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At what point did you decide you did not like the ending?


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#1
scaryness

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I just finished my second playthrough of ME3 and while watching the ending I was thinking about the hate that it has recieved. The first time I played through I didn't think much of the ending, i wasn't angry or happy, just confused and wanting to continue playing from where it left off (i got shepard breathing). So at the end of my second playthrough; my thoughts are basically the same, however, I actually think that the confrontation with Anderson and the Illusive Man was actually pretty interesting as was the fairwell of Anderson, but then StarChild comes and I just get confused and, more or less, agitated.

So my question to you guys is, at what point did you start to, or just flat out, not like the ending?

#2
Spectre-00N7

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I didn't like the ending when I was having the conversation with the Starchild and I just said, "So the Illusive Man was right"

O____O'

Totaly made my character a hypocrite and just made Shepard break character big time. That was when I knew, without a doubt in my mind, that I hated the ending.

#3
scaryness

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Oh yeh. I totally forgot about that. I thought that was off as well... as soon as he said that I thought 'what did he just say?'

#4
wright1978

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From the point where the game decided to go into super slow motion mode after being hit by harbinger. Everything after this was largely appalling, nonsensical and railroaded.

#5
Spectre-00N7

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wright1978 wrote...

From the point where the game decided to go into super slow motion mode after being hit by harbinger. Everything after this was largely appalling, nonsensical and railroaded.


I thought the TIM scene and Anderson scene were quite great tbh

#6
b2smooth

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I didn't care for it on my first play through. Then on my second, when I chose a different option and basically got the same thing with a different lighting effect, I began to hate it. Then on my third I chose the final ending and SUPRISE!!! same ending, new lighting. That cemented my hate for the ending and EA. I don't put it on Bioware because of the position they are in. If they came out and said that they wanted to end the game differently but EA pushed it out the door to meet deadlines they would all get canned.

#7
zeypher

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I knew it was bad the moment citadel got moved to earth OFFSCREEN. From then on it torpedoed itself

#8
NYG1991

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When shep passed out and rode the space elevator.

#9
Naugi

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As soon as I was walking into an exploding tube firing and the flashbacks to significant people didn't include Tali (my LI), just what felt like 3 random people picked out of a hat. It went downhill fast from there ...

#10
MoltenRock

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When people started thinking that jumping into a transport beam placed there by the reapers was a good idea.

#11
Skitzophreak

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Never really liked the idea of the crudible.
From Thessia onwards it just got worse and worse.
The final mission was just a grind, no interesting environments to keep me interested.
The charge down the hill felt quite good, but ultimately rather stupid. Why charge down a 100ft metal monster, sneak...
Then lost most control of Shepard and started walk slowly with random marauder that was weaker than any other marauder before.
Went up to the citadel, random bodies on the floor, people lying around in their cars inside the citadel oblivious to everything it seems. Starting to really dislike it at this point.
Then the deus ex machina appears and I lose all enjoyment of the game, I gave up it was just getting stupid. I chose synthesis solely because that was what I assumed Bioware thought was the best option and wanted to see if they could pull it all together.
They could not.
Then while watching the jungle planet scene I started to feel physically sick by the idea of synthesis, its abhorrent and bioware are sick for thinking it was a good idea.

So it wasn't a snap decision but a conclusion I came to from playing the whole series

#12
b2smooth

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scaryness wrote...

I just finished my second playthrough of ME3 and while watching the ending I was thinking about the hate that it has recieved. The first time I played through I didn't think much of the ending, i wasn't angry or happy, just confused and wanting to continue playing from where it left off (i got shepard breathing). So at the end of my second playthrough; my thoughts are basically the same, however, I actually think that the confrontation with Anderson and the Illusive Man was actually pretty interesting as was the fairwell of Anderson, but then StarChild comes and I just get confused and, more or less, agitated.

So my question to you guys is, at what point did you start to, or just flat out, not like the ending?



Agree,  Casper The Friendly Reaper was really where the game came off of the tracks.  Like I said before I gave it multiple opportunuties but each time I got more aggravated with it.

#13
BobbyDylan

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When the renegade interupt didn't appear in the star-child conversation.

#14
Hexley UK

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I had my doubts all during the Priority earth mission but the second I saw the starkid I knew it was going to be fail.

