. of the ME games so far ...
#230
Posté 11 avril 2012 - 06:42
Mr.House wrote...
What was the point of curing the Genophage? Wrex and majority of the krogans are stranded on Sol. What was the point of getting peace between the Geth and Quarians? Majority are stuck in Sol. What was the point of getting the krogan and turrians to work together? They all wind up in Sol anyways.
FTL travel still works. What used to take hours will take days or weeks instead. The Quarians still have their liveships that they use to grow food anyway, and other military warships typically carry enough supplies for weeks at a time. If Shepard talked to EDI about transporting the krogan earlier in the game, Shepard has her make the necessary arrangements to provide for krogan food as well.
What was the point helping all those peopel on the Citidal, they are all screwed anyways. What was the point of helpnig Kelly when 99% chance she is dead now. What's the ponit of getting invested into the Normandys crew or even helpnig anyone when they always becoem stranded. What's the point of Shepard surving when she is stranded all alone in a bunch of rubble somewhere where she will most likely bleed out. No choices matter at all becauset he outcome is always the same and there is nothing to tell us what happen. You could just play ME3 with no import and it would end the same.
This is the sort of thing they mentioned in tweets and interviews. Nobody starves, they aren't stranded forever, and the entire citadel isn't destroyed. They said that explanations for these bits are all coming in the extended cut.
I don't understand what the deal is with the normandy or where it landed, but the rest of it has explanations.
#231
Posté 11 avril 2012 - 06:43
Modifié par Jeb231, 11 avril 2012 - 06:45 .
#232
Posté 11 avril 2012 - 06:43
I expected ME3 to last me all summer. I expected to want to import a dozen Shepards and explore a dozen endings. What I got was the same kind of crap "life sucks, deal with it" that I get in real life every day.
Bioware wants me (as one lone little consumer with a wallet and a bit of disposable income) to play ME3 and multiplayer and buy DLC. What they gave me in ME3 was a reason to do none of those things because there is nothing to look forward to in the end.
My opinion, anyway.
#233
Posté 11 avril 2012 - 06:46
Captain_Obvious wrote...
My opinion is that a lot of people think a happy ending is unrealistic so there should be no happy ending. I understand that, and I don't care. I want my unrealistic happy ending. I don't care if that makes me shallow or shows my lack of discernment in fine storytelling. I play games to be entertained, and a bleak ending, while realistic, is not entertaining for me.
I expected ME3 to last me all summer. I expected to want to import a dozen Shepards and explore a dozen endings. What I got was the same kind of crap "life sucks, deal with it" that I get in real life every day.
My opinion, anyway.
Alas there are too many nihilist hipsters in the way of us getting a satisfying and happy ending!
Completely agree.
#234
Posté 11 avril 2012 - 06:49
Captain_Obvious wrote...
My opinion is that a lot of people think a happy ending is unrealistic so there should be no happy ending. I understand that, and I don't care. I want my unrealistic happy ending. I don't care if that makes me shallow or shows my lack of discernment in fine storytelling. I play games to be entertained, and a bleak ending, while realistic, is not entertaining for me.
I expected ME3 to last me all summer. I expected to want to import a dozen Shepards and explore a dozen endings. What I got was the same kind of crap "life sucks, deal with it" that I get in real life every day.
Bioware wants me (as one lone little consumer with a wallet and a bit of disposable income) to play ME3 and multiplayer and buy DLC. What they gave me in ME3 was a reason to do none of those things because there is nothing to look forward to in the end.
My opinion, anyway.
It's a perfectly valid opinion, but it causes problems from devs perspectives. Not everyone plays games for the same reasons, and trying to make games like this which peddle themselves as "customizeable" as a result of player choice seem to be destined to let people down because there's no way to please everyone who honestly believes that only their choices matter. Sadly, I think fans are actually killing the golden goose more than EA is on this score. I've been stunned at how angry people have gotten simply because the game doesn't conclude *exactly* as they want it to. It's marketings fault for that, btw, because they tried to sell it that way, but I suspect a lot of devs won't ever try to do this again because of how impossible a goal it is to meet.
#235
Guest_MissNet_*
Posté 11 avril 2012 - 06:49
Guest_MissNet_*
I can imagine my Shepard is alive with her friend .. sitting on the beach.. Or years later they will have a drink in the bar on Omega and talk about old times... Or i can imagine how I reunite with my LI... And may be some little medal ceremony.Zjarcal wrote...
Explain to me how is any of this not possible currently in the game. Shepard can live and be a hero (already is a hero anyway), and her/his friends are alive, (together or not, they are alive).MissNet wrote...
My grandfather returned from the war. He became a hero. His two friends are alive too. His wife and two sons are alive. If it's "disney" ending everyone talking about, than I am all for it.
I can imagine quarians on the Rannoch, builing their new homes. I see krogan rebuild their ancient city and turian on the Palaven.
