DarkKindness wrote...
Oko123 wrote...
Quite the opposite actually. I tend to run Silver more times than not unless someone specifically asks me to do Gold. Now to be fair yes, with a premade group of people on any given map you would be able to control the spawns at a much easier rate. I tend to find that with randoms especially most people will stick in or near the LZ of any given map and it is left to me to sort of spread out and control said spawn. Either way any map still only has a certain amount of spawns and once you're familiarized with them the vision would still be a very minor and in my opinion highly superfluous option. (Especially compared to 10% damage)
Speed is still up in the air, but I still feel a good adrenaline module could easily replace that while 10% damage molded into the bonus from your cloak as well is just invaluable.
On the flip side of that coin, though, the speed boost from an Adrenaline Module stacks with the passive speed boost from the evolution, and I still think that it's hard to pass up the defensive utility that kind of speed can bring to an otherwise very fragile class.
On Silver, I really don't think that the 10% damage is wholly necessary - it only comes in to play against Banshees, Brutes, Atlases, and Primes, since you can 1-2 shot anything less than that with the cloak bonus alone, not to mention what the Proximity Mine damage and damage boost could add to your burst output.
At any rate, I feel that they're both valid choices and that there are such solid arguments for either evolution that we'll never reach a genuine consensus; this particular evolution is purely a matter of personal preference and playstyle.
I believe you put it best within the original post as the different difficulties we play on will present different opportunities. With gold anything to increase your damage is going to be a plus whereas survivability tends to be less favored as you will most likely be downed at the same rate anyways. When you hit you definitely want to hit hard. Silver is much more forgiving and, in my opinion, more fun because it lets you mess around with variable specs and guns, etc.
But I always do love taking out Brutes and Banshees in a matter of ~5-10 seconds alone.





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