That is another big one besides the Normandy that concerns me. A last Rome Juliet esque style fairwell if Shep doesn't make it would be cool. I should really stop paying attention in English Lit.EsSeven wrote...
I'd like my Femshep to be together with Liara to the end. Whether they live or die, so long as they are together I am happy.
To end the Ending controversy what would you do?
#26
Posté 11 avril 2012 - 07:42
#27
Posté 11 avril 2012 - 07:43
#28
Posté 11 avril 2012 - 07:45
Modifié par SwitchN7, 11 avril 2012 - 07:49 .
#29
Posté 11 avril 2012 - 07:48
That does address some people's distaste for the Catalyst and I like the idea of the Reapers forcing you to do this.Rubarack wrote...
I haven't seen any reasoned argument to why the current ending is worth anything, so I wouldn't really add any option other than "don't download the patch if you like the ending". If I HAD to conform to the existing ending I'd add some small quest you can do to help the crucible that would let you fire the destroy ending without ever meeting the star child. Doing so sooner would not make Joker so keen to run away and I'd keep everything else the same, including the galactic dark age. At the end nothing you did would have any impact at all but at least it was an implacable enemy you have faced for the entire series forcing this on you, not some idiotic brat with an eighth baked philosophy. It wouldn't be satisfying but it would at least have pathos.
#30
Posté 11 avril 2012 - 07:48
They would have my attention, I would read their worries and troubles, and I would publicly announce that my team will work on an alternate ending DLC. Since I would likely be proud of my poorly written ending, for whatever reason, it would be left in the game. However the new, alternate ending would have a single playable mission (which would unlock the alternate ending when you turned on the space mcguffin) and a final boss fight.
If they disliked my endings after that, then I failed as a writer.
#31
Posté 11 avril 2012 - 10:12
#32
Posté 11 avril 2012 - 10:18
#33
Posté 11 avril 2012 - 10:43
But in it's barest form:
Poor Assets - Reapers destroy crucible before Shep can actvate it... Galaxy loses.
Medium Assets - Crucible is destroyed just after it fires, some reapers destroyed, galaxy kills rest with massive losses, some minor races wiped out
High Assets - Crucible is damaged, firing delayed, moderate losses whilst is charges, galaxy wins.
Max Assets - Crucible protected by assets, fires perfectly, reapers gone, minimal losses, galaxy owns.
Something like that, the current endings have the "Ultimate Sacrifice" conclusion covered, so Shep survives all but the worst one... Normandy is damaged and crashes in Medium ending, killing 3 or 4 main characters.
#34
Posté 11 avril 2012 - 10:46
More dialogues with the kid to explain the "why?" and possibility to asks many logical questions.jtrook wrote...
I had a random thought and needed a reason to not do homework. I was thinking if you were a Bioware development team and you needed to compromise what would you do to try to appease the the fans requesting new endings without undermining those that enjoy the current endings? (Hypothetically the extended cut won't happen). Keep it civil and try to respect ideas even if you do not agree with them.
Possibility to end the dialogue disagreeing with him and turning your back from him and call Joker for getting back on the Normandy, then considering your EMS rating:
-Galaxy fleet wiped by the reapers.
-Galaxy fleet wiped by the reapers, Normandy manage to flee.
-Normandy able to take down Harbinger and many reapers in a suicide attack, then Galaxy fleet wiped by the reapers.
-Normandy destroys the crucible during a fight with the reapers => phyrric victory: Galaxy fleet + Reaper fleet + Earth + Normandy destroyed by a chain reaction.
-Normandy destroys the crucible during a fight with the reapers => phyrric victory: Galaxy fleet + Reaper fleet + Earth destroyed by a chain reaction. Joker able to flee from this mess with the Normandy crew.
Then, for every ending, a "one year later" cinematic showing the fate of the main characters, then epilogue for every place/secondary character/plotholes.
#35
Posté 11 avril 2012 - 11:18
There is seriously no way the mass effect franchise deserved to go out like this. This disaster will live for a generation.
#36
Posté 11 avril 2012 - 11:21
2. End it on the Shepard/Anderson scene
3. Cut to epic space battle escorting the crucible in to dock.
4. Crucible activates itself, follows basic pattern for destroy ending
5. Cut the normandy scene out
6. Extended epilogue touching on what happened to the races and crew after the end of the reaper war.
7. ????
