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Will Dragon Age 3 succeed?


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#51
Chromie

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bussinrounds wrote...



What you heard from the pax panel was much the same as last year.

  Yea, more bs marketing talk. Image IPB

  Makes me just want to increace my pledge for Wasteland 2.


Do it!

#52
eroeru

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Will Dragon Age 3 succeed? No.

#53
valentine3

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Yes it was marketing talk.
Bioware asked for fan feedback from facebook and twitter aswell at yet it was only the bioware thread that they responded to(at the pax) What they had on the Bioware thread was a few people who kept on responding to the questions they asked,so somewhere between 75-125 peole give or take.If they were at all serious about feedback ,they would have taken facebook and twitter into acount aswell( and if you do read the facebook page you'll see a some what diffrent respond)
And even with the bioware threads feedback,nothing has really change since we saw them at pax last year.

#54
watson1561

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We want oghren!!!! Now... Then it will succeed..... Also more darkspawn, better rpg, Dragon age origins combat and dialogue

#55
Eternal Phoenix

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^Yeah. Oghren has to come back. He's the fan favorite and needs to be in every DA game. Period.

Only Oghren could inspire awesome art such as this:

http://t2.gstatic.co...g5QwO1S7BDha3x 
Image IPB 

Image IPB 
Image IPB 
Image IPB 
 Image IPB 

Just Google "Oghren the fan favourite" and go to Google images for more awesome pics!

#56
Sajji

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JasonRocker wrote...

BioWare confirmed during its PAX East panel over the weekend that work has finished on Dragon Age 2, and the Dragon Age team is moving on. More importantly, some heavy hints were dropped about the tweaks we'll see in the inevitable (though unannounced) Dragon Age 3.

Dragon Age Creative Director Mike Laidlaw explained that the team had done some polling amongst the community to find out what fans wanted in future games. At the top of the wishlist for Dragon Age 3 seemed to be a greater diversity in environments, and better equipment options for followers and party members. Laidlaw indicated that all of these things would happen.

Some community involvement may be exactly what the Dragon Age franchise needs, though I suspect much of the feedback from the community will consist of "Make it more like Dragon Age: Origins and less like Dragon Age 2."


After the lies about the endings of Mass Effect 3, i wouldn't believe a word of what Laidlaw says. We've all seen the numerous quotes about Mass Effect 3's ending. Feel free to post some next to Laidlaw's comments. What Dragon Age 3 will be...and this is nothing but an educated hunch...is it'll be more open to an extent, but it'll be voiced and rpg mechanics and loot will be weak / lazy / thin shell and it'll have multiplayer I couldn't give one crap about. It'll be rushed to meet an EA deadline and it'll be a weak rpg.

It's too easy to predict.

#57
Sajji

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Double post. My apologies.

Modifié par Sajji, 12 avril 2012 - 02:58 .


#58
DRUNK_CANADIAN

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Depends, but to be honest, I won't condemn it without seeing the finished product, but unless it comes through Steam or DRM client free I won't know nor care.

#59
Kaiser Shepard

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It will succeed in certain areas whilst falling short in others.

I expect the general presentation and cinematics to be noticably improved from DAII, the latter mostly because we've so far only had positive improvements in that area.

As far as storytelling goes, I honesly can't tell: on one hand these are the people that gave us the amazing experience that was DAO, but on the other hand the same people that got us DAII. Same goes for player agency and sense of scale. I can see the possibility of the game succeeding in these areas, but I will most certainly not blindly trust it to do so anymore.

In the best of possible scenarios, we'll get a game that not only delivers on everything listed above, but also one that is...

A.) titled Dragon Age: Subtitle, not Dragon Age III,
B.) allows save imports directly from Origins/Awakening + dlc, so the player has the option of skipping DAII,
C.) a mostly standalone story that is a good entry point for newcomers to the series as well, unlike DAII which not only threw you right in the middle of a plot, but also didn't take the necessary time to explain the workings of the world.

