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[Guide] GI Geth (Geth Infiltrator Shotgun Build)


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#1
DarkKindness

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So, having unlocked my Geth Infiltrator earlier tonight, I've been horsing around with him in Silver and trying to work out an effective build, and I think I've found something that will work for both Silver and Gold.  The build follows, and I'll be explaining the abilities afterward for anyone who hasn't yet unlocked the Geth Infiltrator.  There's also a general guide for using the build at the end.

INDEX
1.  Builds
2.  Ability and Evolution descriptions
3.  Role
4.  Build Reasoning
5.  Playstyle Tips
6.  Useful Links


1.  Builds

GI Geth:
Tactical Cloak: 4, Damage; 5, Recharge Speed
Proximity Mine: 3
Hunter Mode: 4, Power Recharge; 5, Rate of Fire; 6, Speed & Vision or Damage (this is debatable, more later)
Networked AI: 4, Weapon Damage; 5, Power Damage & Force; 6, Weapon Damage
Advanced Hardware: 4, Durability; 5, Shield Recharge; 6, Fitness Expert

Geth Plasma Shotgun (whatever rank you have will do) with High Caliber Barrel and Spare Thermal Clip.

This is the build that I first tried and that inspired me to write this guide.  It's the lowest damage of the three builds presented, but offers the highest margin for error regarding survivability. 

Proximity Mine Build:
Tactical Cloak: 4, Damage; 5, Recharge Speed
Proximity Mine: 4, Damage or Radius (personal preference); 5, Damage Taken 
Hunter Mode: 4, Power Recharge; 5, Power Damage; 6, Speed & Vision or Damage (again, debatable)
Networked AI: 4, Weapon Damage; 5, Power Damage & Force; 6, Weapon Damage
Advanced Hardware: 3

This leaves you with six points to spare - you can choose to put them in Tactical Cloak 6, Bonus Power; Proximity Mine 6, Damage; or Advanced Hardware 4, Durability - all are good options, and which you choose comes down to personal preference and your playstyle.

Geth Plasma Shotgun (whatever rank you have will do) with High Caliber Barrel and Spare Thermal Clip. 

This build sacrifices some survivability in order to have higher damage output and higher synergy with the rest of your team through the use of the Proximity Mine debuff.

Pure Glass Cannon Build:
Tactical Cloak: 4, Damage; 5, Recharge Speed; 6, Bonus Power
Proximity Mine: 4, Damage or Radius (personal preference); 5, Damage Taken; 6, Damage
Hunter Mode: 4, Power Recharge; 5, Power Damage; 6, Speed & Vision or Damage (again, debatable)
Networked AI: 4, Weapon Damage; 5, Power Damage & Force; 6, Weapon Damage
Advanced Hardware: 0

Geth Plasma Shotgun (whatever rank you have will do) with High Caliber Barrel and Spare Thermal Clip. 

This build foregoes any attempt at survivability and instead maximizes damage, with the thought being to absolutely demolish your enemy before they have a chance to damage you.

2.  Ability and Evolution descriptions

On to the abilities and what they do:

Tactical Cloak and Proximity Mine are the same as they are on the other classes that have them, nothing new here.

Hunter Mode:
Enhanced vision toggle (like Tech Armor or Fortification - lasts until you turn it off) that highlights enemies in red and can see through walls and other obstacles, at the cost of reducing your shields by 50% while it's active.  The highlighting effect has a base range of 20 meters, but can be enhanced with evolutions.  Also has a bonus to all damage dealt (weapon, power, melee), an accuracy bonus, and a movement speed bonus.

Base:
Enhanced Vision Range - 20 m
Damage Bonus - 10%
Accuracy Bonus - 10%
Movement Speed Bonus - 10%
Shields Reduced by 50%

Evolutions:
4 - Power Recharge increases the recharge speed of all powers while HM is active by 20%
4 - Weapon Accuracy increases weapon accuracy bonus by 15%

5 - Power Damage increases damage of all powers by 15% while HM is active
5 - Rate of Fire increases weapon rate of fire by 15% while HM is active

6 - Speed & Vision increases movement speed bonus by 10% and enhanced vision range by 10 m
6 - Damage increases bonus damage (powers, melee, weapons) by 10%

Networked AI:
Passive that increases power damage, weapon damage, geth weapon damage (stacking weapon damage bonus for any weapon that has "Geth" in the name, and the Javelin), and strength.

