So the Catalyst appears, and I'm not totally surprised - I was expecting a Deus Ex Machina or similar from ME1, as soon as I realised that the Reapers were basically unstoppable by conventional means. I guess I'd thought the Crucible was it. But as illogical as his appearance is, I could stomach the existence of the Starchild - except I can't find out anything about him, his history, his motivations, I can't argue with him (even if my arguments fall on deaf ears), and I can't tell him to get lost (even if doing so results in a Reapers win cutscene, it should still be an option). I can't even tell him that I've already solved the Synthetics v Organics problem by creating peace between the Quarians and the Geth, so his solutions are now irrelevant.
The following cutscenes were confusing, but I didn't altogether loathe them at first - I was at least able to interpret them in a vaguely positive way - Normandy crew survive ... somewhere ... Shep can survive (though i had to watch this on YouTube, being only a SP'er) ... again somewhere (but at least meaning that EDI/Geth aren't necessarily as doomed as I'd feared) ... Stargazer scene implies that galaxy survives ... somehow. I was, however, very disappointed to find that there was no way to end the series on a less ambiguously positive note, particularly regarding Shep and her friends. This level of vagueness would have felt more appropriate had I only got a 2500-3000 EMS, rather than almost maxing out what was possible in singleplayer.
Modifié par AllThatJazz, 11 avril 2012 - 02:30 .





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