Modifié par Kaiser Shepard, 12 avril 2012 - 05:40 .


#60
AngryFrozenWater

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jollyorigins wrote...

After looking at the pax interview for DA3, I highly doubt it;

-No reusing maps?
-Decisions that matter?
-Equipment for party members?

Thank you for those basic features.

Exactly. Those are standard features for games like this. If they are missing, something is very wrong. :P

#61
Brockololly

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AngryFrozenWater wrote...
Exactly. Those are standard features for games like this. If they are missing, something is very wrong. :P


Wow! I’m super excited about all these new features! Equipment for party members, armor changes people’s appearance and decisions that actually matter! Is there a release date yet? I have a feeling 1992 is going to be the best year for RPGs yet!

#62
HoonDing

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Brockololly wrote...

AngryFrozenWater wrote...
Exactly. Those are standard features for games like this. If they are missing, something is very wrong. :P


Wow! I’m super excited about all these new features! Equipment for party members, armor changes people’s appearance and decisions that actually matter! Is there a release date yet? I have a feeling 1992 is going to be the best year for RPGs yet!

You know, reading your posts in Tyrion's voice makes them really entertaining to read.

Modifié par virumor, 12 avril 2012 - 07:53 .


#63
Arppis

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We'll see.

#64
Guest_makalathbonagin_*

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c'mon they can't risk another game fail .. oh wait forget i said anything

#65
Guest_Begemotka_*

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Kaiser Shepard wrote...

It will succeed in certain areas whilst falling short in others.

I expect the general presentation and cinematics to be noticably improved from DAII, the latter mostly because we've so far only had positive improvements in that area.

As far as storytelling goes, I honesly can't tell: on one hand these are the people that gave us the amazing experience that was DAO, but on the other hand the same people that got us DAII. Same goes for player agency and sense of scale. I can see the possibility of the game succeeding in these areas, but I will most certainly not blindly trust it to do so anymore.

In the best of possible scenarios, we'll get a game that not only delivers on everything listed above, but also one that is...

A.) titled Dragon Age: Subtitle, not Dragon Age III,



This.To the point,good Ser.B)
I think Biowares NOT adhering to point "A" is what caused most of the failed expectations with DA2.If you set different stories with unrelated,different protagonists in the same DA world in a parallel timeline,you title the second game Dragon Age - The Rise of Hawke or something,not DA2.ME1,2 and 3 was aptly named,but DA2?Not really.This is why many people expected to continue DAO or int the spirit of DAO,and still do,myself included.If they are going to market and name their next child DA3,I think it is only fair we expect a continuation of the Wardens and Hawkes story AS WELL AS/OR a new protagonist.Not necessarily the best idea,but that is what such a title would imply to many fans.

Back to their PAX statements,they said they are gathering feedback from the forums...and then they pick  issues they wanted to address anyway,thus giving us the illusion our concerns are being heard,while blatantly disregarding those they already made up their minds about(general direction of the story,etc).
Why not address bland character interaction;romance options that appeal to only one sort of audience (ladies who do not go for the Alistair/Kaidan/EMO type are really lonely in the DA world);no real consequences to your actions(DA2)and a preset protagonist(DA2).DAO had its issues as well,many,in fact-story inconsistencies,fetch quests,not including the prequel books content in the codex for those who did not read them,etc.

I dunno,I am torn between leaving the franchise and BW games altogether and hoping that they find their way again,because of what I know they COULD achieve,if they wanted to..:pinched:

#66
fchopin

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If DA3 uses the same dialogue system as DA2 then it will not be possible to roleplay our character as we will never know what our character will say.

#67
naughty99

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fchopin wrote...

If DA3 uses the same dialogue system as DA2 then it will not be possible to roleplay our character as we will never know what our character will say.


I don't quite understand - why do you need to know what your character will say?

Are you talking about the short text version of the protagonist's voiced dialogue that you choose?

