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Possible Wave 12? Boss fights!


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140 réponses à ce sujet

#1
Ridonkulous

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Hello,

Just thought of a little something that could work in theory...

BOSS FIGHTS!!!

***Will keep as Spoiler free as possible***

Examples: 

Crazy Ninja Dude - Infiltrator class + Sticky Grenades + another skill? Immune to CC (Stasis / Decoy)
Il****ve Man - Adept class - etc etc

Each boss is not susceptable to Decoys or Stasis, can be 5-6 boss types all different classes. Each boss is randomly chosen after the extraction of the map. Upon killing this boss each member is awarded 25k extra credits allowing a purchase of a Premium Spectre Pack... (if completed)

Essentially as you are extracting, they interrupt creating a new wave.  Should be fairly hard for 4 people, nearly impossible with 3, (yet another reason to try for full extraction, as dead players will not revive during this wave ((Unless Medigel))


***EDITING IN SOME STUFF FROM THE THREAD KEEP IDEAS FLOWING!!!***

jack of tears wrote...

I say make it optional - after extraction pop up a notice stating "a Reaper (or other boss) has arrived on the scene, do you wish to engage it?" and each person in the group gets a vote - majority wins. That way if most
of the players just want to end the mission and leave, they can.

Otherwise, yes, boss fights do sound like a cool idea. (or make them a randomly occurring rare event?)


I originally thought of the randomly occuring event, kinda like a weekend thing, or even a timed thing, but in the fairness of gameplay everyone should be eligible as long as you try, isn't there enough randomness already =)

Also with the vote to engage it, it makes sense however; if you are playing Gold I don't think there should be an option to run, lets face it its not an option.

Ahms wrote...

Very interesting idea. This gives wave 11 a purpose for level 20s.


The Icing on the M****** F*****N Cake.

GGW KillerTiger wrote...

 Everyone wants boss waves but the "bosses" you named wouldn't work due to:
A) Illusive man not being a fighter
B) If we kill him in coop then it'll ruine single player cannon
C)Crazy ninja dude is also story cannon so can't face him either .....
Unless he's just a super buff male phantom then what would it be called?
Buffed Male Phantom .... Female players would call sexual discrimination >.> Still not work ....


My examples were just that, I was pretty tired when I wrote them tbh.  The bosses don't necessarily need to be story driven but maybe they could be called "Generals" or "Leutenants" or something to that effect as technically we are fighting at the warfronts of each area. It would kind of make sense that there would be some type of leader present or a "Hero" type leading that system or map?

Curunen wrote...

A Wild Snorlax wrote...

Please no, the rounds are long enough as it iis.

Yeah

Make this on wave 11 instead to give wave 11 a purpose. Extraction makes no sense - you've secured the area, so why do you suddenly have to run away...


Maybe adding the bossfight where you last for 2 mins before running for your life, bonus credits for killing it within the allotted timeframe? This becomes round 11?

I think as I stated earlier, this should only happen on gold, and essentially think of it like you plan to extract then out of nowhere a boss comes out, destroys the first shuttle and engages, it will take 5:00min for another shuttle to be sent out, you have 2 options, survive and extract, or attempt to kill the boss for extra credits.

That's my vision, and not to say you are wrong, but I think the option to run should not be there.


Thanks!

Modifié par Ridonkulous, 20 avril 2012 - 12:23 .


#2
Ric119

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That sounds like a great idea.

#3
xInfinite

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I concur

#4
mcz2345

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Did you seriously thought about Illusive Man as a boss ?

#5
Dashmundo

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Definitely agree. Might be a good time to bring in the Geth Armature, the Harvester, and a Gunship.

#6
mcz2345

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Dashmundo wrote...

Definitely agree. Might be a good time to bring in the Geth Armature, the Harvester, and a Gunship.


Harvester and Gunship would only work on few levels

#7
Maganese

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Great idea. But I would like it if you fight the boss from the shuttle maybe? Similar to Shepard when he shoots from the shuttle. For example fighting a Harvester from the shuttle while it tries to shoot the shuttle down.

#8
uzivatel

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mcz2345 wrote...

Dashmundo wrote...

Definitely agree. Might be a good time to bring in the Geth Armature, the Harvester, and a Gunship.

Harvester and Gunship would only work on few levels

I dont see why not - it could work even on Reactor.

#9
Farmtech-Ru

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I'd just add a tiny bit of difficulty - bossguards following the thing around and respawning fast, either repairing the boss or beefing its resistance tons, so that only a coordinated effort would be effective. Or stationary boss boost devices, or maybe either of options randomly.

#10
sirjimmus86

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Why would you make it immune to just stasis/decoy - do you feel those are overused powers?

#11
A Wild Snorlax

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Please no, the rounds are long enough as it iis.

#12
xXdmndmnXx

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mcz2345 wrote...

Did you seriously thought about Illusive Man as a boss ?


Yeah, sure, see he can blow smoke in everyone's face and they die from instant lung-cancer or he could bore all the players to death with his stasis-talk, it'd be great fun <_<

#13
N7Kopper

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xXdmndmnXx wrote...

mcz2345 wrote...

Did you seriously thought about Illusive Man as a boss ?


Yeah, sure, see he can blow smoke in everyone's face and they die from instant lung-cancer or he could bore all the players to death with his stasis-talk, it'd be great fun <_<

All the more reason to bring a geth.
Or a quarian.

#14
Xcimeister

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And then round 13! Party in Afterlife.

#15
DeathEnder7

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Maybe you should only get this round if you extract under and allotted time. Like 15 minutes for bronze 20 mins silver ect.

#16
AlviseVenice

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/sign !!
and add the reaper boss please

#17
I Soya I

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This is.... Actually a great idea.

#18
MassEffectBelzac

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The lack of harvesters in multiplayer is quite a big punch. Although some levels are lacking the space for them (reactor for example). "Boss fights" involving harvesters or mantis gunships on map such as hydra would be great idea!

#19
Darth Evil

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Great idea.
I think a single boss would get rocked a bit too easily however. They would have to be supported with high tier enemies (phantoms, hunters, or Ravagers) etc.
The illusive man would be a hilarious boss to fight.

#20
Genesis Knight

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Nice idea I have had loads of conversations with friends on this subject in regards to units not as an extra round but extra bonus enemy for example Geth Colossus, Yagh , Raloi and could show Processed races Hanar, drell, elcor, etc the list could go on.

#21
Johnny B. Goode

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i think u should earn cash every single wave, not just objective waves, objective waves just give u more cash

#22
Darth Evil

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Genesis Knight wrote...

Nice idea I have had loads of conversations with friends on this subject in regards to units not as an extra round but extra bonus enemy for example Geth Colossus, Yagh , Raloi and could show Processed races Hanar, drell, elcor, etc the list could go on.

Processed Hanar? Are you being serious? 

I hear they are tough in water but on land? I guess they could use their bioluminescence to confuse you.

#23
jack of tears

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I say make it optional - after extraction pop up a notice stating "a Reaper (or other boss) has arrived on the scene, do you wish to engage it?" and each person in the group gets a vote - majority wins. That way if most of the players just want to end the mission and leave, they can.

Otherwise, yes, boss fights do sound like a cool idea. (or make them a randomly occurring rare event?)

#24
Ahms

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Very interesting idea. This gives wave 11 a purpose for level 20s.

#25
Velocithon

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YES. This would be awesome!!!