bussinrounds wrote...
Yea, more bs marketing talk.
What you heard from the pax panel was much the same as last year.
Makes me just want to increace my pledge for Wasteland 2.
Do it!
bussinrounds wrote...
Yea, more bs marketing talk.
What you heard from the pax panel was much the same as last year.
Makes me just want to increace my pledge for Wasteland 2.
JasonRocker wrote...
BioWare confirmed during its PAX East panel over the weekend that work has finished on Dragon Age 2, and the Dragon Age team is moving on. More importantly, some heavy hints were dropped about the tweaks we'll see in the inevitable (though unannounced) Dragon Age 3.
Dragon Age Creative Director Mike Laidlaw explained that the team had done some polling amongst the community to find out what fans wanted in future games. At the top of the wishlist for Dragon Age 3 seemed to be a greater diversity in environments, and better equipment options for followers and party members. Laidlaw indicated that all of these things would happen.
Some community involvement may be exactly what the Dragon Age franchise needs, though I suspect much of the feedback from the community will consist of "Make it more like Dragon Age: Origins and less like Dragon Age 2."
Modifié par Sajji, 12 avril 2012 - 02:58 .
Modifié par Kaiser Shepard, 12 avril 2012 - 05:40 .
Exactly. Those are standard features for games like this. If they are missing, something is very wrong.jollyorigins wrote...
After looking at the pax interview for DA3, I highly doubt it;
-No reusing maps?
-Decisions that matter?
-Equipment for party members?
Thank you for those basic features.
AngryFrozenWater wrote...
Exactly. Those are standard features for games like this. If they are missing, something is very wrong.
You know, reading your posts in Tyrion's voice makes them really entertaining to read.Brockololly wrote...
AngryFrozenWater wrote...
Exactly. Those are standard features for games like this. If they are missing, something is very wrong.
Wow! I’m super excited about all these new features! Equipment for party members, armor changes people’s appearance and decisions that actually matter! Is there a release date yet? I have a feeling 1992 is going to be the best year for RPGs yet!
Modifié par virumor, 12 avril 2012 - 07:53 .
Guest_makalathbonagin_*
Guest_Begemotka_*
Kaiser Shepard wrote...
It will succeed in certain areas whilst falling short in others.
I expect the general presentation and cinematics to be noticably improved from DAII, the latter mostly because we've so far only had positive improvements in that area.
As far as storytelling goes, I honesly can't tell: on one hand these are the people that gave us the amazing experience that was DAO, but on the other hand the same people that got us DAII. Same goes for player agency and sense of scale. I can see the possibility of the game succeeding in these areas, but I will most certainly not blindly trust it to do so anymore.
In the best of possible scenarios, we'll get a game that not only delivers on everything listed above, but also one that is...
A.) titled Dragon Age: Subtitle, not Dragon Age III,
fchopin wrote...
If DA3 uses the same dialogue system as DA2 then it will not be possible to roleplay our character as we will never know what our character will say.
naughty99 wrote...
I don't quite understand - why do you need to know what your character will say?
fchopin wrote...
naughty99 wrote...
I don't quite understand - why do you need to know what your character will say?
How can you roleplay a character if you don’t know what you will say? How can you pick a choice if you are just guessing?It is called RPG because it is role playing.
Modifié par AlanC9, 12 avril 2012 - 10:04 .
AlanC9 wrote...
For some of us, it isn't guessing. I was surprised maybe three times in the entire ME series... and one of those was because I didn't understand what paragon/renegade meant for interpreting the paraphrases.
Modifié par AlanC9, 12 avril 2012 - 10:17 .
AlanC9 wrote...
If you're not going to believe me, I can't make you. Though I am a little insulted.
And isn't DA2 easier than Mass Effect, with the icons and all? (Wouldn't know -- the demo was so ugly that I still haven't played the game, though I suppose I'll get around to it after I'm done with ME3)
Anyway, my main point is that the traditional system has limitations too, so even if the DA2/ME system gives a couple of disconnects, this doesn't prove much of anything.
Modifié par fchopin, 12 avril 2012 - 02:42 .
jollyorigins wrote...
After looking at the pax interview for DA3, I highly doubt it;
-No reusing maps?
-Decisions that matter?
-Equipment for party members?
Thank you for those basic features.