INDEX
1. Builds
2. Ability and Evolution descriptions
3. Role
4. Build Reasoning
5. Playstyle Tips
6. Useful Links
1. Builds
GI Geth:
Tactical Cloak: 4, Damage; 5, Recharge Speed
Proximity Mine: 3
Hunter Mode: 4, Power Recharge; 5, Rate of Fire; 6, Speed & Vision or Damage (this is debatable, more later)
Networked AI: 4, Weapon Damage; 5, Power Damage & Force; 6, Weapon Damage
Advanced Hardware: 4, Durability; 5, Shield Recharge; 6, Fitness Expert
Geth Plasma Shotgun (whatever rank you have will do) with High Caliber Barrel and Spare Thermal Clip.
This is the build that I first tried and that inspired me to write this guide. It's the lowest damage of the three builds presented, but offers the highest margin for error regarding survivability.
Proximity Mine Build:
Tactical Cloak: 4, Damage; 5, Recharge Speed
Proximity Mine: 4, Damage or Radius (personal preference); 5, Damage Taken
Hunter Mode: 4, Power Recharge; 5, Power Damage; 6, Speed & Vision or Damage (again, debatable)
Networked AI: 4, Weapon Damage; 5, Power Damage & Force; 6, Weapon Damage
Advanced Hardware: 3
This leaves you with six points to spare - you can choose to put them in Tactical Cloak 6, Bonus Power; Proximity Mine 6, Damage; or Advanced Hardware 4, Durability - all are good options, and which you choose comes down to personal preference and your playstyle.
Geth Plasma Shotgun (whatever rank you have will do) with High Caliber Barrel and Spare Thermal Clip.
This build sacrifices some survivability in order to have higher damage output and higher synergy with the rest of your team through the use of the Proximity Mine debuff.
Pure Glass Cannon Build:
Tactical Cloak: 4, Damage; 5, Recharge Speed; 6, Bonus Power
Proximity Mine: 4, Damage or Radius (personal preference); 5, Damage Taken; 6, Damage
Hunter Mode: 4, Power Recharge; 5, Power Damage; 6, Speed & Vision or Damage (again, debatable)
Networked AI: 4, Weapon Damage; 5, Power Damage & Force; 6, Weapon Damage
Advanced Hardware: 0
Geth Plasma Shotgun (whatever rank you have will do) with High Caliber Barrel and Spare Thermal Clip.
This build foregoes any attempt at survivability and instead maximizes damage, with the thought being to absolutely demolish your enemy before they have a chance to damage you.
2. Ability and Evolution descriptions
On to the abilities and what they do:
Tactical Cloak and Proximity Mine are the same as they are on the other classes that have them, nothing new here.
Hunter Mode:
Enhanced vision toggle (like Tech Armor or Fortification - lasts until you turn it off) that highlights enemies in red and can see through walls and other obstacles, at the cost of reducing your shields by 50% while it's active. The highlighting effect has a base range of 20 meters, but can be enhanced with evolutions. Also has a bonus to all damage dealt (weapon, power, melee), an accuracy bonus, and a movement speed bonus.
Base:
Enhanced Vision Range - 20 m
Damage Bonus - 10%
Accuracy Bonus - 10%
Movement Speed Bonus - 10%
Shields Reduced by 50%
Evolutions:
4 - Power Recharge increases the recharge speed of all powers while HM is active by 20%
4 - Weapon Accuracy increases weapon accuracy bonus by 15%
5 - Power Damage increases damage of all powers by 15% while HM is active
5 - Rate of Fire increases weapon rate of fire by 15% while HM is active
6 - Speed & Vision increases movement speed bonus by 10% and enhanced vision range by 10 m
6 - Damage increases bonus damage (powers, melee, weapons) by 10%
Networked AI:
Passive that increases power damage, weapon damage, geth weapon damage (stacking weapon damage bonus for any weapon that has "Geth" in the name, and the Javelin), and strength.
Base:
Weapon Damage Bonus - 2.50%
Geth Weapon Damage Bonus - 5%
Power Damage Bonus - 5%
Weight Capacity Bonus - 10
Evolutions:
4 - Weapon Damage increases weapon damage bonus by 7.5%
4 - Damage & Capacity increases power damage and force bonuses by 10% and weight capacity bonus by 20
5 - Power Damage increases power damage and foce bonuses by 15%
5 - Headshots increases headshot damage bonus by 20%
6 - Sniper & Assault Rifles reduces the weight of sniper and assault rifles by 25%
6 - Weapon Damage increases weapon damage bonus by 10% and Geth weapon damage bonus by 5%
Advanced Hardware:
Passive that increases health & shields, melee damage, and shield regeneration.