Base:
Weapon Damage Bonus - 2.50%
Geth Weapon Damage Bonus - 5%
Power Damage Bonus - 5%
Weight Capacity Bonus - 10

Evolutions:
4 - Weapon Damage increases weapon damage bonus by 7.5%
4 - Damage & Capacity increases power damage and force bonuses by 10% and weight capacity bonus by 20

5 - Power Damage increases power damage and foce bonuses by 15%
5 - Headshots increases headshot damage bonus by 20%

6 - Sniper & Assault Rifles reduces the weight of sniper and assault rifles by 25%
6 - Weapon Damage increases weapon damage bonus by 10% and Geth weapon damage bonus by 5%

Advanced Hardware:
Passive that increases health & shields, melee damage, and shield regeneration.

Base:
Health & Shield Bonus - 15%
Melee Damage Bonus - 15%
Shield Regen Bonus - 10%

Evolutions:
4 - Melee Damage increases melee damage bonus by 30%
4 - Durability increases health and shield bonuses by 15%

5 - Martial Artist increases melee damage by 75% for 30 seconds after a kill with heavy melee
5 - Shield Recharge decreases shield recharge delay by 15%

6 - Power Synergy increases melee damage bonus by 30% and increases power damage by 30% for 20 seconds after a kill with heavy melee
6 - Fitness Expert increases health and shield bonuses by 25%

3.  Role

Role:
This build is designed to be a flank harasser that can move around the map quickly and undetected, taking out any targets of opportunity and some serious risks as they present themselves.  It's particularly brutal against Phantoms, Nemeses, Combat Engineers, Marauders, and Rocket Troopers.

4.  Build Reasoning

 Evolution Reasoning:
The reasoning behind taking the movement speed and vision range upgrade for rank 6 of Hunter Mode is that Geth are more fragile than most other classes - you have great shields, but when they're gone, you have very little health.  In addition, Hunter Mode cuts your great shields in half, leaving you with very light defenses.  Like the Drell, movement becomes your best defense - Geth get the sideways hop and forward/backward rolls in order to dodge damage, and increasing your movement speed by 20% gives you a good chance to get away from threats or overextension before they get you killed.  This choice means that a shotgun Geth Infiltrator loses 4.5% weapon damage compared to a Human shotgun infiltrator who has Cryo maxed for target weakening and has the debuff on the target... on the other hand, all of the Geth damage bonuses are always on.  Slightly less damage (though barely noticeable), but much better target switching and cooldown management.  You could, on the other hand, spec for weapon damage at this point instead and gain 5.5% damage over the Human shotgun infiltrator at the cost of perception and survival via speed - it's personal choice, but I prefer the speed for higher difficulties.  The enhanced vision range extension serves to keep you from overextending in the first place, and also allows you to be a great scout for your team - you can see everything that's hiding behind something out to 30 meters, so don't be afraid to call it out over voice chat!

Networked AI's evolutions are pretty obvious - they enhance your damage.  As a shotgun GI, though, the general consensus is that the GPS doesn't score headshots, making that a worthless upgrade until/unless that gets changed.  In the mean time, giving a slight buff to the power and force of your (admittedly somewhat weak) Proximity Mines is better than nothing.

Advanced Hardware is a strict durability increase.  Take it, max your defenses, you'll be glad you did.

The last rank of Tactical Cloak really has nothing great for a shotgun Geth Infiltrator - you can sacrifice either the sixth rank of something else to use Proximity Mine without breaking cloak, or you can sacrifice Proximity Mine for... no gain.

