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Re-entering Warden's Keep


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#26
Khan The Wanderer

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Reloading - sure, that does work - but then i personally lost that auto-save and thankfully my normal save was fine ... except it was saved AFTER i had left the warden's keep area! D'OH!



I thought Warden's Keep would be like the Wizard's Tower DLC for Oblivion; a true base of operation.



Bioware, please please please let us re-enter it!



I'm trying to use the toolset to get me inside - at the moment i am ending up in a black void (i am assuming beyond the boundary of the tileset) but that is not a good way to go about it... open the doors!!!

#27
Khan The Wanderer

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 Reloading - sure, that does work - but then i personally lost that auto-save and thankfully my normal save was fine ... except it was saved AFTER i had left the warden's keep area! D'OH!



I thought Warden's Keep would be like the Wizard's Tower DLC for Oblivion; a true base of operation.



Bioware, please please please let us re-enter it! 



I'm trying to use the toolset to get me inside - at the moment i am ending up in a black void (i am assuming beyond the boundary of the tileset) but that is not a good way to go about it... open the doors!!!

#28
lv12medic

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They can't re-open Warden's Keep until they get their environmental impact study completed, then get their permits. Plus, I doubt Levi holds a proper contractors license. And after all that, you have deal with all the subcontractors, contracts, change orders, blah blah blah. So Warden's Keep will finally be open for buisness at the end of Dragon Age 10: The quest for the magic pickle barrel.

#29
ChickenDownUnder

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Somebody give The Angry One another cookie.  :P

#30
Paperghost

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Tereval wrote...

Oh and Paperghost, could they have had a little pop up window? sure, but I disagree about it being a bad design choice.

Lothering disappearing is one of the few tangible feelings that the blight is spreading, that the world is in danger. The town vanishes, its gone, people die, and you cannot return there. Its an attempt to show the world is not a static bubble that stays entirely the same from start to finish.


but it's done in such a ludicrous way - ding, area now gone. someone literally switches a 1 to a 0 in terms of removing it, and you don't see it, don't hear about it (until you mouse over the box), don't experience it and any characters at the town that had potential are all gone, bam, never to return.

it would be tangible IF they'd approached it like they did with the village defence. that was absolutely spot on with regards knowing something was (in no uncertain terms) about to go down, and you knew once you left without helping there would be dire consequences.

not "select your party / leave area / area gone".

perhaps if you went to leave the area, they could have thrown in a cutscene with random darkspawn running into the village - you fight them off, one of the knight guys tells you this is the first of many and the town is about to be lost BUT you can stand and fight as long as you can. might have been useful to ground you in the ways of fighting early on, or they could have applied some sort of reward for fighting well (gold reward for x amount of villagers "saved" for every few minutes of fighting done before you finally hit some kind of retreat button.

The possibilities were there, how they decided to go about it is baffling.

also, open the keep!

#31
Sabriana

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I agree with the Warden's Keep complaint. That was a shock, to discover that my pc can't enter again. Now I have a quest in my journal that I can't possibly finish. It seems I missed a 'secret', but it will stay missing, forever.

I honestly thought that the Keep would be something like the Keep in NWN2. It's a pity that this great potential was just wasted. In my opinion, it cheapens the whole deal, and had I known about this, I would have stayed away from this particular DLC. It seems cheap and lazy, and definitely not worth the price. I would have had more fun going out for pizza and beer with friends for that money.

It could be a money grubbing device, that's about the only logical answer I can come up with. Want the Keep open? Buy our next DLC, and see the wonders of the keep. Warden's Keep was one of the few impulse buys I made. And as usual, it was a bad idea. From now on, I will do my normal stuff, and wait patiently until I hear a good many reviews.

Lothering, now that's different. I didn't know what to make of the doomsaying of everyone, that's par for the course in these kind of games. But after my PC went to Denerim, she remembered that she forgot to give the man in Lothering the Blackstone conscription.

Back on the world map I saw that the black cloud coming from Ostagar had drawn considerably closer to Lothering. It was Uh-oh time, and I had my PC hightail it to Lothering in a hurry.

Edited: Dang-Darn Spelling!

Modifié par Sabriana, 12 décembre 2009 - 10:11 .


#32
Mindbreak.net

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Sabriana wrote...