8. PROFIT!
#37
Posté 11 avril 2012 - 11:26
Obviously this would probably get you fired (99% convinced EA had something to do with this ending - it's just too crappy for any BioWare writer to have come up with it by him/herself) but as long as you can find another job free from EA, I really wouldn't care.
#38
Posté 11 avril 2012 - 11:34
Modifié par Arik7, 11 avril 2012 - 11:36 .
#39
Posté 11 avril 2012 - 11:35
jtrook wrote...
I had a random thought and needed a reason to not do homework. I was thinking if you were a Bioware development team and you needed to compromise what would you do to try to appease the the fans requesting new endings without undermining those that enjoy the current endings? (Hypothetically the extended cut won't happen). Keep it civil and try to respect ideas even if you do not agree with them.
Nothing at all. Mass Effect is over and done. It's too late to do anything about it now.
#40
Posté 11 avril 2012 - 11:39
RyuujinZERO wrote...
1. Cut the star kid scene out entirely
2. End it on the Shepard/Anderson scene
3. Cut to epic space battle escorting the crucible in to dock.
4. Crucible activates itself, follows basic pattern for destroy ending
5. Cut the normandy scene out
6. Extended epilogue touching on what happened to the races and crew after the end of the reaper war.
7. ????
8. PROFIT!
3: Use the Crucible to reverse the Mass Gate, so that you can use the 'Normandy' to jump to the Deep Space Reaper grounds.
3a: Show the 'war assets' in combat with Reapers clearing the way for the 'Normandy' to use the gate (possible failure here)
3b: Send a message to the fleet to destroy the Citadel and Crucible behind us, after moving it to a safe area!
4: Epic 'suicide mission', with everyone you still had on the 'Normandy' in the Reapers backyard...
5: Epilogue
9 Put a procedure for crisis management in place to avoid a repeat of this sequence of mis-steps that led to 'reviewers' and 'players' etc. ending up in several different camps, after all the aim is to entertain players and reap a wage for the dev team, funds to develop a new/the next project and a profit for the 'suits'!
#41
Posté 11 avril 2012 - 11:55
Cheesy Blue wrote...
I would laugh behind my pile of money and say "**** off" to the people who I just cheated out of 60$.
They already did that with Dragon Age 2.
#42
Posté 11 avril 2012 - 12:46
#43
Posté 11 avril 2012 - 12:48
#44
Posté 11 avril 2012 - 01:09
I'd keep the current 'ending' with the Star Brat' purely as a red herring, but implement the Indoctrination Theory exactly as it's described in the existing fan submissions.
This means that after choosing one of the three options, the hallucination is revealed (perhaps by choosing the Destroy option only, the others would result in defeat), and Shepard is once again, back on Earth, with his squad, aware of the fact that he'd been tricked, and the whole incident existed only in his mind.
The stage would then be set for the real ending. This would be entirely dependant upon the War Assets you had accumulated, and the choices you made in game. Each ground assault against the Reapers would take place alongside the various forces you had as your assets. There would be a number of ground assault missions against the Reapers, each with a different objective.
You would actually choose from a list of armies, in a similar manner to the final assault in Dragon Age Origins....meaning you'd be potentially charging into battle accompanied by Krogan heavy assault troops, Turian infiltration units, Geth platforms, Elcor platoons, Jack's biotic squad etc etc etc....
Just imagine that for a moment 'cos to my mind at least, it would be freaking awesome!
Choose your army... select Geth from the menu.... The Primes, a couple of Collossi, and assorted troops would stand ready, and off you'd go.... "we are yours to command Shepard Commander".
For the mission after that, you get Jacks squad watching your back! and on, and so forth....
Success or failure would depend heavily upon your number and choice of assets. The more you had accumulated, the better the chance of success, and choosing the right army for the job would be very important.
At the same time, each tactical ground assault, would be accompanied by a cut scene, detailing the battle in space, again, showing the assets you accumulated in action. Additional cut scenes show Reaper and ground troop progress.
Ultimately, you'd end up with victory or failure - a wide range of possibilities ranging from total defeat / Reapers winning at one end of the spectrum, to your overwhelming victory; all depending on your war assets and in-game decisions.
Eventually, your efforts in the field would potentially buy Earth enough time for the Catalyst to be activated, and the Reapers destroyed.
Final eplilogue would detail the results of the war, and the choices you made, showing the consequences of each decision in all three games.
... sit back, light a ciggy, and feel that warm glow of a job well done, and a truly awesome game.
That's how Mass Effect 3 should have been!
