Ridonkulous wrote...
Yeah I hear you but its not really the case, not alot of debate on the topic so its never on top of the first page, the idea of keeping it there would require alot of bumps, I try to do it every few hours, but if no one posts in 10 mins or so its back to the 3rd page. My persistance is because I believe in the idea, and rather than pushing to change the game, I would rather add on to it benefiting both sides the producer and the consumer.
Okay, you earned a real comment. I think the idea is not a very good one. A mission is long enough without one more wave. Your idea may be plausible as a new type of objective in addition to the already existing ones. However, if you have mega-enemies like for example the harvester, you are going to lose balance real fast. If you have a very strong enemy, you can't have mooks running around for everyone to do something. But then you'll have one single enemy that everyone targets, which is major overkill and totally pointless. If you have mooks, it's the same as what we have with the banshees, primes, phantoms etc. So what is the point of a new one? If you have no mooks and two mega, if they are not strong enough to wipe out the team, it is again pointless. If they are strong enough, then there is no point again...
The enemies you guys keep bringing up could possibly function as substitutes for the current biggies.
Modifié par greghorvath, 20 avril 2012 - 11:59 .





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