I agree with the Warden's Keep complaint. That was a shock, to discover that my pc can't enter again. Now I have a quest in my journal that I can't possibly finish. It seems I missed a 'secret', but it will stay missing, forever.

I honestly thought that the Keep would be something like the Keep in NWN2. It's a pity that this great potential was just wasted. In my opinion, it cheapens the whole deal, and had I known about this, I would have stayed away from this particular DLC. It seems cheap and lazy, and definitely not worth the price. I would have had more fun going out for pizza and beer with friends for that money.

It could be a money grubbing device, that's about the only logical answer I can come up with. Want the Keep open? Buy our next DLC, and see the wonders of the keep. Warden's Keep was one of the few impulse buys I made. And as usual, it was a bad idea. From now on, I will do my normal stuff, and wait patiently until I hear a good many reviews.


That's what I thought too, it's totally wasted just sitting there, why not let us in to finish our side-quests and get missed items!

#33
Mindbreak.net

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Khan The Wanderer wrote...
Bioware, please please please let us re-enter it! 


Agreed!

#34
darkshadow136

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They went cheap on this I agree they should have the keep open as a base of operations after you complete the quest. I had the wizards tower in Oblivion too so I know what you are talking about and that was free unlike wardens keep, and mad by a modder not a company.



If you spared the warden blood mage like i did he is still in there researching to help the wardens and you can't even talk to the man because you cant re-enter the keep. Dryden and his family set up shop outside like a bunch of Gypsies instead of setting up inside where it's warm.



In the end the released a half finished DLC, and they should expand on it pronto, and at no extra cost to the customer. The only DLC that they have released thus far that I thought was worth it was the Stone Prisoner one. If their DLC's are going to be like Warden's Keep I would rather wait for a full expansion of this game or mods from the modding community.

#35
Sagergal

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I was pretty surprised when I went back after completing Soldier's Peak and couldn't get back in the Keep. I figured it must be a ploy for another DLC or some such but for some reason, I did honestly believe that that would become an optional base of operations.



I really don't think they'll let it sit there, what with Avernus and all keeping on with his research and the Dryden family messing about there. At least, I hope not! Its got so much potential. I'd love to be able to re-enter it.



Ps. Anyone notice how when you bring Shayle there, the ravens follow her around? Priceless!

#36
kaimanaMM

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The Angry One wins again!



I'm with the majority on this one, I think that Warden's Keep, as it is currently, is a big chunk of wasted potential. I honestly thought that once cleared / completed it would become our base of operations. I guess I can understand why not, but to not even be able to re-enter once we've left?



They make it pretty clear what's going to happen to Lothering, but with Warden's Keep it doesn't make sense. It's like the Chewbacca defense and I just don't get it.

#37
Liniarian

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Sad that we couldnt go back to Lothering and fight darkspawn there, could be fun :P

#38
Layn

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like everyone i agree on wardens keep.... couldn't finish one of the quests because of it...



but lothering? wasnt therea warning? i'm pretty sure when you tried to leave lothering it said something about not being able to come back. at least somehow i knew i had to do all quests before leaving lothering,

#39
Liniarian

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Crrash wrote...

like everyone i agree on wardens keep.... couldn't finish one of the quests because of it...

but lothering? wasnt therea warning? i'm pretty sure when you tried to leave lothering it said something about not being able to come back. at least somehow i knew i had to do all quests before leaving lothering,


From what I remember, when ou leave Lothering, you can return back, during a certain period of time. Only after you advance in game, you cannot go back to it

#40
T-Kay

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Lothering closes after you finish the first treaty business. So in theory you can complete 80 percent of the game with Lothering still open.

Modifié par T-Kay, 16 décembre 2009 - 10:02 .


#41
PhoenixBlacke

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7 bucks wasted, imo. For what, what was the point in that? It took about 30-45minutes, the only thing good was a box, but considering you can have Dwarf dude at party camp store your stuff, when you sell to him. Eh, anywho. I just hope they come out with a good dlc, instead of this real short stuff. It IS a rpg afterall.

#42
Layn

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Liniarian wrote...