#15
Manton-X2

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I started to get an uneasy feeling with the introduction of the shiny light transporter (a tech that is unprecedented in 89hrs and 50 mins of gameplay across 3 games and 5 years). I wasn't all that happy with how they dealt with TIM (thought his death was cheap), but that whole piece with Anderson is beautiful and I thought ... ok ... yea ... here we go. Where my anger started to rise quickly was as Glowboy is explaining everything and I realize (1) I am just along for the ride .. I can't really converse or do anything and (2) If he is saying what I think he's saying, he's the embodiment of a plot-hole (first thought was, "If you exist, then what was with ME 1 ... why did Sovereign have to come here, how did we stop the initial invasion, why did you just sit there and let us thwart your master plan without doing anything?"

And the more he talked, the more he killed in the ME universe .. Reapers went from one of the biggest and baddest evil SOBs in Science Fiction to lapdogs for a 3' tall glow baby.  And my temper just kept going up and up .. until I have to make the final choice. Two of those choices are completely unacceptable ... and the 3rd choice (destroy) is what I want to do but you're going to make me destroy the Relays and an entire race to do it.

And then I chose Destroy more out of anger than anything else because I realized that in doing what they did my choices didn't matter except for an imagined ending in the words of this character that just dropped out of the sky. Besides, as an engineer, I know that the way to turn on a control circuit is to shoot it. That always makes things function exactly as you want them too. :|

Modifié par Manton-X2, 11 avril 2012 - 12:06 .


#16
b2smooth

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Naugi wrote...

As soon as I was walking into an exploding tube firing and the flashbacks to significant people didn't include Tali (my LI), just what felt like 3 random people picked out of a hat. It went downhill fast from there ...


They weren't random, those were 3 people that no matter what you did would still be there in Mass Effect 3.

#17
the red boon

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As soon as I got shot by that lazor beam and had to start limping.

#18
LastFadingSmile

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The Normandy crash scene. I didn't really start to "feel" anything until after it was over and the stupid credit music started and I realised that all of that had actually just happened wtf did I just witness. And it pretty much just unravelled from there.

#19
DirtySHISN0

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The exact moment when Shepard beams up to the godchild platform. I wouldn't have been opposed to Shepard bleeding out next to Anderson watching the fleets get destroyed, this would be nice as an ending if you didn't take enough war assets to the final battle. To many games give you a "victory" ending regardless of how you play through. I would like failure to be the option at least some of the time. Reminds me of keeping all squadies alive on ME2 and surviving or losing everything. Makes your personal ending all the sweeter.

#20
legion999

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After watching it.

#21
Brian.V3

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I got over hating the star child after my second play through. Had to accept there was no chance he was gonna get wiped off like some space magic.

However everything after you being lectured. The sequence after just wasn't fitting in my view. It clearly wasn't epic. Every part like why just Joker, Anderson and Ashley/Liara... Not enough time to flash all the people in there? Earth resolution and crucible blast is a bit nitpicking but somehow Humans are the only one celebrating (little to no epicness), Finally Normandy, Joker and her crew... that was just a big WTF throughout.

So even if you could accept the star child and the purpose the "character" has being in the game like say the same way we have accept Daina Allers the ending was clearly botched in my opinion.

#22
ichik

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Right after then ending of Starchild speach, when i was standing towards that three options.

#23
ppeters77

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When seeing Starbrat....

How could Bioware possibly thought that this was a good idea? Last 5 minutes of the game and introducing a new char and to add insult to injury it's a small kid who knows everything better. A VI Drone, a awe-inspriring holo of a reaper, an old men tied to a multitude of machines, etc. EVERYTHING would be more acceptable than this brat which is exactly the type I've punched in school....

Last part was made up...

PS
Did anyone else notice that in the first docking sequence of the crucible it approaches the citadel from the top (where the tips of the arms meet when foldes) and later it's docked to the rear (where the presidium tower is)...

#24
zaeeds rage

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When I met casper. Then he revealed that one of the B stories was what the whole series was about and it just snowballed from there

#25
MattFini

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Well, I wasn't liking anything that StarChild had to say, and my initial unease slowly turned to disbelief/disappointment once it became clear that Shep wasn't going to have any further dialogues with it.

Then, when I realized I had to make one of three crummy choices I found myself personally disconnected from the series for the first time ever.

The Normandy cutscene was the last straw though ...