Because the last rank of Tactical Cloak is sort of a wash, it gives us six points to spare.  With nothing else to put them in, they go to the first three ranks of Proximity Mine.  It's essentially free damage... drop one at a choke point at the beginning of each wave and either forget about it and get the free damage/assist on something, or set a new one every now and then as the opportunity and your cooldowns allow.

5.  Playstyle Tips

Playstyle:
You are the epitome of a glass cannon - you're fast, you're fragile, and you do an absolute ton of damage. Your cloak cooldown will be fairly low, and you should be in cloak any time there are enemies remotely near you - it's your number one survival skill by far.  Don't be afraid to use cover to allow your cloak to recharge, or to buy yourself time to reload, though, as cover is easily the best defense there is against being shot.

Don't be afraid to drop Hunter Mode if you need the extra durability - if you're being focused on, you won't last long, but the extra shields combined with your very fast movement/storm speed can make or break a clean getaway to cover and a return to cloak.

ALWAYS, ALWAYS, ALWAYS remember to charge your GPS before entering cloak.  If you enter cloak with a full charge it will not break cloak, allowing you a full power shot to start any combat, and it will not break cloak when it's fired, allowing your second (non-charged) shot to get the cloak bonuses (and possibly the third, depending on how fast you are on the trigger). 

Support your team - you shouldn't have a problem with Phantoms and the like, and are one of the few classes that doesn't, so make sure to clear them out for your team.  On the other hand, your'e squishy as all get out.  While you can and should do some flanking and harassing, make sure to stay close to your team so that you can support each other.  This becomes doubly important if there's a Geth Engineer on your team - their turret with its shield regeneration is your best friend!  Either stay in range of it or stay in range to run back to it when you get hit a couple of times.  You'll also want help against any armored target heavier than a Ravager or Pyro - make sure that you're near your team when those Banshees, Brutes, Atlases, and Primes start showing up... or be prepared to blow through your Cobra Missiles!

Proximity Mine Build Comments:
The Proximity Mine build has a very similar playstyle and role, except that you're sacrificing some potential survivability for considerably improved burst damage, as well as boosting your entire team's damage against hard targets.  This tradeoff is a matter of personal preference, and you'll have to try both to see which way you prefer to do things!

In the Proximity mine build, you should be leading off with a Proximity Mine from cloak (with or without the Bonus Power evolution on cloak) in order to set up the bonus damage debuff from its rank 5 evolution, otherwise the mechanical playstyle between the two builds is very similar.

Have fun being everything that a Geth Hunter can and should be, and I encourage any experience, criticism, comments, insights, or build ideas that anyone has!

6.  Useful Links

1. Geth Engineer guide. It's another member of the consensus, and your best friend - stay near such units!

Modifié par DarkKindness, 12 avril 2012 - 05:15 .


#2
DarkKindness

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Quick bump; the forums are moving predictably quickly tonight. Also saving this space in case I decide to change/expand the guide later, or include a section for sniper Geth Infiltrators.

#3
marshalleck

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I'm using a nearly identical build. The geth infiltrator with a GPS X is a monster.

I've also noticed that when you activate hunter vision, there is a white triangle that appears around your retical and power cooldown indicator. This triangle perfectly indicates the spread pattern of the GPS and can greatly enhance your aim, if you haven't already mastered the weapon.

Modifié par marshalleck, 11 avril 2012 - 05:08 .


#4
DarkKindness

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marshalleck wrote...

I'm using a nearly identical build. The geth infiltrator with a GPS X is a monster.

I've also noticed that when you activate hunter vision, there is a white triangle that appears around your retical and power cooldown indicator. This triangle perfectly indicates the spread pattern of the GPS and can greatly enhance your aim, if you haven't already mastered the weapon.


I hadn't noticed that tie-in between the GPS and Hunter Mode, since I'm used to getting the reticle to highlight red before firing... nice catch!

Any suggestions for options in the build, or can you spot any improvements to be made to it?

#5
Elecbender

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Nice.

