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At what point did you decide you did not like the ending?


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#201
Ownedbacon

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It was when Shepard collapsed at the console and the Catalyst Kid makes his appearance.

In hindsight the whole priority earth mission feels rushed and a little off. I liked the landing part and the holding out for evac but once you are in HQ it doesn't really seem like a war is going on. I liked talking to squadmates but, you talk to some people here walk a ways talk to another person then you cross a bridge with a turret and suddenly husks come at you. The turret gameplay there felt unnecessary.

#202
kyban

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The moment when the ending tone totally shifts.

That moment for me is when you think Shepard is going to bleed out, and you're scared... then an elevator lifts him up. I remember thinking exactly "What?" And I was scared for a completely different reason.. the pacing and tone were beginning to change too fast.

At first, I am sad to say, that I took what starchild said as truth. I argued with myself which of the 3 "choices" was the best. I decided to destroy. And i was just OK with it... Until i saw the Normandy scene. I said out loud "Ok, so what was the point of Joker running away and dieing? That...Sucks."
Then i saw the gilligans planet scene, and during the credits I decided that I was not ok with the fate of the crew.

#203
slimshedim

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scaryness wrote...

I just finished my second playthrough of ME3 and while watching the ending I was thinking about the hate that it has recieved. The first time I played through I didn't think much of the ending, i wasn't angry or happy, just confused and wanting to continue playing from where it left off (i got shepard breathing). So at the end of my second playthrough; my thoughts are basically the same, however, I actually think that the confrontation with Anderson and the Illusive Man was actually pretty interesting as was the fairwell of Anderson, but then StarChild comes and I just get confused and, more or less, agitated.

So my question to you guys is, at what point did you start to, or just flat out, not like the ending?



At the point where Bioware introduced the Crucible on Mars.

#204
JesseLee202

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Spectre-00N7 wrote...

I didn't like the ending when I was having the conversation with the Starchild and I just said, "So the Illusive Man was right"

O____O'

Totaly made my character a hypocrite and just made Shepard break character big time. That was when I knew, without a doubt in my mind, that I hated the ending.


Yeah when shep said that I was like "auto dialogue much!?!?!"

#205
WizzyWarlock

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I was fine with waking up in pain, hobbling toward the beam and shooting a few husks that were in the way. It felt a bit weird because of the slower speed, but I was fine with that, I could see the game was coming to an end. After that was the chat with TIM and Anderson, which got a bit weird as I was wondering how they were suddenly able to control my actions to the point where I'd shoot Anderson, but I let it slide, I'd been brought back from death and had some weird implants and this was the guy who had them put in me so.. okay, we'll go with it.

Sitting down and saying my final farewells with Anderson was awesome, it was quite sad when he died and you're looking down at the blood on your hands. Hackett on the console, crawl over to answer, "Here it is..", I thought, "The final ending..", I was fine with a bittersweet ending. But then I dropped and got lifted up on a beam of light platform and I remember saying out loud, "What the hell?!". Yeah, I was that confused I started talking to myself.

Then the starkid comes out of nowhere and I'm again asking, "What the f*** is this? What the.. Who? What..? Hang on.". And I was so baffled by the path the game was taking that by the time the starkid had finished speaking, I realised I hadn't a clue what the three paths were supposed to symbolize. I tried talking to him but couldn't, all I could do was pick a path, so I blindly went forward. Synthesis.

I was so put out by that ending and the following cutscenes that I immediately started up from the previous save, which is where you pick yourself up after the Harbinger blast, and went through it again just so I could understand what the hell I was supposed to do, if I'd missed something, if I'd done something wrong, as surely the greatest series of games I've ever played wouldn't end like that. Right? RIGHT?!

Then I felt very sad, as I no longer had any incentive to play any of the three games ever again.

#206
idunhavaname

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Elevator. Not until Normandy escape scene did I really begin to hate it.

#207
SuperZombieChow

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As soon as the elevator went up and starchild appeared. Ripping the ending from Deus Ex and pasting it into Mass Effect made me sad.

#208
Kayawyn4

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Tough to pinpoint exactly where my “just go with it” mindset tipped into “I don’t like it”.

When I was told that TIM told the Reapers about the Crucible and the Catalyst, I immediately wondered how? The experiments were centered on controlling with the Husks and preventing them from following the orders of the Reapers, not communicating with them. I decided to ignore it.

When they told me the Citadel had been moved to Earth, I was definitely perplexed as to why the Reapers would do that and how they did it so quickly. To me, it’d be more logical to simply move it to somewhere random. I decided to accept that as the Reapers were simply too arrogant to do so. However, unless it was able to “mass relay” itself to Charon, it seemed like it should require months to travel to Earth at FTL—assuming of course it was equipped to do so.