So, yes, short answer is yes, it's possible. But it's not my point. If you are fine with current ending, i doubt anything i say will cange your mind, right?
And besides, my grandfather' friends are not stranded on some jungle planet several dozens light years far away.
#236
Posté 11 avril 2012 - 06:50
#237
Posté 11 avril 2012 - 06:53
Grimwick wrote...
Alas there are too many nihilist hipsters in the way of us getting a satisfying and happy ending!
Completely agree.
I had a happy ending before the you damn retakers demanded a happy dlc.
Modifié par Lenimph, 11 avril 2012 - 06:54 .
#238
Posté 11 avril 2012 - 06:54
tomcplotts wrote...
Captain_Obvious wrote...
My opinion is that a lot of people think a happy ending is unrealistic so there should be no happy ending. I understand that, and I don't care. I want my unrealistic happy ending. I don't care if that makes me shallow or shows my lack of discernment in fine storytelling. I play games to be entertained, and a bleak ending, while realistic, is not entertaining for me.
I expected ME3 to last me all summer. I expected to want to import a dozen Shepards and explore a dozen endings. What I got was the same kind of crap "life sucks, deal with it" that I get in real life every day.
Bioware wants me (as one lone little consumer with a wallet and a bit of disposable income) to play ME3 and multiplayer and buy DLC. What they gave me in ME3 was a reason to do none of those things because there is nothing to look forward to in the end.
My opinion, anyway.
It's a perfectly valid opinion, but it causes problems from devs perspectives. Not everyone plays games for the same reasons, and trying to make games like this which peddle themselves as "customizeable" as a result of player choice seem to be destined to let people down because there's no way to please everyone who honestly believes that only their choices matter. Sadly, I think fans are actually killing the golden goose more than EA is on this score. I've been stunned at how angry people have gotten simply because the game doesn't conclude *exactly* as they want it to. It's marketings fault for that, btw, because they tried to sell it that way, but I suspect a lot of devs won't ever try to do this again because of how impossible a goal it is to meet.
The problem is there isn't even one actually hapopy ending. Is it that hard to add one?
We have some stupid breathing scene which seems to have been added in at the last second. Other than that ALL the endings are otherwise pretty bleak... And they are left on stupid cliffhangers such as the Gilligans island scene.
#239
Posté 11 avril 2012 - 06:55
#240
Posté 11 avril 2012 - 06:55
MissNet wrote...
So, yes, short answer is yes, it's possible. But it's not my point. If you are fine with current ending, i doubt anything i say will cange your mind, right?
And besides, my grandfather' friends are not stranded on some jungle planet several dozens light years far away.
Your grandpa didn't have FTL travel either.
#241
Posté 11 avril 2012 - 06:55
#242
Posté 11 avril 2012 - 06:57
Lenimph wrote...
Grimwick wrote...
Alas there are too many nihilist hipsters in the way of us getting a satisfying and happy ending!
Completely agree.
I had a happy ending before the you damn retakers demanded a happy dlc.
Has your ending been changed?
No, just perhaps your opinion of it, and that's certainly not anyone elses fault.
#243
Posté 11 avril 2012 - 06:59
Happy endings are too videogamey.
#244
Posté 11 avril 2012 - 06:59
Yeah, not hours, but years, if it's even possible. They have to hop between systems. As soon as there's a gap that takes more than 50 hours to traverse, they're screwed.hoorayforicecream wrote...
Mr.House wrote...
What was the point of curing the Genophage? Wrex and majority of the krogans are stranded on Sol. What was the point of getting peace between the Geth and Quarians? Majority are stuck in Sol. What was the point of getting the krogan and turrians to work together? They all wind up in Sol anyways.
FTL travel still works. What used to take hours will take days or weeks instead. The Quarians still have their liveships that they use to grow food anyway, and other military warships typically carry enough supplies for weeks at a time. If Shepard talked to EDI about transporting the krogan earlier in the game, Shepard has her make the necessary arrangements to provide for krogan food as well.
Modifié par The Night Mammoth, 11 avril 2012 - 07:03 .
#245
Posté 11 avril 2012 - 07:00
What they fail to realize is that many of our most cherished stories do have happy endings. Mass Effect 1 and 2 both have happy endings. Most of the people on this board loved Mass Effect 1 and 2 and not a single one of them complained about the happy ending.
As the Mass Effect series is based on individual struggle overcoming overwhelming odds only a happy ending is truly fitting for the series.
If this were a post world war 1 piece of literature then a depressing ending would be in order, but the entirety of the events beginning with the first scene in Mass Effect 1 would be completely different.
Modifié par Shahadem, 11 avril 2012 - 07:17 .
#246
Posté 11 avril 2012 - 07:00
The Night Mammoth wrote...
Lenimph wrote...
Grimwick wrote...
Alas there are too many nihilist hipsters in the way of us getting a satisfying and happy ending!