But I use the Claymore. The accuracy boost from hunter mode really helps it out by tightening the spread of the pellets and pretty much does a full GPS charged shot instantly so it minimizes your exposure out of cover. It can also get headshots and a shredder mod with AP ammo really synergizes with the "wall hax".

That's not to say that the GPS doesn't do wonders with this build.

#6
marshalleck

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 Nothing specific, in fact I think I am using the same build actually. I remember I had the exact same thought about rank 6 cloak...it would be nice to be able to use a mine while cloaked, but then you sacrifice something useful...or you give up the mine and gain nothing. Bit quirky, but the build really doesn't suffer for it at all. 

Next time you play, line a target up so the triangle frames their silhouette, you will notice that this is where the reticle turns red so the GPS will track. Very clever, Bioware. :)

Modifié par marshalleck, 11 avril 2012 - 05:16 .


#7
Oko123

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So you basically play it like an SI minus ED. Good to know. I think we all know any CQC styled class with cloak is going to be a flanker. Personally i'd still max out proximity mine fitness could take a hit.

Edit: Also, always curious with a GPS, at rank X does it have max damage, and if so does the extended barrel do anything for its damage or is shredder more viable at that point?

Modifié par Oko123, 11 avril 2012 - 05:19 .


#8
DarkKindness

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Elecbender wrote...

Nice.

But I use the Claymore. The accuracy boost from hunter mode really helps it out by tightening the spread of the pellets and pretty much does a full GPS charged shot instantly so it minimizes your exposure out of cover. It can also get headshots and a shredder mod with AP ammo really synergizes with the "wall hax".

That's not to say that the GPS doesn't do wonders with this build.


The Claymore is absolutely a valid option, as with any shotgun infiltrator.  

For this build, though, I think that it's best to take advantage of the extra bonus weapon damage that Geth get with Geth weapons to really make the GPS (already generally acknowledged to be one of the three top shotguns) shine.  The really nice thing about the GPS here is that, on top of the doubling up of bonus damage, you can get a charged shot + a non-charged shot before dropping cloak.  I think that the damage from a charged and non-charged pair of GPS shots, along with the cloak and racial damage bonuses, outpaces the Claymore in the hands of a Geth - largely because the Claymore only gets the first shot before dropping cloak due to its single-shot nature and long reload.

#9
marshalleck

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Oko123 wrote...

So you basically play it like an SI minus ED. Good to know.

Edit: Also, always curious with a GPS, at rank X does it have max damage, and if so does the extended barrel do anything for its damage or is shredder more viable at that point?


GPS already ignores armor damage reduction, and projectiles never pierce cover, so shredder doesn't do anything for GPS or Graal. The mods I use are extended magazine and damage barrel. I've read that smart choke doesn't alter the accuracy, but I don't know of any way to test this and have never bothered. 

#10
Ultai

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This playstyle caught on rather quick earlier tonight. Personally I took the dmg debuff on proxy mine for my team with bonus power for cloak. Also went for max dmg on hunter mode instead of range. Glass cannon indeed, but if you keep aware of your surroundings you should be alright.

Modifié par Ultai, 11 avril 2012 - 05:20 .


#11
Oko123

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marshalleck wrote...

Oko123 wrote...

So you basically play it like an SI minus ED. Good to know.

Edit: Also, always curious with a GPS, at rank X does it have max damage, and if so does the extended barrel do anything for its damage or is shredder more viable at that point?


GPS already ignores armor damage reduction, and projectiles never pierce cover, so shredder doesn't do anything for GPS or Graal. The mods I use are extended magazine and damage barrel. I've read that smart choke doesn't alter the accuracy, but I don't know of any way to test this and have never bothered. 


I'm simply curious if the damage can go passed the literal "max" level it shows on the stat screen.

Edit: And as far as the GPS goes I prefer a cancelled charge double shot to Charge -> Cloak -> Shoot, any less time reloading is a plus for me, you still get two shots within the cloak and it consumes a lot less ammo.

Modifié par Oko123, 11 avril 2012 - 05:23 .


#12
marshalleck

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Yes it can

#13
DarkKindness

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Oko123 wrote...

