Captain_Obvious wrote...
My opinion is that a lot of people think a happy ending is unrealistic so there should be no happy ending. I understand that, and I don't care. I want my unrealistic happy ending. I don't care if that makes me shallow or shows my lack of discernment in fine storytelling. I play games to be entertained, and a bleak ending, while realistic, is not entertaining for me.
I keep hearing a lot, that ultimate victory against the Reapers is impossible and therefore happy ending (as some people understand it) can not be an option.
Almost any other sci-fi or fantasy franchise plot has the war (or at least a threat) against some dark/evil/ancient/powerful invincible enemy.
Enemy can take different forms (giant machine or destructive idea, goverment or demons). And we have a hero(s), who must fight the enemy and win (or die trying).
If enemy is not presented as invincible, powerful or superior forces, there will not be a hero.
Well, imagine The Reapers are... let's say few old rusty machines with broken AI. Would it be a threat? No.
Would it be an epic war? No.
Sauron was pretty superior force in LoTR and he (..it?) was defeated.
The Shadows (Babylon V) was highly advanced and powerfull. Defeated.
Army of Clones and Dark Forces were defeated by 3,5 humans and rebel forces.
The Rachni were strong. Guess what? Somehow defeated.
So, no. "Happy ending" IS possible. I refuse to take "impossible to defeat" as an excuse for the lack of "happy ending" option.
EDIT: *read previous posts* Hm, i hope you will excuse me, if i'll not go in the details of my metaphore (about WW2) and will not do accurate computing of how exactly far is neighbor town in FTL terms. Thanks.
Modifié par MissNet, 11 avril 2012 - 08:11 .