Completely agree.
I had a happy ending before the you damn retakers demanded a happy dlc.
Has your ending been changed?
No, just perhaps your opinion of it, and that's certainly not anyone elses fault.
I was using sarcasm in my text before the internet could understand it.
#247
Posté 11 avril 2012 - 07:00
Still it looks like Bioware is going to play fast and loose with the canon to make everyone alright in the end
#248
Posté 11 avril 2012 - 07:02
tomcplotts wrote...
I wouldn't "hate" a happy ending, but I think it would've broken the narrative as badly as the current one does. You have what might be one of the most ferocious antagonists in gaming history, and a potential "everyone comes out okay" ending like the suicide mission trivializes the Reapers' destructive power and reduces them too much in statue. If that had happened, that would be half the threads in here, and rightfully so.
I would agree that you need to scale the endings to reward more thorough play, though. If the Reapers are beatable--and they have to be to warrant even playing the series--then there are degrees of victory that need to be achievable. But I would've been pissy had it been a Star Trek kind of ending where only the red shirts get killed but everyone else is just hunky dory. The Reapers would've deserved better as villians.
But everyone hasn't come out of it okay. I've lost Mordin, Thane, Legion and Anderson (who's practically my Shep's dad!). It's also possible to lose Samara, Miranda, Jack, Kelly, Wrex, Tali, Kaidan/Ashley, Cortez, and EDI right at the end. That's aside from the people you lose out of game, such as Kal'Reegar and Emily Wong. There's a limit to how much personal loss your PC can go through, while maintaining a sense of victory, or happiness, or hope for the player.
I do agree that it's a problem, I don't want to see the Reapers cheapened as villains either - aIthough I kind of think they've already been cheapened as villains by the existence of the Catalyst and the Crucible's 'Reaper Off Switches'. Space Magic has disrupted the logic of the ME Universe, then they switch back from Space Magic to give us what? war outcomes that involve Shep being either dead or (at absolute best) separated long term from whoever she loves. It's inconsistent.
Edit: Also, I might even be able to just about accept the Destroy ending with Shep breathing as a 'happy ending' (I can assume the catalyst lies or isn't all-knowing in regard to the Geth and go from there) except I can't even get that because I don't play MP. So my three endings are: Shepard dead, Shepard dead, Shepard dead.
Modifié par AllThatJazz, 11 avril 2012 - 07:06 .
#249
Posté 11 avril 2012 - 07:03
Lenimph wrote...
I was using sarcasm in my text before the internet could understand it.
I HATE YOU
Modifié par The Night Mammoth, 11 avril 2012 - 07:03 .
#250
Posté 11 avril 2012 - 07:10
Grimwick wrote...
tomcplotts wrote...
Captain_Obvious wrote...
My opinion is that a lot of people think a happy ending is unrealistic so there should be no happy ending. I understand that, and I don't care. I want my unrealistic happy ending. I don't care if that makes me shallow or shows my lack of discernment in fine storytelling. I play games to be entertained, and a bleak ending, while realistic, is not entertaining for me.
I expected ME3 to last me all summer. I expected to want to import a dozen Shepards and explore a dozen endings. What I got was the same kind of crap "life sucks, deal with it" that I get in real life every day.
Bioware wants me (as one lone little consumer with a wallet and a bit of disposable income) to play ME3 and multiplayer and buy DLC. What they gave me in ME3 was a reason to do none of those things because there is nothing to look forward to in the end.
My opinion, anyway.
It's a perfectly valid opinion, but it causes problems from devs perspectives. Not everyone plays games for the same reasons, and trying to make games like this which peddle themselves as "customizeable" as a result of player choice seem to be destined to let people down because there's no way to please everyone who honestly believes that only their choices matter. Sadly, I think fans are actually killing the golden goose more than EA is on this score. I've been stunned at how angry people have gotten simply because the game doesn't conclude *exactly* as they want it to. It's marketings fault for that, btw, because they tried to sell it that way, but I suspect a lot of devs won't ever try to do this again because of how impossible a goal it is to meet.
The problem is there isn't even one actually hapopy ending. Is it that hard to add one?
We have some stupid breathing scene which seems to have been added in at the last second. Other than that ALL the endings are otherwise pretty bleak... And they are left on stupid cliffhangers such as the Gilligans island scene.
The biggest shocker for me was that there was no option for anything but "THE ENDING." Say what you will, but the endings are all basically the same. Choices are death, death, and death. In all the Bioware games I have played, there's the good/light side ending and the bad/dark side ending. To me, they threw out this dichotomy that they have made me accustomed to expect. It's not so much that it did not conclude the way that I expected it to, as much as it did not conclude the way that most of Bioware's games do. Good or evil, light or dark, paragon or renegade. There is no difference in ME3.
I can't really speak for anyone else, but how many people besides myself played a Bioware game multiple times just to see how the ending would change?





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