Modifié par AshenSugar, 11 avril 2012 - 01:15 .
#45
Posté 11 avril 2012 - 01:13
#46
Posté 11 avril 2012 - 03:10
EsSeven wrote...
I'd like my Femshep to be together with Liara to the end. Whether they live or die, so long as they are together I am happy.
This.
I know from the dialog alone that Tali would not have left my MaleShep alone. She would have been there helping him blow that thing up in the destroy ending.(with her shotgun of course)
#47
Posté 11 avril 2012 - 04:14
I like that. You don't undermine the ending but you give those that don't like it more explanation behind. While I would like a " happy" ending, the tragic death of commander shepard would invoke more emotion.Sinmara wrote...
Lets see which storyelements they will tell with the DLC. I dont know how much informations and logical solutions this will contain. thats the way I would do too ... tell better ending in a DLC. But I would start earlier in ME to tell in the story about the power "behind", this needs more than only some sentences not to look like a deus ex machina. may be I would send Shep and team to the Orkus Nebula for some reasearches and there they find informations about the "creator race". I guess, to change the ending would take 10 hours more gameplay. I would not make a "happy end", but explain more epic and give the game a good and longer Epilogue.
#48
Posté 11 avril 2012 - 04:21
I like this. Epic in scale and shows all the assets. Plus I like Shepard pulling an independence day. "The fat lady has sung"AshenSugar wrote...
If I was to be given my fantasy ending, assuming budget and time constraints were covered.....
I'd keep the current 'ending' with the Star Brat' purely as a red herring, but implement the Indoctrination Theory exactly as it's described in the existing fan submissions.
This means that after choosing one of the three options, the hallucination is revealed (perhaps by choosing the Destroy option only, the others would result in defeat), and Shepard is once again, back on Earth, with his squad, aware of the fact that he'd been tricked, and the whole incident existed only in his mind.
The stage would then be set for the real ending. This would be entirely dependant upon the War Assets you had accumulated, and the choices you made in game. Each ground assault against the Reapers would take place alongside the various forces you had as your assets. There would be a number of ground assault missions against the Reapers, each with a different objective.
You would actually choose from a list of armies, in a similar manner to the final assault in Dragon Age Origins....meaning you'd be potentially charging into battle accompanied by Krogan heavy assault troops, Turian infiltration units, Geth platforms, Elcor platoons, Jack's biotic squad etc etc etc....
Just imagine that for a moment 'cos to my mind at least, it would be freaking awesome!
Choose your army... select Geth from the menu.... The Primes, a couple of Collossi, and assorted troops would stand ready, and off you'd go.... "we are yours to command Shepard Commander".
For the mission after that, you get Jacks squad watching your back! and on, and so forth....
Success or failure would depend heavily upon your number and choice of assets. The more you had accumulated, the better the chance of success, and choosing the right army for the job would be very important.
At the same time, each tactical ground assault, would be accompanied by a cut scene, detailing the battle in space, again, showing the assets you accumulated in action. Additional cut scenes show Reaper and ground troop progress.
Ultimately, you'd end up with victory or failure - a wide range of possibilities ranging from total defeat / Reapers winning at one end of the spectrum, to your overwhelming victory; all depending on your war assets and in-game decisions.
Eventually, your efforts in the field would potentially buy Earth enough time for the Catalyst to be activated, and the Reapers destroyed.
Final eplilogue would detail the results of the war, and the choices you made, showing the consequences of each decision in all three games.
... sit back, light a ciggy, and feel that warm glow of a job well done, and a truly awesome game.
That's how Mass Effect 3 should have been!
#49
Posté 11 avril 2012 - 04:32
Tazzmission wrote...
honestly and i say this not to be a douche but i wouldnt change a thing
if i was a developer and if i felt what my coworkers work is good enough to make the game then i would have to stick by my guns and keep the ending
look i admit the endings arent great but the only real issue i had was the cutoff regarding the crash and thats it
this new free dlc i believe will explain that so i dont think anybody needs to worry caus eheck im not despite my argument on bioware should stick by there current creation
i agree i wouldnt change anything but add some stuff to clarify what happened like they are currently doing now, because like it or not the 3 ending choices ARE completely different but the cutscenes make them all look the same. Me personally im happy with the endings just not the way it ended so abruptly without explaination
Modifié par ognick23, 11 avril 2012 - 04:35 .
#50
Posté 11 avril 2012 - 04:38





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