So you basically play it like an SI minus ED. Good to know. I think we all know any CQC styled class with cloak is going to be a flanker. Personally i'd still max out proximity mine fitness could take a hit.

Edit: Also, always curious with a GPS, at rank X does it have max damage, and if so does the extended barrel do anything for its damage or is shredder more viable at that point?


Yep, a lot like a shotgun SI with better passive weapon damage and speed, but less of an effective hp pool.  It's a high-risk, high-reward playstyle.

Checking on that GPS X for you, it's just a sliver shy of max damage without the High Cal Barrel.  Two related notes, though - you can exceed the damage bar indicator with weapon mods, and it still applies the bonus damage, and Shredder loses about half of its advantages with the GPS and the Graal (and now the Kishok), as it doesn't allow projectile firing weapons to pierce cover or Guardian shields.  The High Cal Barrel remains better at rank X.

#14
DarkKindness

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marshalleck wrote...

Oko123 wrote...

So you basically play it like an SI minus ED. Good to know.

Edit: Also, always curious with a GPS, at rank X does it have max damage, and if so does the extended barrel do anything for its damage or is shredder more viable at that point?


GPS already ignores armor damage reduction, and projectiles never pierce cover, so shredder doesn't do anything for GPS or Graal. The mods I use are extended magazine and damage barrel. I've read that smart choke doesn't alter the accuracy, but I don't know of any way to test this and have never bothered. 


I've never really found a lot of value with the Smart Choke for the GPS due to the way that the projectiles track.  It does tighten up the bolt spread on the Graal, but it's really not worthwhile on the GPS.

#15
Oko123

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DarkKindness wrote...

Oko123 wrote...

So you basically play it like an SI minus ED. Good to know. I think we all know any CQC styled class with cloak is going to be a flanker. Personally i'd still max out proximity mine fitness could take a hit.

Edit: Also, always curious with a GPS, at rank X does it have max damage, and if so does the extended barrel do anything for its damage or is shredder more viable at that point?


Yep, a lot like a shotgun SI with better passive weapon damage and speed, but less of an effective hp pool.  It's a high-risk, high-reward playstyle.

Checking on that GPS X for you, it's just a sliver shy of max damage without the High Cal Barrel.  Two related notes, though - you can exceed the damage bar indicator with weapon mods, and it still applies the bonus damage, and Shredder loses about half of its advantages with the GPS and the Graal (and now the Kishok), as it doesn't allow projectile firing weapons to pierce cover or Guardian shields.  The High Cal Barrel remains better at rank X.


Health has never been much of an issue with any Infiltrator i've played even using a heavier shotgun. Cloak must sit around a 4.5-5 second cooldown depending how you spec and that is only if you let it go full duration as well. You should be able to spend majority of the time in and out of cloak which definitely throws enemies attention off of you.

#16
XCPTNL

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I played a similar build but went for the damage taken spec (rank 5) evolution of proximity mines and less fitness. You are even more fragile but it's totally playable on gold. I only struggle a lot with the fact that I often decloak right after cloaking (bug with charge weapons). But I don't wanto to switch to the Claymore because a Geth should use a GPS...

#17
DarkKindness

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Ultai wrote...

This playstyle caught on rather quick earlier tonight. Personally I took the dmg debuff on proxy mine for my team with bonus power for cloak. Also went for max dmg on hunter mode instead of range. Glass cannon indeed, but if you keep aware of your surroundings you should be alright.


How has the loss of speed from rank 6 Hunter Mode felt to you?  In Gold, it seems like an almost essential survival boost to me, but that could just as easily be my playstyle.  Have you noticed the 10% bonus damage adding all that much over the speed boost?

Also, out of curiosity, what did you sacrifice to pick up the higher evolutions of Proximity Mine?  I'd love to see your build, if you're willing to share, just to get a different perspective on how to make the most of the GI.

#18
AreleX

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fitness is not mandatory at all, debuff prox mine is awesome, otherwise good stuff. i was just going to write one of these

#19
DarkKindness

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Korjyan wrote...