Earth had a lot of fun scenes—but I was definitely bothered by the fact I was able to take down a Reaper destroyer with a single Cain. I got past that by telling myself that I just happened to luck out and hit a critical point, but my ability suspend my disbelief was wearing a bit thin. Surviving the Harbinger’s beam and waking up to stumble my way past only a few husks and a marauder to an empty Citadel did not sit well with me, nor did the fact TIM was already there somehow, but the moment Shepard slumped beside Anderson, basically all was forgiven…

Until of course, the moment the star child started talking to Shepard. When it was clear that this was not only an AI—but the AI of the Citadel—I was annoyed. About halfway through the “conversation”, I started to wonder why Sovereign was even needed in ME1. By the end of the “conversation”, I didn’t like it. Perhaps I wouldn’t have if I had been given an option that I didn’t find reprehensive.

In a state of disbelief, I choose Synthesis because, at the moment, I felt it the least worst of my options. (I didn’t reflect until afterwards what it’d mean.) By the time the credits were done, I was angry and after spending a fair bit of the day reflecting on it and finally realized that I hated it.

#209
Dead_Meat357

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I hated almost the entire Priority Earth mission. I really started to hate things about the time the Illusive Man did exactly what Saren did. I thought that was lame as hell. It was downhill from there. Starchild had me face palming most of the time during the dialog. When the ending started, I wasn't quite as horrified as I thought I would be until the Normandy crash scene. When Liara stepped out of it I was further confused and once that sunk in about half way through the credits, to say I was angry is a monumental understatement.

It disturbed me so greatly that I was unable to sleep that night.

#210
clipped_wolf

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When Shepard was forced to act on starchild's broken logic, and my previos choices didn't matter.

#211
cndman

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When I did my first playthrough I chose synthesis ending because I thought that was the "best." I didnt much like it because the mass relays were destroyed and it didnt really make much sense. so i thought to myself "well I guess that was biowares attempt at artsy fartsy BS, but I suppose I'll go on youtube and figure out what the other endings are like.

I then proceeded to go on youtube and type in "ME3 best ending" to which it gave me the exact same ending with red lights instead of green

Thats when I got mad and realized that bioware flat out lied about the diversity of the endings. But, THEN, I typed in "ME3 worst ending" and it was THE FREAKING SAME AS THE BEST ENDING MINUS THE FACT THAT BIG BEN GOT BLOWN UP.

Then I was infuriated, immediately made a BSN account, and have been here ever since.

#212
Jenuviel Jones

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I started getting a bad feeling about it almost immediately upon landing on Earth. The radio chatter and reports, combined with the very dark color palette made me think they were going for a depressing ending. I kept moving forward and, while I liked interacting with my team and chatting with past squad members at the FOB, that feeling about something being off was still hanging around.

It wasn't until I beamed up that I was certain things were broken, though. At that point, with all the bodies in the Citadel, the dreaminess, the music, I just knew they'd taken the game in a jarringly different direction than that of the rest of the series. The Illusive Man scene made it worse. Then the Starchild and its "solutions" just sucked any sense of hope, success or catharsis out of the series like a black hole.

The ending of Mass Effect 3 was the polar opposite of the ending in Mass Effect 1. As the closing theme by Faunts started playing in Mass Effect 1, I just sat there beaming at the television. Then I called my friend who convinced me to buy the game, because I wanted to talk about how much I loved it. I was a 28-year-old woman, and I had just been been captivated by a science fiction video game. How often does that happen?

Conversely, when the closing theme by Faunts started playing in Mass Effect 3, I squinted at the television, frowning in confusion. My first impression was that I'd done something wrong, that I'd made a bad choice somewhere that lead to a "bad" ending. I actually took my shoe off and threw it at the wall. My friend hadn't finished the game, so I went online to see what my mistake was. It turned out, I hadn't made one.

That's the feeling the Mass Effect franchise left me with, though: that I had done something wrong, that I'd made a mistake somewhere that needed to be fixed in order to avoid the ending I got. The first game left me feeling hopeful, excited, satisfied. The third game left me feeling depressed, confused and frustrated. The finale of the series, for me, was "an oily black note" that silenced all of the series' music.

Modifié par Jenuviel Jones, 11 avril 2012 - 07:20 .


#213
Kardriel

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Well in my first play thro i could accept the whole god child thing, even i was escited about what to choose and which were going to be the consecuences of that, i chose destroy since it was what my paragon have fought all along, sorry for the geth and EDI but....well sorry. And then the moment i saw only Joker, Anderson and Liara cut scenes i inmediatly thought the ending was rushed, since they couldnt even be bothered to put my LI (Garrus) in the thoughts of my Shepard and then the whole escape and crashing of the Normandy.

