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At what point did you decide you did not like the ending?


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237 réponses à ce sujet

#226
Rick Lewis

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I was actually ok with most of the game until Starchild showed up and the Normandy scene which didn't make any sense to me at all. Even though it seems Bioware MIGHT address this with more footage, the scene angered and confused me.

Why would Joker abandon me and yet somehow gather my squad? Why was he randomly going through a mass relay when they were exploding/overloading (your color may vary thanks to space magic).

So yeah. Pretty fun game till you get back to Earth.

#227
Dominator24

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After I finished taking to casper.

#228
KingNothing125

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While it was happening.

After the Spacebrat stopped talking and when the drum beats started, I asked myself, "That's it? This epic saga boils down to a Fable 2-style choice?"

Then my thought process proceded thusly:

"Where is Joker going?"
"Why is Ashley stepping out of the Normandy? She was with me in London."
"Oh good I lived, I guess that's something."
"Oh, so Mass Effect in its entirety was just a story told by some old guy to his grandkid? Why did I even bother?"
"Wow, that sucked. I really don't want to play this again... but I'm still interested in seeing how my other romances play out."

#229
omntt

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After the kid said the paths were open, and Shepard didn't facepalmed.
But confusion was the strongest feeling I had back then.

#230
J0HNL3I

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as soon as i found out there was someone else controlling the reapers

#231
GBGriffin

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I began to suspect I wouldn't it during the week leading up to it when the Space Edition leaks started to appear...


...and it was confirmed on the Thursday after launch :P

#232
aliengmr1

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When I found out there weren't 16 endings and they were pretty much variations on the same ending. At first I thought I had screwed up somewhere and went online to find out how my "haphazard" (as I call it) play-through ranked. After that I was going to start my completionist paragon run. Didn't really get that far. I got through a femshep and broshep run and half way through a NG+ before I couldn't play it any more. I like MP so I play that but since there isn't a good/happy ending to work for its replay value has pretty much been destroyed.

Once I saw that all the endings were mostly the same CG video in different colors, I started to hate it. I latched on to IT theory for a day or 2 till Final hours was released then I hated it all over again.

#233
xztr

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Citadel being the catalyst and then suddenly moved to earth...

#234
Magiking117

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After talking to 'Starchild' I was left empty. I didn't feel that I got much answers after such a bombshell was dropped.

#235
Ariq

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When I was hit by the beam and woke up, I thought it was a dream sequence. Then there was the corridor on the Citadel. And Anderson. Ok, so it was a long dream sequence. When the Illusive Man showed up, I thought, "Oh wait, has Shepard been Indoctrinated?" The black wavy lines on screen, Reaperesque sounds, the whole mind control bit, and TIM's ruined face had me on the IT track. Then the ending with Anderson, bleeding out by the console...

When Hackett started calling on the radio, I thought, "Finally, I'll wake up." The dream sequence was cool, but it had gone on for a bit too long. Overall, I was fine until that point. I could have accepted the game ending with Shepard and Anderson watching the battle.

But no. There's that elevator, and the bright light, and the Catalyst / Starchild, whatever, spouting the worst pseudo-profound garbabe I've heard in quite a while. Powerless, confused, and perplexed at the direction the narrative had taken, I jumped in the green line without really much thought. They lost me as soon as the Starchild showed up, so the ending I took didn't matter to me anymore. I couldn't bring myself to care. Either Shepard was Indoctrinated, or else I just walked into a delusion or something. Choices don't matter in that circumstance. I wasn't angry or anything, just apathetic.

The cut scenes were bad, unfulfilling, anti-climactic. The Relays exploding, "Supernovaed the whole galaxy, that's cold". Joker running, wtf? And then my crew is all smiles and happy on some unknown planet with circuit board leaves? This was confusing. Bewildering. Why are they there? How did Tali get on board the ship? Why is Joker smiling after fleeing a battle and abandoning me, something he had recentlyh promised not to do. Roll credits, well intentioned but out of place end card with the old man and the kid. What is that supposed to mean? Oh, and buy DLC! Yeah, sure, you just ruined the universe, but be sure to buy your DLC.

I ended up confused and a touch angry, more than a touch disappointed. It was the worst ending I'd seen, a nihilistic excursion into nonsense disguised as a real ending. Since then, I've gotten more disappointed at the conflicting information Bioware has released. The lack of clarify, the lack of closure, and their apparent disregard for the narrative integrity of their own story (masquerading behind a claim of "art"! HAH!) If IT is true, then it's still a bad ending as it is incomplete. If IT is false and all that stuff happened? There really is a Starkid and colour coded endings and exploding Relays and Joker grinning like an idiot on a jungle world with my LI exiting the Normandy behind him....yeah. I'm not sure what could even ever fix that. "Clarification" ain't gonna do it.

#236
Emato

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The whole thing bothered me when I realized that it in fact, was over and not a dream or a hallucination. Nothing about the ending after the sprint for the beam seemed real to me. It all seemed like the (bad) dream sequences, then the credits rolled and we were encouraged to continue getting DLC. It left a bad taste in my mouth.

Was the game fun? Until the last bit, yes. Did it feel different? Yes, very much so. One of the things that really started annoying me was the lack of choice in the dialog. Most of the time, I felt like I was watching, rather than playing as Commander Shepard. Maybe that's just my feeling.

I hope BioWare can give us what we, as loyal PAYING fans deserve. Sure, they might want artistic freedom or whatever else they want to call it, but can you really have 'Artistic Freedom' in a product that we, as paying customers aren't happy with? I don't know, maybe they can...

Modifié par Emato, 12 avril 2012 - 09:39 .


#237
Linksys17

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As the ending cinematics were playing I just kept saying no no no this is not ***ing happening NO!!
Then I thought that I did something wrong like that it was my fault in my play through then I proceeded to go online and see the other endings and to my discontent they were all virtually the same so I hated the ending as soon as I saw the catalyst. Also this human child concept seems really forced, wouldn't the catalyst been better if it took the form of who died on Virmire to play on shephards guilt???

#238
FlyingSquirrel

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Until of course, the moment the star child started talking to Shepard. When it was clear that this was not only an AI—but the AI of the Citadel—I was annoyed. About halfway through the “conversation”, I started to wonder why Sovereign was even needed in ME1. By the end of the “conversation”, I didn’t like it. Perhaps I wouldn’t have if I had been given an option that I didn’t find reprehensive.


I don't think it's clear that Starchild is an AI and/or that he actually controls what happens on the Citadel. He says it's his "home," but we're talking to some sort of millions-of-years-old superbeing here, so who knows what that really means. I'm not saying I like the endings, but I don't think they negated the need for Sovereign - it's not at all clear to me that Starchild could have just opened up the arms and let Sovereign in, for example.