Crrash wrote...

like everyone i agree on wardens keep.... couldn't finish one of the quests because of it...

but lothering? wasnt therea warning? i'm pretty sure when you tried to leave lothering it said something about not being able to come back. at least somehow i knew i had to do all quests before leaving lothering,


From what I remember, when ou leave Lothering, you can return back, during a certain period of time. Only after you advance in game, you cannot go back to it

yeah, but i remember something saying i couldn't come back if i left and because of that i did all of the quests there first. and yeah i had to finish the first treaty quest for lothering to close

#43
JKhristian

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For the record, Alistair does tell you to take care of what you need to while in Lothering, because the blight is probably going to destroy the town and you wont get to come back. As to the Wardens Keep you should definately be able to go back and use it as a base.

#44
Allattar1

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Would be really interesting if RPGs included an event timer, so if you dawdled, or sped round you get different events.



If the blight crept across the land and you had to try and skirt round it, different ways, or areas become closed, actually being able to miss goals, becuase you where too slow.



Would make things interesting. eg: Turn up at redcliffe first and you get there just as the boy becomes possessed, the village is safe, but events take a different pace becuase you caught the possession early. Get to Redcliffe last, and most of the village is gone, and there are a lot more undead.

Also this would make cause and effects a lot different. If you saved the circle before redcliffe and tried to run to the circle for help against the possession then it takes you less time, than running to the circle to save it. The difference is containing the boy, or ending up having to pick up the pieces of a second zombie outbreak :).



Of course such games would never be that easy to write, and understandably some things cannot be done without twice as much time to do them, and twice as much budget :).

#45
Mindbreak.net

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Paperghost wrote...

but it's done in such a ludicrous way - ding, area now gone. someone literally switches a 1 to a 0 in terms of removing it, and you don't see it, don't hear about it (until you mouse over the box), don't experience it and any characters at the town that had potential are all gone, bam, never to return.

it would be tangible IF they'd approached it like they did with the village defence. that was absolutely spot on with regards knowing something was (in no uncertain terms) about to go down, and you knew once you left without helping there would be dire consequences.

not "select your party / leave area / area gone".

also, open the keep!


Agreed on all counts.  Lothering disapperaing is awesome and makes the situation more dire and real, but a definitive heads up would have been great so we could finish all quests there!

And yes, open the keep!

Happy Holidays all!

#46
Guest_MizsyX_*

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Wardens Keep was a waste of money imho. I really thought i could come back and use it as a camp after doing it, but how wrong was i? A silly box that i havent used yet and yet another heavy armor that there is to many of in the game already.



This was just one of many to come money makers for EA/Bioware, really a shame. Some bloke at home could probly made the same thing for free with the toolset.

#47
IronVanguard

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Liked Warden's Keep, but I agree it'd be nice if it had more use. Missed the armor the first time around....



And Lothering, I do think it's a nice touch it gets destroyed. However, the first time I just completed every sidequest there anyways, so... didn't lose anything. Ha,

#48
Robbya

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The Angry One wrote...

Levi Dryden: "Hey there Warden, we done fixed up that keep."
Me: "That's nice, can I see it?
Levi Dryden: "You'd never guess it was inhabited by undead looking at it now!"
Me: "Okay, I'll go in then."
Levi Dryden: "Well you can't."
Me: "Why not? It's my keep."
Levi Dryden: "We.. er... sealed the entrances you see."
Me: "Why!?"
Levi Dryden: "Well Warden, I said to my cousins, I said. We can spend weeks or months actually fixing up the place, getting rid of the cobwebs, fixing the furniture, give it a new paint job, take out and burn the bodies... or we could just not do it and say we did. Then we seal the entrance and nobody will ever know!"
Me: "... and you freeze your asses off out here instead then?"
Levi Dryden: "Yes!"
Me: "You're an idiot."
Levi Dryden: "Thank you, Warden."
Me: "Are you even listening to me?"


LMBO. This post was beautiful.
As for Lothering, it was definitely a slight shock seeing the skull and crossbones there.  It definitely added to the urgency of the blight.  I kept waiting for other locations to get wiped out.

Modifié par Robbya, 25 décembre 2009 - 07:55 .


#49
Guest_MizsyX_*

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If you talked to the templar just after killing the bandit on the road, he tells you to get out of there because the place will be attacked soon. Cant see where the shock whould come from if you knew the place was doomed hehe.

#50
Mindbreak.net

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You think Bioware is listening to us here and will open up the keep in the next patch? That would let us finish any quests or grab items we missed, and possibly use the fort as a camp. After all, why close it off, it's already installed on our hard drives, why not keep it open?