I played a similar build but went for the damage taken spec (rank 5) evolution of proximity mines and less fitness. You are even more fragile but it's totally playable on gold. I only struggle a lot with the fact that I often decloak right after cloaking (bug with charge weapons). But I don't wanto to switch to the Claymore because a Geth should use a GPS...


The more I think about it, the more I'm not convinced on rank 5 of Proximity Mine.  It's more team friendly, but you're running at almost bare minimum shields and health if you sacrifice ranks 4, 5, and 6 of Advanced Hardware to pick up ranks 4 and 5 of Proximity Mine for the damage increase, and rank 6 of Tactical Cloak for the ability to throw the mine while cloaked.  I think that I'd feel just a little too squishy without the boosted shields, but I'm open to having my mind changed on Proximity Mine.  I'll have to run it tomorrow and see how it feels, and I'll probably add a section to the guide for it either way.

#20
AremihcO

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I've been wanting to try it out with Crusader and a shredder mod. Does GPS penetrate walls with Shredder?

#21
AreleX

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you don't need bonus power to use it out of cloak and get a damage boosted shot. i will upload a gold run soon for you to check out

#22
Oko123

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DarkKindness wrote...

Korjyan wrote...

I played a similar build but went for the damage taken spec (rank 5) evolution of proximity mines and less fitness. You are even more fragile but it's totally playable on gold. I only struggle a lot with the fact that I often decloak right after cloaking (bug with charge weapons). But I don't wanto to switch to the Claymore because a Geth should use a GPS...


The more I think about it, the more I'm not convinced on rank 5 of Proximity Mine.  It's more team friendly, but you're running at almost bare minimum shields and health if you sacrifice ranks 4, 5, and 6 of Advanced Hardware to pick up ranks 4 and 5 of Proximity Mine for the damage increase, and rank 6 of Tactical Cloak for the ability to throw the mine while cloaked.  I think that I'd feel just a little too squishy without the boosted shields, but I'm open to having my mind changed on Proximity Mine.  I'll have to run it tomorrow and see how it feels, and I'll probably add a section to the guide for it either way.


On anything below gold the increase of damage with the proximity mine isn't really needed, but on a small enough map with controllable spawns you can wreak havoc with it and a shotgun.

#23
DarkKindness

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AreleX wrote...

you don't need bonus power to use it out of cloak and get a damage boosted shot. i will upload a gold run soon for you to check out


On the other hand, if you're taking Proximity Mine to 5, it doesn't hurt to take rank 6 of Tactical Cloak over rank 4 of Advanced Hardware, if only for the extra time in cloak (and not having the spare points floating around, but I'm neurotic like that).

At any rate, the guide has been edited to reflect the potential of a Proximity Mine build, along with a few brief thoughts on the differences between the two.

Edit: Also, with Bonus Power, you can get the damage from the Proximity Mine, a released pre-charged GPS shot, and an uncharged GPS shot, and both weapon shots will receive the cloak bonus and the Proximity Mine bonus... with the possibility of a second uncharged shot at the same bonuses, if you're quick.

Modifié par DarkKindness, 11 avril 2012 - 05:42 .


#24
DarkKindness

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AremihcO wrote...

I've been wanting to try it out with Crusader and a shredder mod. Does GPS penetrate walls with Shredder?


Nope, GPS, Graal, and Kishok will never penetrate walls, as they fire actual projectiles.  Only the hitscan weapons will penetrate cover with the penetration mods.

#25
XCPTNL

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Well right now I'm not using rank 6 of cloak although I use proximity mines. I use the mines to break from cloak and then shoot right afterwards because breaking the cloak with the mine is a temporary solution to the decloaking bug.

So the build looks like 5/6/6/6/3 right now. I'm still considering the 5/3/6/6/6 build instead to add more survivability but from my experience so far it doesn't really matter that much because you are dead either way if you make a bad move.

On another note: does anybody know if hunter mode takes 50% of your max shields or just your base shields of 750.