Base:
Health & Shield Bonus - 15%
Melee Damage Bonus - 15%
Shield Regen Bonus - 10%
Evolutions:
4 - Melee Damage increases melee damage bonus by 30%
4 - Durability increases health and shield bonuses by 15%
5 - Martial Artist increases melee damage by 75% for 30 seconds after a kill with heavy melee
5 - Shield Recharge decreases shield recharge delay by 15%
6 - Power Synergy increases melee damage bonus by 30% and increases power damage by 30% for 20 seconds after a kill with heavy melee
6 - Fitness Expert increases health and shield bonuses by 25%
3. Role
Role:
This build is designed to be a flank harasser that can move around the map quickly and undetected, taking out any targets of opportunity and some serious risks as they present themselves. It's particularly brutal against Phantoms, Nemeses, Combat Engineers, Marauders, and Rocket Troopers.
4. Build Reasoning
Evolution Reasoning:
The reasoning behind taking the movement speed and vision range upgrade for rank 6 of Hunter Mode is that Geth are more fragile than most other classes - you have great shields, but when they're gone, you have very little health. In addition, Hunter Mode cuts your great shields in half, leaving you with very light defenses. Like the Drell, movement becomes your best defense - Geth get the sideways hop and forward/backward rolls in order to dodge damage, and increasing your movement speed by 20% gives you a good chance to get away from threats or overextension before they get you killed. This choice means that a shotgun Geth Infiltrator loses 4.5% weapon damage compared to a Human shotgun infiltrator who has Cryo maxed for target weakening and has the debuff on the target... on the other hand, all of the Geth damage bonuses are always on. Slightly less damage (though barely noticeable), but much better target switching and cooldown management. You could, on the other hand, spec for weapon damage at this point instead and gain 5.5% damage over the Human shotgun infiltrator at the cost of perception and survival via speed - it's personal choice, but I prefer the speed for higher difficulties. The enhanced vision range extension serves to keep you from overextending in the first place, and also allows you to be a great scout for your team - you can see everything that's hiding behind something out to 30 meters, so don't be afraid to call it out over voice chat!
Networked AI's evolutions are pretty obvious - they enhance your damage. As a shotgun GI, though, the general consensus is that the GPS doesn't score headshots, making that a worthless upgrade until/unless that gets changed. In the mean time, giving a slight buff to the power and force of your (admittedly somewhat weak) Proximity Mines is better than nothing.
Advanced Hardware is a strict durability increase. Take it, max your defenses, you'll be glad you did.
The last rank of Tactical Cloak really has nothing great for a shotgun Geth Infiltrator - you can sacrifice either the sixth rank of something else to use Proximity Mine without breaking cloak, or you can sacrifice Proximity Mine for... no gain.
Because the last rank of Tactical Cloak is sort of a wash, it gives us six points to spare. With nothing else to put them in, they go to the first three ranks of Proximity Mine. It's essentially free damage... drop one at a choke point at the beginning of each wave and either forget about it and get the free damage/assist on something, or set a new one every now and then as the opportunity and your cooldowns allow.
5. Playstyle Tips
Playstyle:
You are the epitome of a glass cannon - you're fast, you're fragile, and you do an absolute ton of damage. Your cloak cooldown will be fairly low, and you should be in cloak any time there are enemies remotely near you - it's your number one survival skill by far. Don't be afraid to use cover to allow your cloak to recharge, or to buy yourself time to reload, though, as cover is easily the best defense there is against being shot.
Don't be afraid to drop Hunter Mode if you need the extra durability - if you're being focused on, you won't last long, but the extra shields combined with your very fast movement/storm speed can make or break a clean getaway to cover and a return to cloak.
ALWAYS, ALWAYS, ALWAYS remember to charge your GPS before entering cloak. If you enter cloak with a full charge it will not break cloak, allowing you a full power shot to start any combat, and it will not break cloak when it's fired, allowing your second (non-charged) shot to get the cloak bonuses (and possibly the third, depending on how fast you are on the trigger).
Support your team - you shouldn't have a problem with Phantoms and the like, and are one of the few classes that doesn't, so make sure to clear them out for your team. On the other hand, your'e squishy as all get out. While you can and should do some flanking and harassing, make sure to stay close to your team so that you can support each other. This becomes doubly important if there's a Geth Engineer on your team - their turret with its shield regeneration is your best friend! Either stay in range of it or stay in range to run back to it when you get hit a couple of times. You'll also want help against any armored target heavier than a Ravager or Pyro - make sure that you're near your team when those Banshees, Brutes, Atlases, and Primes start showing up... or be prepared to blow through your Cobra Missiles!
Proximity Mine Build Comments:
The Proximity Mine build has a very similar playstyle and role, except that you're sacrificing some potential survivability for considerably improved burst damage, as well as boosting your entire team's damage against hard targets. This tradeoff is a matter of personal preference, and you'll have to try both to see which way you prefer to do things!
In the Proximity mine build, you should be leading off with a Proximity Mine from cloak (with or without the Bonus Power evolution on cloak) in order to set up the bonus damage debuff from its rank 5 evolution, otherwise the mechanical playstyle between the two builds is very similar.
Have fun being everything that a Geth Hunter can and should be, and I encourage any experience, criticism, comments, insights, or build ideas that anyone has!
6. Useful Links
1. Geth Engineer guide. It's another member of the consensus, and your best friend - stay near such units!
Modifié par DarkKindness, 12 avril 2012 - 05:15 .





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