Bekkael wrote...
It makes no sense to me either, OP. I thought the point of roleplay was exploring an entire range of experiences. Some should be tragic, sure, but others should be positive or victorious. A game that offers such a narrow all-roads-lead-to-Rome experience is quite lacking IMHO.
I don't need to look any further than previous games BioWare has made to find satisfying endings. Jade Empire had good and bad endings, based on your alignment, and Dragon Age:Origins had a buffet of endings, from semi-sweet to bitter and tragic. Different endings make replay value extremely high, and to me, that's a good game and well worth my money. ME3 lacks that.
I do agree that the biggest draw to Bioware used to be that the games could be ended differently and it depended on choices the player made some obvious and other not so. I do not think the ending in ME3 that i just finished (synthesis) is bad nor can i say that the others would be as well.
It is precicesly the endings Bioware provided for DAO that made it such a powerful experience. In most of the plays my Wardens died choosing to strike the final blow themselves rather than allow another to do her/his duty. I was given closure in the form of a funeral where it was explained that justice was finally delivered to the people like Shiani and Leliana and the guilty were punished meant that as a player invested in the warden as i was, Bioware granted closure by a short cut scene where the results were explained.
My biggest complaint is as one poster put it "i never expected my Shepard to make it out" and that is how i RPed the entire experience from ME1 to ME3. What bothers me though is the lack of closure not related to Shepard, but the characters i cared about. What happened to Liara, Garrus, how did the rest of the galaxy fare? None of these questions were not really explained.
What happend to (insert character name here) i think is the biggest complaint i am hearing. It is one that i kind of agree with, I saw the result of my Synthesis decision as it effected some characters, and while i cared for EDI and Joker they were not my primary concerns. I think it is this lack of "closure" concerning the others that were important to my Shepard that i find the most disappointing.
While my Shepard was forced to decide one of 3 choices all of which involved her/his destruction and in reality the choice once made would probably have little concern for Shepard as dealing with what must be a totally mind blowing experience, having bigger fish to fry if you will, as a player/reader/participant not giving me closure concerning Garrus and Liara my (bro and ho) or anyone other than a few static examples is a bit disconcerting and does grant merit to my investment into the NPC characters.
At this point i get the depth of the decision Shepard must make but as a player i want/need the closure having spent 3 games now protecting and assisting the characters whose futures i have become invested in. My Shepard is ready to sacrifice herself at any moment necessary to ensure Garrus, Liara and the rest of the galaxy get a future even if i am not there to share it is ok. But to be deprived of a glimpse of that future knowing it was not in vain that the sacrifice was worth it before what ever is next for Shepard, life, oblivion or altered form of consciousness can be faced head on knowing yea they will be fine, with out that i am a sad panda.
Modifié par asaiasai, 11 avril 2012 - 07:33 .