While i was watching i thought "let me guess the whole repopulate a random planet cliché" and then Joker, Garrus and James come out. I laughed so hard, in my ending scenario unless Garrus sudenly becomes female and able to carry human babies....that planet will stay un populated.

Then i thought i had a bad ending, tryed the control one, same thing. I was uhhhhhh.........wtf? then went to youtube and saw everything was the same and i went to sign ReTake movement,

#214
Cucobr

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 3 options to lead you to death,

#215
Mr_Blue

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As soon as Shepard rode the space elevator.

And the fact that I couldn't at least have a final showdown with Harbinger before reaching the Conduit.

#216
Spectre Impersonator

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 As it was happening I knew what had been prophecies by almost all fans had come to pass and the last ten minutes really were going to bring Mass Effect down in a big way. The inhalation by Shepard right before a cut to black infuriated me and then the little talk between Buzz Aldrin and my sweet was a worthless waste if time that would've been better spent writing a scene involving the star boys demise. 

#217
savionen

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I stopped really liking the game once you go to the Cerberus base, and then everything on Earth was just entirely bland. Everything about the Earth mission just felt.... rushed. There wasn't a lot of scenery and it was a lot of kill 50 enemies, go to the next room, kill 50, next room, kill 50.

I figured how anticlimactic the Earth mission was, that the game still had 2-3 hours left. I still felt like that while on the Crucible. I was disappointed with the God-Kid and lack of confrontation with Harbinger, but was willing to accept it as long as there was 20-30 minutes of content afterwards, but then there was nothing, at all.

#218
zenoxis

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"I am the catalyst"

#219
Starchs

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Plothole ending

#220
The Mercenary55

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From after i get hit by harbingers beam, the moments after being hit by the beam and with anderson and the illusive man were ok but little weird. I liked andersons and shepards little chat. Then you go up that elevator magically and then i was just downright confused, the kid, the choices, the relays, liked the flashback scenes, then i was returned to my confused and "wtf" is going on state. I was left utterly unsatisfied, confused and frustrated and still cannot think why they would end it like that. Cant understand it. Makes me sad.

#221
Snout

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When the internet told me to.

#222
AlienSpaceBats

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The Priority: Earth goodbyes were very ... nihilistic. That was my first warning.

I can overlook the Catalyst, illogical, nonsensical gobbledegook and all.

So I guess it was when it faded to black after I saw Shepard breathe amongst the rubble. Like: "That's it!?? You can't leave the story there!!! I have 10000 questions I need answered.

#223
timmack35

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the whole idea about the synthetics and the organics never being able to coexist in the end seemed to negate the whole geth/quarian storyline. why did it even occur if it was all for naught. why all the sacrifice. this was such a great series with an actual investment of  feelings that  i had for the characters, only an ending like this could make me feel that such an investment was wasted. it was really too bad.

#224
tarjaka

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Almost everything with the crucible didn`t make much sense to me. When Liara told Shepard about the crucible plans in Mars mission, my first thought was that it`s reaper trap. And it was...in the end... kind of.

My first "WTF just happened"- moment close ending was when Shepard shoot Anderson. So did IM put some kind of control chip in her after all? But what about Anderson? And what`s this with IM? OK whatever, I was able to live with it because final moment with Anderson was very touching.
Until that stupid starkid shows up with his idiotic logic and Shepard turns into wimp.
I was so confused I didn`t understand half the kid was telling me. Well, I DID understand that I got three choises how do I want Shepard to die. 1. Horribly 2. Horribly 3. More horribly.
Stupid me. I really believed that we get epic end battle to win Earth back and fight with Harbinger.
Most irritating thing is how they tried to make reapers the "good guys". They were so amazing villains and now...*sigh*. No, just...no.
When credits hit the screen, my first thought was I don`t want to play this game again. I was so confused and sad.
And with "Shepard has become legend" text, sadness turned into rage.

#225
Doomed Avatar

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Since I heard about a giant mass destruction superweapon found in a pretty visible prothean archive that was found 30 years ago on Mars... At that moment, I thought, "well, at the end, a magical solution". But I couldn't imagine that the game would end with three even worse magical solutions (with synthesis at the top of them).

I just can't understand why we can't resolve the Reapers' menace fighting as one (without magical solutions), showing our will power and showing that we don't accept a destiny because it was written. I think it's a better message than the one we were given. Yes, I know it's typical, but the catalyst solution it's also typical.

Modifié par Doomed Avatar, 11 avril 2012 - 09:02 .