That seems essential for any voiced protagonist. It would be too tiresome to sit through and listen to your character say out loud exactly what you just read.

#68
Dominus

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Probably, but I wouldn't be able to add an objective opinion without more feature information. Some preview videos would be great. Like I mentioned in a previous topic on this, I'm going to watch post-launch to see what people think before picking it up. My personal gut instinct? Better than DA2, On par with DA:O. I just really want to avoid a game that requires Origin. That'd be nice.

#69
Kaiser Arian XVII

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Long answer:
If they take a look at the greatest Fantasy RPGs and learn from their best aspects (focusing on story and choices) ... like NWN (HU), NWN2, Planescape:Torment, DAO, BG 2 etc.

Short answer: Not likely

#70
fchopin

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naughty99 wrote...


I don't quite understand - why do you need to know what your character will say?



How can you roleplay a character if you don’t know what you will say? How can you pick a choice if you are just guessing?It is called RPG because it is role playing.

#71
AlanC9

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fchopin wrote...

naughty99 wrote...


I don't quite understand - why do you need to know what your character will say?



How can you roleplay a character if you don’t know what you will say? How can you pick a choice if you are just guessing?It is called RPG because it is role playing.


For some of us, it isn't guessing. I was surprised maybe three times in the entire ME series... and one of those was because I didn't understand what paragon/renegade meant for interpreting the paraphrases. Plus a coupe times where I didn't understand the paraphrase but picked it anyway out of idle curiosity.

That's about as many dialog issues as I had with DA:O's traditional system, since the traditional system can't handle irony but Bio occasionally gave your PC such lines.

Modifié par AlanC9, 12 avril 2012 - 10:04 .


#72
fchopin

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AlanC9 wrote...


For some of us, it isn't guessing. I was surprised maybe three times in the entire ME series... and one of those was because I didn't understand what paragon/renegade meant for interpreting the paraphrases.



I don’t believe you, it is easy to say that you only guessed wrong 3 times after playing the game.And there is a big difference from DA2 and Mass Effect.

#73
AlanC9

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If you're not going to believe me, I can't make you. Though I am a little insulted.

And isn't DA2 easier than Mass Effect, with the icons and all? (Wouldn't know -- the demo was so ugly that I still haven't played the game, though I suppose I'll get around to it after I'm done with ME3)

Anyway, my main point is that the traditional system has limitations too, so even if the DA2/ME system gives a couple of disconnects, this doesn't prove much of anything.

Modifié par AlanC9, 12 avril 2012 - 10:17 .


#74
fchopin

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AlanC9 wrote...

If you're not going to believe me, I can't make you. Though I am a little insulted.

And isn't DA2 easier than Mass Effect, with the icons and all? (Wouldn't know -- the demo was so ugly that I still haven't played the game, though I suppose I'll get around to it after I'm done with ME3)

Anyway, my main point is that the traditional system has limitations too, so even if the DA2/ME system gives a couple of disconnects, this doesn't prove much of anything.



I am not trying to insult you, you probably can not even remember the first time you played the game it was so long ago and the second time you play the game it gets much easier.
 
No, ME games are much easier for me to know what my character will say and have no problem at all.
 
DA2 is much harder even with the icons because the text contradicted what the icon meant most of the times and i don’t care if other people say otherwise because i will not believe them.
 
I am very good at guessing so if i have problems then other people will also.


Edit: i see you changed your post and have not played DA2 so my mistake.

Modifié par fchopin, 12 avril 2012 - 02:42 .


#75
Gibb_Shepard

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jollyorigins wrote...

After looking at the pax interview for DA3, I highly doubt it;

-No reusing maps?
-Decisions that matter?
-Equipment for party members?

Thank you for those basic features.


I know right? Sure i'm happy they're starting to add this stuff to the game again, but it was already there before they stripped it out. This should be the standard of any WRPG these days, i hope they have a bit more than bringing back the features already introduced by DAO.