Paperghost wrote...
not really making time "count" as such, the moment you leave and come back - bam, it's gone.
At least in the PC version it is not done until you have completed one of the Treaty quests.
Paperghost wrote...
not really making time "count" as such, the moment you leave and come back - bam, it's gone.
Adria Teksuni wrote...
I loved it when Lothering got closed off my first play through.
"Okay, missed some quests so I'll just go back and...oh...Naw dang..."
Definitely added impetus to the game.
errant_knight wrote...
Adria Teksuni wrote...
I loved it when Lothering got closed off my first play through.
"Okay, missed some quests so I'll just go back and...oh...Naw dang..."
Definitely added impetus to the game.
Yep. Same thing with Redcliffe at the end. The blight has an actual effect on the landscape. I would have liked to see the random encounters increase and get harder as the game reached the end, but I can see why they didn't do that. One could use travel to inflate level to such a degree that the end battle would be no challenge. (Yes, yes, I know there are those of you who find the whole thing a cake walk as it is, but there are many who don't.)